Diablo Wiki

Editing

Magic

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 10: Line 10:
 
Magic is an ambient<ref name = "Wizard">[http://us.battle.net/d3/en/class/wizard/ Wizard], ''Blizzard Entertainment''. Accessed on 2014-02-28</ref> and extremely powerful but fickle and unpredictable force. It can exist in a form of raw energy. The manipulation of magic can be studied and learned, but never fully mastered. Enchantments exude an aura that can be sensed by many, but years of training are required to properly exploit the [[mana]] that pervades [[Sanctuary]].<ref name = "D1M"/> Some magical items' auras are more noticeable than others.<ref name = "D2M"/> Magic carries a scent upon the air<ref name = "KoS">''[[The Kingdom of Shadow]]''</ref> and can 'crackle' in it, akin to ambient energy.<ref name = "TO">''[[The Order]]''</ref>
 
Magic is an ambient<ref name = "Wizard">[http://us.battle.net/d3/en/class/wizard/ Wizard], ''Blizzard Entertainment''. Accessed on 2014-02-28</ref> and extremely powerful but fickle and unpredictable force. It can exist in a form of raw energy. The manipulation of magic can be studied and learned, but never fully mastered. Enchantments exude an aura that can be sensed by many, but years of training are required to properly exploit the [[mana]] that pervades [[Sanctuary]].<ref name = "D1M"/> Some magical items' auras are more noticeable than others.<ref name = "D2M"/> Magic carries a scent upon the air<ref name = "KoS">''[[The Kingdom of Shadow]]''</ref> and can 'crackle' in it, akin to ambient energy.<ref name = "TO">''[[The Order]]''</ref>
   
Some scholars use natural manifestations to explain the workings of the universe. In a common archetype, the physical world is likened to the sky while the [[Ether|ethereal realm]] of magic is set as the ocean. Following this line of thought, spells are much like the turbulence that occurs where the two interact with each other.<ref name = "D1M"/> The level of connection varies by month and can have different effects.
+
Some scholars use natural manifestations to explain the workings of the universe. In a common archetype, the physical world is likened to the sky while the [[Ether|ethereal realm]] of magic is set as the ocean. Following this line of thought, spells are much like the turbulence that occurs where the two interact with each other.<ref name = "D1M"/>
   
Because of the [[Anno Kehjistani|cycles of time]], each phase of the year has a unique effect on magic, including the creatures of Sanctuary and the [[Burning Hells]]. For instance, destructive spells are more potent but harder to control during the month of [[Kathon]]. Healing spells and elixrs are are the most potent during [[Ostara]], while [[Esunar]] is the best time to create amulets or perform enchantments on objects.<ref name = "BoA">''[[Book of Adria: A Diablo Bestiary]]''</ref> Latent magic, if left untamed, can have mutagenic effects on flora and fauna.<ref>[http://classic.battle.net/diablo2exp/monsters/act3-frogdemon.shtml Frog Demon], ''The Arreat Summit''. Accessed on 2016-07-18</ref>
+
Because of the [[Anno Kehjistani|cycles of time]], each phase of the year has a unique effect on magic, including the creatures of Sanctuary and the [[Burning Hells]].<ref name = "BoA">''[[Book of Adria: A Diablo Bestiary]]''</ref> Latent magic, if left untamed, can have mutagenic effects on flora and fauna.<ref>[http://classic.battle.net/diablo2exp/monsters/act3-frogdemon.shtml Frog Demon], ''The Arreat Summit''. Accessed on 2016-07-18</ref>
   
 
Magic can be used to create barriers to keep [[demon]]s at bay.<ref name = "D2M"/>
 
Magic can be used to create barriers to keep [[demon]]s at bay.<ref name = "D2M"/>
  Loading editor

View this template