No one is quite sure where Madawc is from, only that one day he walked out of the hills of Val Narian in the North, an axe in both hands, ready to battle. Those who were crazy enough to battle beside Madawc referred to him as the warrior prophet. He claimed he was cursed with visions from both past and present. He would often begin fights without provocation, claiming he sought justice for crimes not yet committed. Before every battle he would sit, trance like, staring up to the skies. Sometimes, when he would fall out of these trances, he would rise from wherever he was, and leave, not taking part in the waiting battle. Those that knew of Madawc’s trances began to believe he could tell the outcome of a battle even before it was fought. How else could the crazy old codger have survived for as long as he had? He became well known among the warriors of the Northern Lands because of his supposed gift. Men began to follow Madawc wherever he went, staying if he stayed, leaving when he left. He became something of a legend, a warrior prophet. However, one night as Madawc sat around the fire with some of his men, he stood up, dropped his pipe, and left. When one of the men stopped him and asked where he was going he said, "The Ancients have called me to guard Mt. Arreat. So, I must go." Pushing past the man, Madawc began his long trek south to the summit of Mt. Arreat.

Unused color of Madawc


Madawc is the only one of the three Ancients to use ranged attacks. He uses Throwing Weapons and Double Throw even if Throwing Weapons is a Mastery. To this end, he is probably the least threatening of the three, with fairly low damage output.

In Diablo III, he is summoned by the Barbarian's Call of the Ancients. In addition, Madawc's Sorrow is named after him.


Madawc The Guardian

Property Normal Nightmare Hell
Type Animal Animal Animal
Act(s) found in 5 5 5
Monster Level 40 71 90
Health points
Damage 1
Attack Rating 1
Damage 2
Attack Rating 2
% to Block
Damage Resist 0 0 40
Magic Resist 0 0 0
Fire Resist 0 0 50
Cold Resist 70 70 70
Lightning Resist 70 70 100
Poison Resist 0 0 50
Drain Effectiveness 100 100 100
Immunities Lightning
Chill Effectiveness 25 25 15
Walk/Run Speed 10
Group/Minion Size 1
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