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Loyalty's Price is the fifth Shassar Sea quest in Diablo Immortal. It follows on directly from Lacuni's Roar, and leads directly into Wisdom's Fragment.

Description[]

Tabri is loathe to listen to the requests of outsiders while beasts assail her walls. Return to Zov and share the bad news.

Zov believes that if Tabri sees you as a burden, it would be wise to prove beneficial before speaking with her again. Slaying the lacuni leader should be enough.

With Alvas's mangled hide in hand, you can make your way back to Tabri's outpost in the hopes that Zov can secure you another audience with his leader.

Offer proof of the Lacuni leader's defeat to Tabri. With any luck, the shift in her fortune may improve her willingness to help you.

Your gift has had its intended effect and Tabri has entrusted you with hanging Alvas's skin from the gates of her camp. Go and remind the Lacuni of the price of their aggression.

Finally, your chance to speak with Tabri about Zoltun Kulle's Library has come. See what the bandit leader knows of the archive's location beneath the shifting sands.

Tabri has gifted you with a gem that courses with power. Socketing equipment with jewels like these can greatly improve the strength of your equipment.

In order to obtain the Scepter of Fahir, you first require the aid of a scholar named Peth. Follow Zov, and hopefully he will put you on the right track.

The scepter was broken into three pieces and hidden across the land. Over time, their locations have been uncovered, but no one has survived the undertaking.

Objectives[]

  • Return to Zov
  • Rescue the Amber Blade Bandit (0/1)
  • Kill Alvas (0/1)
  • Take the Lacuni Pack Leader's Hide (0/1)
  • Return to Zov outside Tabri's Encampment
  • Give Alvas's Mangled Hide to Tabri
  • Hang the Lacuni Skin
  • Return to Tabri
  • Talk to Zov
  • Follow Zov to Emigne
  • Talk to Zov
  • Follow Zov to Peth
  • Talk to Peth
  • Take the Map Piece

Transcript[]

  • Zov: Friend, over here! This way!
  • Zov: Let me guess, Tabri told you to leave, hm? Ha! Oh, that woman is surely the coldest person in a thousand miles. No wonder Vataos is frightened of her.
  • Zov: Listen, your problem is an easy one! She believes you are going to be a burden, yes? So instead, we lighten the weight upon her shoulders! Simple! And I know exactly how we do it!
  • Zov: Several of our men were dragged away in the last attack. Save anyone still alive, and kill the Lacuni pack leader. Oh, and bring back proof of your kill. Tabri, for some inconcievable reason, favors action over words.
  • Class: He's not breathing...The Lacuni do not keep prisoners, it seems.
  • Class: If Zov is right, Tabri won't believe me without proof the deed has been done. Ugh. This is going to get messy.
  • Bandit: You know, Zov, I never see you on patrol...
  • Zov: Hey! Look who's back! Oh, and with a...pelt. Ooh, that's disturbing--but clever! Tabri won't be able to deny such, uh...compelling evidence.
  • Zov: Anyway, Tabri just returned to camp. Follow me, and I'll take you to her. She's certainly going to be surprised to see this!
  • Bandit: Is Peth still studying those old relics of his?
  • Tabri: You had best have a good reason for disturbing me again, outsider.
  • Zov: Isn't it amazing, boss? We killed Alvas! Those lousy Lacuni will know better than to mess with us!
  • Tabri: Us? Hm. Considering it's our new friend's hands that are bespattered with blood, it isn't difficult to tell where the credit is due.
  • Tabri: As for you...go and hang the beast's skin on my gate. Let those mongrels see its face every time they think about encroaching on my territory. When you're done...we'll talk.
  • Tabri: Keep up the patrols. We will not be complacent just because of a single victory.
  • Injured Lookout: Of course, Tabri.
  • Tabri: So, you have proven yourself to be quite the fighter, haven't you? Zov says you're seeking the Library of Zoltun Kulle. I know of it. And I am willing to entertain helping you get there...for a price.
  • Class: And what price is that?
  • Tabri: The Scepter of Fahir. An artifact once held by the rightful ruler of Shassar and split into three pieces after his death. With it, we can finally bring peace to this land. Obtain all three, and you will have what you seek.
  • Tabri: Zov, take our friend to Peth. His guidance will be invaluable to you, newcomer.
  • Tabri: Before you go, take this as proof of our pact. This gem--and others like it--will prove useful to you on your journey. I suggest you get acquainted with them as well.
  • Zov: Look at that, my friend! Oh! A tourmaline! A rare gift in these parts, indeed. You should meet Emigne. She will show you what to do with it!
  • Emigne: Ah, Zov. Here to repay your debts, finally? Or to increase them further, I wonder?
  • Zov: Ha ha! A good one! Let's skip past such trivialities, shall we? My friend here wishes to learn how you harness the potential of gems. And I could think of no one but you to help!
  • Emigne: A gem, you say? Let me see it. Hmm, good color, a few incisions...not exactly flawless, but still quite pretty. This jewel will enhance your capabilities nicely. I can help you with socketing it, if you like.
  • Zov: Look at you. You're so...uhm, shiny. H-honestly, I can't even see it. Did you even get it socketed? It doesn't matter. Come, it is time to meet with Peth and carry on this journey of yours.
  • Peth: This relic actually appears to be genuine. Miracles do happen...
  • Class: Excuse me. Tabri sent me to speak with you. I'm supposed to ask about the Scepter of Fahir.
  • Peth: What? The scepter? Can't you see I'm busy? What do you need to know about that cursed thing?
  • Class: Where to look for it. Supposedly, it's been separated into three pieces.
  • Peth: Please, I know all about the scepter's history. What I don't think you understand is how impossible the task you've been given is. The scepter was separated and buried intentionally when Fahir's reign ended.
  • Peth: Our forebears understood that deeds like King Fahir's must never be repeated. We know where the three pieces are. It is obtaining them that is the fool's errand. Still, I've seen that look in an adventurer's eye before...
  • Peth: Very well, if you cannot be dissuaded, the first map piece lies on the desk behind me. It will point you to one of the scepter's fragments. Take it, if you wish. But you do so at your own peril.
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • Friends in the Shadows
The Long Voyage
The Crown of the World
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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