- This is about the weapon type Maces. For the individual weapon, see Mace.
- Game Guide(src)
A Mace is a type of blunt weapon useful in cracking or breaking harder forms of defense or flesh, such as Shields, Armor or bone. It is seen in all three Diablo games.
Diablo I[]
Maces are Blunt weapons, therefore more effective against the Undead, but less effective against beasts. The Maul is a large two-handed Hammer.
Diablo I Unique Maces — Gnarled Root (Spiked Club/Club) • Civerb's Cudgel (Mace) • Crackrust (Mace) • Dreamflange (Mace) • Lightforge (Mace) • Baranar's Star (Morning Star) • The Celestial Star (Flail) • Hammer of Jholm (Maul) • Schaefer's Hammer (War Hammer) • The Cranium Basher (Maul)
Hellfire Unique Maces — Thunderclap (War Hammer)
Diablo II[]
QL | Name | Damage | Speed | Max sockets | Range | Str req | Dex req | Lv req |
---|---|---|---|---|---|---|---|---|
8 | Mace | 3–10 | 0 | 2 | 0 | 27 | — | — |
13 | Morning Star | 7–16 | 10 | 3 | 1 | 36 | — | — |
19 | Flail | 1–24 | −10 | 5 | 2 | 41 | 35 | — |
35 | Flanged Mace | 15–23 | 0 | 2 | 0 | 61 | — | 23 |
39 | Jagged Star | 20–31 | 10 | 3 | 1 | 74 | — | 25 |
43 | Knout | 13–35 | −10 | 5 | 2 | 82 | 73 | 25 |
63 | Reinforced Mace | 41–49 | 0 | 2 | 0 | 145 | 46 | 47 |
70 | Devil Star | 43–53 | 10 | 3 | 1 | 153 | 44 | 52 |
76 | Scourge | 3–80 | −10 | 5 | 2 | 125 | 77 | 57 |
Class | Base attack frames | Base attacks per second |
---|---|---|
Amazon | 13 | 1.92 |
Assassin | 14 | 1.78 |
Barbarian | 15 | 1.66 |
Druid | 18 | 1.38 |
Necromancer | 18 | 1.38 |
Paladin | 14 | 1.78 |
Sorceress | 17 | 1.47 |
Maces are one-handed blunt, melee weapons in Diablo II.
Mace damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage.[3] Magic and rare maces can have either Barbarian or Paladin skill prefixes.[4] Like other blunt weapons, maces are compatible with Barbarian Mace Mastery, and have an inherent +50% damage to undead modifier.
Clubs, maces, hammers and scepters are all labeled "mace class" in-game, but the four weapon types have distinct properties.
Two quest items, Khalim's Flail and Khalim's Will, are maces.
Set maces[]
There are no set maces in classic.
The set maces in the Lord of Destruction expansion are:
- Aldur's Rhythm (Jagged Star)
- Dangoon's Teaching (Reinforced Mace)
Unique maces[]
The unique maces in classic are:
- Crushflange (Mace)
- Bloodrise (Morning Star)
- The General's Tan Do Li Ga (Flail)
Additional unique maces in the expansion are:
- Sureshrill Frost (Flanged Mace)
- Moonfall (Jagged Star)
- Baezil's Vortex (Knout)
- Baranar's Star (Devil Star)
- Horizon's Tornado (Scourge)
- Stormlash (Scourge)
Mace rune words[]
The maximum number of sockets possible in a mace is 5.
In the expansion, the following Weapon Rune Words function in nonmagic maces (but not necessarily clubs, hammers, or scepters) with exactly the specified number of sockets:
- Black (3 sockets)
- Call to Arms (5 sockets)
- Eternity (5 sockets)
- Fury (3 sockets)
- Hand of Justice (4 sockets)
- Heart of the Oak (4 sockets)
- Honor (5 sockets)
- Passion (4 sockets)
- Malice (3 sockets)
- Steel (2 sockets)
- Strength (2 sockets)
- Venom (3 sockets)
- Wind (2 sockets)
Additional Rune Words for maces in ladder play are:
- Fortitude (4 sockets)
- Oath (4 sockets)
- Phoenix (4 sockets)
- Voice of Reason (4 sockets)
Diablo III[]
Maces return in Diablo III. They attack slower than axes and swords. Maces no longer deal increased damage to Undead, though. Two-Handed Maces are now a separate weapon type.
Maces, axes and swords can be freely transmogrified into each other.
In a manner of speaking, Flails are a separate, Crusader-only type of maces.
See also[]
References[]
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