"There are many ways to open a door. I happen to know most of them."
"My brother taught me when we were younger. He thought the crossbow was the best weapon for me since it would give me time to run away if I botched things too badly."
"Where is he now?"
"Oh, he's still in Kingsport. I expect he'll be there a good long time."
— Lyndon and the Nephalem(src)
Lyndon, and his brother Edlin, grew up orphans in the slums of Kingsport. His brother taught him how to fight and how to use a crossbow, reasoning that it would give Lyndon time to run if things went awry.
As Lyndon grew older he developed a skill for theft and joined the Thieves Guild against Edlin's advice, while his brother became a member of the city guard. Lyndon fell in love with a woman named Rea, but his feelings were not reciprocated, and she ultimately chose to marry his brother instead.
As a member of the Thieves Guild, Lyndon was privy to all of their plans, and contrived a scheme to work with Edlin to their advantage. Lyndon would tip him off to the Guild's targets, while Edlin would bring the guards on to the scene of the crime, and play it off like a lucky catch. When Lyndon's crew robbed the Merchants Guild Bank however, Edlin showed up too early and was accused of being involved in the heist. Edlin was confined to Kingsport's prison, while Lyndon managed to escape and flee the city. Ever since, Rea believed Lyndon was responsible for Edlin's imprisonment, and eventually convinced Edlin of the same.
On the Road
"What do you do with all of the riches you find?"
"Living a life of depravity and overindulgence, naturally."
"In this cold and desolate place? I doubt it."
"Fine. Perhaps I have found that my treasure is put to better use elsewhere."
— The Nephalem and Lyndon(src)
In the years prior to the coming of the Fallen Star, Lyndon spent his time moving from place to place to escape the Thieves Guild's wrath, conning locals, seducing ladies, and relieving the unwitting of their drink and money in order to help provide for Edlin's family and pay off his 'debts' to the Merchants Guild. The threat of imprisonment or from armed guard has never dissuaded Lyndon from living a life of larceny as he journeyed the land. For all the gold he sent to Rea in order to pay off Edlin's debt, he received no word in response.
At some point, he knew a woman from Caldeum, but he left her. While he described her as being "fair as the sun," he also reasoned, "every sun must set."
The End of Days
In 1285, Lyndon was in Khanduras. He discovered that a family near New Tristram had obtained a valuable relic. He decided to get it by going through their daughter, Sasha. He was able to successfully woo her.
At The Old Mill, Lyndon encountered The Nephalem en route to the Drowned Temple. He convinced the hero to help aid him in saving Sasha from the Thieves Guild brigands. After dispatching the brigands, he retrieved his relic from Sasha and hastily concocted a excuse to escape his 'betrothal' by accompanying The Nephalem's group. His efforts, however, were in vain - the relic was a fake. He subsequently offered his services to The Nephalem and accompanied the hero(es) on their journey to the Temple.
Lyndon stuck with the Nephalem as they traveled to Kehjistan, Bastion's Keep, and into the High Heavens in order to thwart Diablo. With Adria's betrayal, he fell into despair. After the final battle with the Prime Evil, the Nephalem suspected the presence of tears in the scoundrel's eyes who assured the Nephalem that it was raining. Towards the end of the quest, the Nephalem gifted Lyndon with gold, declaring that they would travel to Kingsport and pay off Edlin's debt once the quest was over. Lyndon was overwhelmed with gratitude.
Reaper of Souls
During Malthael's invasion, Lyndon finally decided he had to free Edlin from the Kingsport dungeons before he died there. After hearing from a Westmarch Dungeon Guard that prisoners from Kingsport had been transferred to Westmarch, he and the Nephalem proceeded to the dungeons in hopes of freeing Edlin.
Upon their arrival, the pair realized that the Thieves Guild had managed to infiltrate the dungeon. After fighting their way through the complex, Lyndon entered his brother's cell, only to discover that Edlin had been murdered. A wave of remorse and grief swept over Lyndon as he bitterly blamed himself for the death of his brother. Upon inspection of Edlin's body, he took the dagger that was used to kill him, and noted how suspiciously familiar it was.
The Nephalem attempted to console Lyndon, but was rebuffed, Lydon said that the great hero could never understand his grief. Despondent and mournful, Lyndon indulged in a drunken binge. The Nephalem eventually confronted him, and offered to help find Edlin's killer, but Lyndon ignored the offer and continued in an intoxicated state.
Later, however, he left the dagger he found with Haedrig Eamon, and the Nephalem asked him to tell them more about it. After remarking on the craftsmanship of the dagger, Haedrig noticed that the hilt was hollow, inside which was a note. The Nephalem gave the note to Lyndon. It appeared that Rea, Edlin's wife, had murdered him. The note said that if Lyndon wanted to seek revenge, she would be waiting for him. Lyndon resolved to find Rea after Malthael was dealt with.
Disciples of Sanctuary
Lyndon fights with ranged weapons, specifically bows, allowing him to keep his distance from the enemy. In battle, he fires quick bolts or arrows at enemies to cripple them, stun them, or do moderate single-target damage. Lyndon also carries pieces of unique equipment with him; mementos of a life guided by wit and luck, such as loaded dice, razors, or mysterious pouches. These souvenirs, known as Scoundrel Tokens, improve his ability in combat as much as, if not more than, the jewelry and other trinkets he collects.
The Scoundrel has the highest damage output of all the followers. When fitted with high dexterity, damage, and critical gear, he can do almost as much damage as the player.
- Scoundrel Tokens (special item)
Lyndon's skills increase your party’s damage, as well as his own ability to cripple or poison opponents and his capacity to evade attacks. He can also gain the ability to strike multiple foes at once with a salvo of arrows or a carefully placed explosive bolt.
Cooldown: 4 secondsRanged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 - 6 seconds based on the Scoundrel's Dexterity.
Cooldown: 8 secondsRanged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3-6 seconds based on the Scoundrel's Dexterity.
||10||Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3-6 seconds based on the Scoundrel's Dexterity.|
||10||Increases Critical Hit Chance by 1.8%-4% for you and the Scoundrel based on the Scoundrel's Dexterity.|
Cooldown: 20 secondsRanged attack that pierces and increases damage done to enemies by 10% for 3-6 seconds based on the Scoundrel's Dexterity.
Cooldown: 8 secondsActive: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50%-70% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Cooldown: 120 secondsWhen you take fatal damage, the Scoundrel conceals you from enemies for 3-7 seconds based on the Scoundrel's Dexterity and prevents your death.
Cooldown: 30 secondsThe Scoundrel launches a cloud that covers a 20-yard area and lasts 5-10 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
|This page contains obsolete content|
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
||5||Ranged attack that deals 140% weapon damage and slows the target by 80% for 4 seconds.|
Cooldown: 4 seconds
||5||Ranged attack which instantly deals 320% weapon damage, and inflicts 100% weapon damage as Poison over 3 seconds.|
Cooldown: 4 seconds
||10||Blinds enemies in front of the Scoundrel for 2 seconds.|
Cooldown: 6 seconds
||10||The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 4 seconds. While vanished, he will heal for 41,263 (268,211 at level 70) Life.|
Cooldown: 30 seconds
The Scoundrel's ranged attacks have a 50% chance to fire 3 bolts at a time. When activated, releases 3 bolts hitting for 110% weapon damage each.
Passive / Cooldown: 8 seconds
||15||Powerful ranged attack dealing 310% weapon damage as Arcane within 10 yards around the target, stunning all affected enemies for 2 seconds.|
Cooldown: 8 seconds
Increases Critical Hit Chance by 1.8% for the Scoundrel and his allies.
Whenever you or the Scoundrel strike a critical hit you both will go into hysterics, increasing damage dealt by 3% for 3 seconds.
Upon recruiting the Scoundrel
- Lyndon: They will run when they see us!
- Lyndon: Let us seek our fortunes together.
Waiting to be recruited
- Lyndon: I'm not as bad as I look, really. Stop walking away!
- Lyndon: Want to find more gold out there? Bring a thief with you next time.
- Lyndon: I miss you terribly, you know. You're my good influence, my conscious....Is any of this working?
- Lyndon: Don't take that Templar with you! He'll put you to sleep with all his blathering!
When the Follower gains a level
- Lyndon: I didn't think I could get any better.
- Lyndon: Better and better!
- Lyndon: Some day, I'll run the Guild!
- Lyndon: A great choice!
- Lyndon: Oh, I do that extremely well.
- Lyndon: That's my choice, too!
- Lyndon: Always liked that one.
- Lyndon: Oooh! This'll be fun!
Upon equipping with an item
- Lyndon: Suits me!
- Lyndon: I'll take that!
- Lyndon: You almost make theft unnecessary.
- Lyndon: Ahhh!
- Lyndon: A gift? For me?
Upon noticing a rare monster or a champion pack
- Lyndon: That's quite an enemy over there. We are in for a fight!
- Lyndon: Look at that thing over there! Let's kill it!
- Lyndon: That opponent there must have wonderful treasure!
Upon defeating a rare monster or a champion pack
- Lyndon: A hard fight! Time to loot.
- Lyndon: I never doubted us for a moment.
- Lyndon: Thank Akarat! Now I need a nap.
Upon a standard encounter
- Lyndon: With all my might!
- Lyndon: What's yours is mine!
- Lyndon: Do your worst!
- Lyndon: I fight dirty!
Random comment after killing monsters
- Lyndon: That's how we do it in Kingsport!
- Lyndon: I expected more.
- Lyndon: I'm not even tired.
- Lyndon: That was fun!
Upon taking damage
- Lyndon: This is going badly!
- Lyndon: I'm hurt!
After a near death
- Lyndon: I'll reform! I swear I'll never...oh! I'm alive?
- Lyndon: Well, there must be something good in here!
- Lyndon: Well, then, let's liven this place up a bit. Let's shoot something!
- Lyndon: We're either terribly brave or terribly stupid to be doing this.
When left idle
- Lyndon: You know, I have some important deals happening soon. I could take care of those and come back later.
- Lyndon: If we stand here much longer, I am going to rob you. Just so you know.
Upon Entering the Fields of Misery
- Lyndon: Finding a sword in a goat field sounds an awful lot like finding a needle in a haystack.
Upon entering the Halls of Agony
- Lyndon: I knew Leoric was mad, but this is just disgusting.
In the Dahlgur Oasis
- Lyndon: Just our luck that Belial's forces showed up here as well. It's a regular party now!
- Lyndon: Innocents hiding in the shadows. I've seen this before.
In the Desolate Sands
- Lyndon: All these dead things are making me hungry.
- Lyndon: What I wouldn't give for a pint of Kingsport ale right now!
- Lyndon: What do you think is in those tar pits? Whatever it is, it smells worse than we do!
Upon entering Kulle's Archives
- Lyndon: Is is just me or does this place feel just the slightest bit foreboding? I think it's the thunder.
In the Arreat Crater
- Lyndon: Demons, fire, more demons...I really hoped the Lord of Sin would be more creative than this.
- Lyndon: Angry naked women are attacking me? This is my summer in Westmarch all over again!
- Lyndon: You'd think I'd be good at finding my way around here after living in so many dens of sin, but no.
- Lyndon: I think attacking this Lord of Sin is the worst idea I've ever had. I mean, what will I do with my evenings after this?
In the High Heavens
- Lyndon: Damn, look at all that gold! If only I had something to pry it off.
- Lyndon: I know we're in trouble and all, but look at that spectacular view!
Personality and Traits
"And that Lyndon. Ha! He makes me laugh. He can warm my bed any night. Reminds me of my second husband, he does."
"Rogue" and "rake" are two words that describe Lyndon. Outwardly, he appears charming and unhesitatingly selfish, lusting after women, wine, and wealth. Inwardly, he is dedicated to the fight against demons and other monsters, and was wracked with guilt over his brother's predicament. He has a tendency to exaggerate the charms of Kingsport.
- 'Diablo III, Act I
- Diablo III, Act I, The Doom in Wortham
- Diablo III, Act II, City of Blood
- Diablo III, Act V
- Diablo III, Act II
- Diablo III, Act III, The Siege of Bastion's Keep
- Diablo III, Act IV, Fall of the High Heavens
- Scoundrel, Blizzard Entertainment. Accessed on 2014-04-19
- Diablo III, Follower Dialogue
- Diablo III, Scoundrel's Journal
- Diablo III, Act I, The Broken Blade
- Diablo III, Act IV
- Diablo III, Act IV, Prime Evil
- Diablo III, Act V
- 2021-03-22, Season 23 | The Disciples of Sanctuary | Now Live!. Blizzard Entertainment, accessed on 2021-04-04
- Diablo III, Act III
- 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-04-19