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Hit Power Items are a type of Crafted Item generally intended for use by physical fighters. The preset modifiers of Hit Power Items tend to be focused on returning damage, increasing defense, and generally retaliating against hits.

All Recipes[]

Ingredients: The modifiers on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, however there are advantages to using weapons with higher level modifiers.

Random modifiers: The maximum item level of affixes for random mods is determined by the Character level of the character executing the recipe, combined with the level of the modifiers present on the item. Be careful though, because you can create items that have level requirements above the level cap of 99.

  • All recipes will generate with the preset modifiers, and from one to five random prefixes and suffixes.
  • Jewels may be magical, rare or unique.
  • Magical: All items must be magical. (Not rare, unique, set, crafted, etc.)
  • All recipes work with the normal, exceptional, or elite version of the item type. Use the exceptional or elite if you want higher defense or damage.

Read the Crafting Basics before you decide to craft any items.

Ingredients Crafted Item Comments
Weapon
Magical Blunt Weapon
+ 1 Jewel (any)
+ Tir Rune (#3)
+ Perfect Sapphire
Hitpower Weapon
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
Attacker Takes 3-7 Damage
+35-60% Enhanced Damage
"Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs.
Headgear
Magical Full Helm
or Basinet (Excep)
or Giant Conch (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Sapphire
Hitpower Helm
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
Attacker takes 3-7 damage
+25-50 Defense vs. Missiles
The defense vs. missiles is added in v1.09 with knockback removed.
Body Armor
Magical Field Plate
or Sharktooth (Excep)
or Kraken Shell (Elite)
+ Jewel (any)
+ Nef Rune (#4)
+ Perfect Sapphire
Hitpower Body Armor
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
Attacker takes 3-10 damage
10-20% Faster Hit Recovery
Howling removed, FHR added, armor type changed to Field Plate.
Gloves
Magical Chain Gloves
or Heavy Bracers (Excep)
or Vambraces (Elite)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Sapphire
Hitpower Gloves
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
+3-7 Damage to Attacker
Knockback
Knockback is added to your attack, a popular mod to many Bowazons.
Belt
Magical Heavy Belt
or Battle Belt (Excep)
or Troll Belt (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Sapphire
Hitpower Belt
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
Attacker takes 3-7 damage
5-10% Damage to Mana
Boots
Magical Chain Boots
or Mesh Boots (excep)
or Boneweave (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Sapphire
Hitpower Boots
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
Attacker takes 3-7 damage
+25-60 Defense vs. Melee
Shield
Magical Gothic Shield
or Ancient (Excep)
or Ward (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Sapphire
Hitpower Shield
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
Attacker takes 3-10 damage
+5-10% Blocking
Jewelry
Magical Amulet
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Sapphire
Hitpower Amulet
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
Attacker takes 3-10 damage
5-15% Chance of Monster Flee
Frost Nova replaces Faster Hit Recovery in v1.09.
Magical Ring
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Sapphire
Hitpower Ring
Preset Mods:
5% chance of casting level 4 Frost Nova when hit
Attacker takes 3-6 damage
+1-5 Dexterity
+5-10 Dexterity was the mod pre v1.09.
Diablo II: Lord of Destruction Crafted Items
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