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Lightning Class: Sorceress (Diablo IV) Skill Category: Minor Destruction Active Launch a bolt of lightning that deals Lightning damage and bounces to nearby enemies, dealing 30% less to each enemy hit. Damage Type: Lightning |
Lightning is a Destruction Lightning spell used by Sorceress in Diablo IV. It resembles the Electrocute spell more than other versions of Lightning.
In-game[]
Unlike the previous versions, Lightning does not pierce and does not do random damage anymore, but instead works as a weakened variant of Chain Lightning, bouncing from foe to foe, weakening with each jump. The number of bounces increases with the spell rank.
To compensate, it does not cost any Mana to cast, unlike the Chain Lightning, and has no cooldown.
Talents:[]
- Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
- Devastation (5): Critical strike chance is increased by 2% per point.
- Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
- Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
- Ceaseless Bolts (5): Lightning Critical Strikes increase Critical Strike chance by 2% per point for 5 seconds, up to 10% per point.
- Overcharge (3): Lightning damage have a 3% chance per point to create Crackling Energy.
- Convulsions (5): Lightning skills have up to a 2% chance per point to Stun enemies for 3 seconds.
- Stagger (5): Enemies deal 4% less damage per point for 3 seconds after being hit by Lightning skills.
- Crackling Aura (5): Deals Lightning damage to a random nearby enemy every 11 seconds (recharge time reduced based on allocated points).
- Shocking Strikes (1): Each time your Lightning skills hit an enemy, they take 8% increased Lightning damage for 1.5 seconds, stacking up to 40%.
- Lightning Mastery (1): Lightning damage is increased by 40% against enemies within melee range.
- Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
- Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
- Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.
Minor Destruction
Lightning • Fire Bolt • Frost Bolt • Arc Lash
Major Destruction
Charged Bolts • Fireball • Ice Shards • Incinerate • Chain Lightning • Frozen Orb
Defensive
Flame Shield • Ice Armor • Blizzard • Teleport
Conjuration
Frost Nova • Lightning Spear • Ice Blades • Hydra
Mastery
Firewall • Nova • Meteor • Ball Lightning
Ultimate
Deep Freeze • Inferno • Conduit
Talents
Potent Warding • Devastation • Align the Elements • Precision Magic • Inexorable Reach • Elemental Attunement • Char to Ash • Soulfire • Blaze of Glory • Burning Resonance • Devouring Flames • Endless Pyre • Conflagration • Numbing Cold • Icy Touch • Cold Snap • Hoarfrost • Frostbite • Chill to the Bone • Endless Winter • Ceaseless Bolts • Overcharge • Convulsions • Stagger • Crackling Aura • Shocking Strikes • Lightning Mastery