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'''Legendary Gems''' are [[gems]] introduced in the patch 2.1 of ''[[Diablo III: Reaper of Souls|Diablo III]]'', that are only socketable in amulets and rings (except the [[Gem of Ease]], which can only be socketed into a weapon, and [[Helm]]-only [[Red Soul Shard]]). Most of these gems can only drop from [[Rift Guardian]]s in [[Greater Rift]]s, though one can be found as a drop from [[Greed (Demon)|Greed]] in the [[Treasure Realm]]. In addition to the gems being unique equipped and [[account bound]], any one character can not even receive any gem that they already have in their possession, including the shared stash. The gems are dropped at Rank 0 and can be upgraded by speaking with [[Urshi]]. Legendary gems do not work when equipped on a follower.
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'''Legendary Gems''' are [[gems]] introduced in patch 2.1 of ''[[Diablo III: Reaper of Souls|Diablo III]].'' Each Legendary Gem has two unique powers. One is unlocked upon dropping, and can be strengthened by upgrading; the second is a fixed bonus that is unlocked when the gem is upgraded to Rank 25.
   
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Except for two gems, they can only be socketed into [[Amulets]] and [[Rings]] (the [[Gem of Ease]] can only be socketed into a weapon, while the [[Red Soul Shard]] can only be socketed into a [[Helm]]). Like all gems, Legendary Gems are [[account bound]]; they are also unique equipped.
The Legendary Gems are not account-unique, but a character will never get a gem that they already have in inventory, equipped on follower, equipped on themselves, or in the shared stash, or socketed into any item in any of the listed places.
 
   
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Legendary Gems only drop from [[Rift Guardian]]s in [[Greater Rift]]s (except for [[Boon of the Hoarder]] and the [[Red Soul Shard]], which drops only from [[Greed (Demon)|Greed]] in the [[Treasure Realm]], and killing the [[Diablo|Dark Lord]] in the [[Darkening of Tristram]] event respectively). As a rule, a Rift Guardian will drop a randomly-selected gem if and only if a character does not already have access to all Legendary Gems, where access means that the gem is: (1) equipped by the character, (2) in the character's inventory (socketed or not), or (3) in the shared stash (socketed or not). Gems equipped by or in the inventory of another character do not count. Only gems for which the character does not have access can drop.
The gems will only drop at [[character level]] 70, but can be used at any level by other characters on the same account.
 
   
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Gems always drop at Rank 0 and can be upgraded by speaking with [[Urshi]]. As of patch 2.4.0, the Rank of a gem appears in [[inventory]] or any interface panel tied to them.
There are currently 22 Legendary Gems (Patch 2.4.0).
 
   
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Gems will only drop at [[character level]] 70, but have no level requirement and can be used by any character on that account. Legendary Gems can be equipped by a follower, but have no effect.
As of patch 2.4, Legendary Gems also show their Rank in [[inventory]] or any interface panel tied to them.
 
   
 
==Gem List==
 
==Gem List==
   
 
*'''[[Bane of the Powerful]]''':
 
*'''[[Bane of the Powerful]]''':
**Gain 20% increased [[damage]] for {{Magic|30}} seconds after killing an [[elites|elite pack]]. Upgrading increases duration by {{Magic|1}} second.
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**Gain 20% increased [[damage]] for {{Magic|30}} seconds after killing an [[elites|elite pack]].
  +
**Upgrading increases duration by {{Magic|1}} second.
 
**Rank 25 bonus: Increases damage against elites by 15% and reduces damage taken from elites by 15%.
 
**Rank 25 bonus: Increases damage against elites by 15% and reduces damage taken from elites by 15%.
   
 
*'''[[Bane of the Stricken]]''':
 
*'''[[Bane of the Stricken]]''':
**Each successful attack increases the damage its victim takes from the character's own skills by {{magic|0.8%}}. Upgrading increases this bonus by {{magic|0.01%}}.
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**Each successful attack increases the damage its victim takes from the character's own skills by {{magic|0.8%}}.
  +
**Upgrading increases this bonus by {{magic|0.01%}}.
 
**Rank 25 bonus: increases damage done against [[bosses]] (including [[Rift Guardian]]s) by 25%.
 
**Rank 25 bonus: increases damage done against [[bosses]] (including [[Rift Guardian]]s) by 25%.
   
 
*'''[[Bane of the Trapped]]''':
 
*'''[[Bane of the Trapped]]''':
**Increases damage against enemies under the effect of [[control-impairing effects]] by {{Magic|15%}}. Upgrading increases damage bonus by {{Magic|0.3%}}.
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**Increases damage against enemies under the effect of [[control-impairing effects]] by {{Magic|15%}}.
  +
**Upgrading increases damage bonus by {{Magic|0.3%}}.
**Rank 25 bonus: Gain an aura that [[slow]]s enemies within 15 yards by 30%.
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**Rank 25 bonus: Gain an aura that [[slow]]s enemies within 15 yards by 30%. This aura also (by design) triggers the primary effect.
   
*'''[[Boon of the Hoarder]]'''':
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*'''[[Boon of the Hoarder]]''':
**{{Magic|25%}} chance on killing an enemy to cause an explosion of [[gold]]. Upgrading increases chance by {{Magic|1.5%}}.
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**{{Magic|25%}} chance on killing an enemy to cause an explosion of [[gold]].
  +
**Upgrading increases chance by {{Magic|1.5%}}. (Maximum rank is 50.)
 
**Rank 25 bonus: Gain 30% increased [[movement speed]] for 3 seconds after picking up gold.
 
**Rank 25 bonus: Gain 30% increased [[movement speed]] for 3 seconds after picking up gold.
   
 
*'''[[Boyarsky's Chip]]''':
 
*'''[[Boyarsky's Chip]]''':
**Adds {{Magic|16000}} additional {{3|Thorns}} damage. Upgrading increases bonus Thorns damage by {{Magic|800}}.
+
**Adds {{Magic|16000}} additional {{3|Thorns}} damage.
  +
**Upgrading increases bonus Thorns damage by {{Magic|800}}.
 
**Rank 25 bonus: Primary skills also [[Taunt (Mechanics)|Taunt]] the first enemy hit for 2 seconds.
 
**Rank 25 bonus: Primary skills also [[Taunt (Mechanics)|Taunt]] the first enemy hit for 2 seconds.
   
 
*'''[[Enforcer]]''':
 
*'''[[Enforcer]]''':
**Increase the damage of your [[pets]] by {{Magic|15%}}. Upgrading increases pet damage by {{Magic|0.3%}}.
+
**Increase the damage of your [[pets]] by {{Magic|15%}}.
  +
**Upgrading increases pet damage by {{Magic|0.3%}}.
 
**Rank 25 bonus: Your pets take 90% reduced damage.
 
**Rank 25 bonus: Your pets take 90% reduced damage.
   
 
*'''[[Esoteric Alteration]]''':
 
*'''[[Esoteric Alteration]]''':
**Reduces non-[[Physical]] damage taken by {{magic|10%}}. Upgrading increases damage reduction by {{Magic|0.5%}}.
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**Reduces non-[[Physical]] damage taken by {{magic|10%}}.
  +
**Upgrading increases damage reduction by {{Magic|0.5%}}.
 
**Rank 25 bonus: gain 75% additional non-Physical [[resistances]] when below 50% [[Life]].
 
**Rank 25 bonus: gain 75% additional non-Physical [[resistances]] when below 50% [[Life]].
   
 
*'''[[Gem of Ease]]''':
 
*'''[[Gem of Ease]]''':
**Monster kills grant {{magic|500}} additional experience, multiplied by [[difficulty]]. Upgrading increases bonus experience by {{magic|50}}.
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**Monster kills grant {{magic|500}} additional experience, multiplied by [[difficulty]].
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**Upgrading increases bonus experience by {{magic|50}}.
 
**Rank 25 bonus: both gem and item can be used at any [[character level]] instead of 70 only.
 
**Rank 25 bonus: both gem and item can be used at any [[character level]] instead of 70 only.
   
 
*'''[[Gem of Efficacious Toxin]]''':
 
*'''[[Gem of Efficacious Toxin]]''':
**Poison all enemies hit for {{Magic|2000%}} damage as [[Poison]] over 10 seconds. Upgrading increases damage by {{Magic|50%}}.
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**Poison all enemies hit for {{Magic|2000%}} damage as [[Poison]] over 10 seconds.
  +
**Upgrading increases damage by {{Magic|50%}}.
 
**Rank 25 bonus: All enemies you poison take 10% increased damage from all sources and deal 10% less damage with all attacks.
 
**Rank 25 bonus: All enemies you poison take 10% increased damage from all sources and deal 10% less damage with all attacks.
   
 
*'''[[Gogok of Swiftness]]''':
 
*'''[[Gogok of Swiftness]]''':
**On each successful attack, increases your [[Attack Speed]] by 1% and {{3|Dodge}} chance by {{Magic|0.50%}} for 4 seconds, stacking up to 15 times. Upgrading increases Dodge chance gained per attack by {{Magic|0.01%}}.
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**On each successful attack, increases your [[Attack Speed]] by 1% and {{3|Dodge}} chance by {{Magic|0.50%}} for 4 seconds, stacking up to 15 times.
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**Upgrading increases Dodge chance gained per attack by {{Magic|0.01%}}.
 
**Rank 25 bonus: Also gain 1% [[Cooldown]] Reduction per stack.
 
**Rank 25 bonus: Also gain 1% [[Cooldown]] Reduction per stack.
   
 
*'''{{3|Iceblink}}''':
 
*'''{{3|Iceblink}}''':
**All [[Cold]] skills always [[Chill]] enemies, [[slow]]ing them by 60% for 1 second (unless already better), and slowdown potency of all Chill effects increases by {{Magic|5%}} (up to 80%). Upgrading increases speed reduction by {{Magic|0.4%}}.
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**All [[Cold]] skills always [[Chill]] enemies, [[slow]]ing them by 60% for 1 second (unless already better), and slowdown potency of all Chill effects increases by {{Magic|5%}} (up to 80%).
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**Upgrading increases speed reduction by {{Magic|0.4%}}. (Maximum Rank is 50.)
 
**Rank 25 bonus: gain additional 10% [[Critical Hit]] Chance against Chilled or [[Frozen]] enemies.
 
**Rank 25 bonus: gain additional 10% [[Critical Hit]] Chance against Chilled or [[Frozen]] enemies.
   
 
*'''[[Invigorating Gemstone]]''':
 
*'''[[Invigorating Gemstone]]''':
**Upon a successful hit, increases [[healing]] received from all sources by {{Magic|1%}} for 5 seconds, stacking up to 10 times. Upgrading increases healing bonus by {{Magic|0.02%}}.
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**Upon a successful hit, increases [[healing]] received from all sources by {{Magic|1%}} for 5 seconds, stacking up to 10 times.
  +
**Upgrading increases healing bonus by {{Magic|0.02%}}.
 
**Rank 25 bonus: become [[immune]] to [[Crowd Control]].
 
**Rank 25 bonus: become [[immune]] to [[Crowd Control]].
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*'''[[Legacy of Dreams]]''':
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**While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by {{magic|3.75%}} and reduces your damage taken by 2%. (Max level 99)
  +
**Upgrading increases damage dealt bonus by {{Magic|3.75%}}.
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**Rank 25 bonus: This bonus is doubled for Ancient items.
   
 
*'''[[Mirinae, Teardrop of the Starweaver]]''':
 
*'''[[Mirinae, Teardrop of the Starweaver]]''':
**15% chance on hit to smite a nearby enemy for {{Magic|3000%}} damage as [[Holy]] and heal the character for 3% of maximum [[Life]]. Upgrading increases damage by {{Magic|60%}}.
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**15% chance on hit to smite a nearby enemy for {{Magic|3000%}} damage as [[Holy]] and heal the character for 3% of maximum [[Life]].
  +
**Upgrading increases damage by {{Magic|60%}}.
 
**Rank 25 bonus: Smite a nearby enemy every 3 seconds.
 
**Rank 25 bonus: Smite a nearby enemy every 3 seconds.
   
 
*'''[[Molten Wildebeest's Gizzard]]''':
 
*'''[[Molten Wildebeest's Gizzard]]''':
**Increases [[Life Regeneration]] by {{magic|10000}} per second. Upgrading increases Life per Second bonus by {{magic|1000}} per second.
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**Increases [[Life Regeneration]] by {{magic|10000}} per second.
  +
**Upgrading increases Life per Second bonus by {{magic|1000}} per second.
 
**Rank 25 bonus: after not taking damaging hits in 4 seconds, creates an [[absorption]] shield for 200% of the current Life per Second.
 
**Rank 25 bonus: after not taking damaging hits in 4 seconds, creates an [[absorption]] shield for 200% of the current Life per Second.
   
 
*'''[[Moratorium]]''':
 
*'''[[Moratorium]]''':
**35% of all damage taken is instead staggered and dealt to you over {{Magic|3.0}} seconds. Upgrading increases duration by {{Magic|0.1}} seconds.
+
**35% of all damage taken is instead staggered and dealt to you over {{Magic|3.0}} seconds.
  +
**Upgrading increases duration by {{Magic|0.1}} seconds.
 
**Rank 25 bonus: 20% chance on kill to clear all staggered damage.
 
**Rank 25 bonus: 20% chance on kill to clear all staggered damage.
   
 
*'''[[Mutilation Guard]]''':
 
*'''[[Mutilation Guard]]''':
**Reduces melee damage taken (of any [[Elemental Damage]] type) by {{Magic|10%}}. Upgrading increases damage reduction by {{Magic|0.5%}}.
+
**Reduces melee damage taken (of any [[Elemental Damage]] type) by {{Magic|10%}}.
  +
**Upgrading increases damage reduction by {{Magic|0.5%}}.
 
**Rank 25 bonus: while at 50% Life or lower, can move unhindered through enemies and [[Waller]] affix barriers.
 
**Rank 25 bonus: while at 50% Life or lower, can move unhindered through enemies and [[Waller]] affix barriers.
   
 
*'''[[Pain Enhancer]]''':
 
*'''[[Pain Enhancer]]''':
**[[Critical hit]]s cause the enemy to bleed for {{Magic|2500%}} damage as [[Physical]] over 3 seconds. Upgrading increases damage by {{Magic|50%}}.
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**[[Critical hit]]s cause the enemy to bleed for {{Magic|2500%}} damage as [[Physical]] over 3 seconds.
  +
**Upgrading increases damage by {{Magic|50%}}.
 
**Rank 25 bonus: Gain Blood Frenzy, granting you 3% increased [[Attack Speed]] for each bleeding enemy within 20 yards.
 
**Rank 25 bonus: Gain Blood Frenzy, granting you 3% increased [[Attack Speed]] for each bleeding enemy within 20 yards.
   
*'''[[Red Soul Shard]]''' (''[[Anniversary Dungeon]] only'')
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*'''[[Red Soul Shard]]''' (''[[Anniversary Dungeon]] only''):
**Periodically struggle for control, unleashing a ring of fire that deals {{magic|12500%}} damage as Fire to enemies it passes through. Upgrading increases damage by {{magic|50%}}.
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**Periodically struggle for control, unleashing a ring of fire that deals {{magic|12500%}} damage as Fire to enemies it passes through.
  +
**Upgrading increases damage by {{magic|50%}}.
 
**Rank 25 bonus: After gaining a [[Character Level]] or [[Paragon]] Level, the character has their resource costs and [[cooldown]]s of all skills reduced by 75% for 30 seconds.
 
**Rank 25 bonus: After gaining a [[Character Level]] or [[Paragon]] Level, the character has their resource costs and [[cooldown]]s of all skills reduced by 75% for 30 seconds.
   
 
*'''[[Simplicity's Strength]]''':
 
*'''[[Simplicity's Strength]]''':
**Increases the damage of Primary skills by {{Magic|25%}}. Upgrading increases damage bonus by {{Magic|0.5%}}.
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**Increases the damage of Primary skills by {{Magic|25%}}.
  +
**Upgrading increases damage bonus by {{Magic|0.5%}}.
 
**Rank 25 bonus: Primary skills heal you for 4% of maximum [[Life]] if they hit an enemy.
 
**Rank 25 bonus: Primary skills heal you for 4% of maximum [[Life]] if they hit an enemy.
   
 
*'''[[Taeguk]]''':
 
*'''[[Taeguk]]''':
**Gain {{Magic|2.00%}} increased damage for 1.5 seconds for each tick of a channeled skill. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks. Upgrading increases damage bonus by {{Magic|0.04%}} per stack.
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**Gain {{Magic|2.00%}} increased damage for 1.5 seconds for each tick of a channeled skill. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks.
  +
**Upgrading increases damage bonus by {{Magic|0.04%}} per stack.
 
**Rank 25 bonus: Gain 2% increased [[defense|armor]] for every stack.
 
**Rank 25 bonus: Gain 2% increased [[defense|armor]] for every stack.
   
 
*'''[[Wreath of Lightning]]''':
 
*'''[[Wreath of Lightning]]''':
**15% chance on hit to gain a mini-[[Pylon|Conduit]] buff, dealing {{Magic|1250%}} damage as [[Lightning]] every second to nearby enemies for 3 seconds. Upgrading increases damage by {{Magic|25%}}.
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**15% chance on hit to gain a mini-[[Pylon|Conduit]] buff, dealing {{Magic|1250%}} damage as [[Lightning]] every second to nearby enemies for 3 seconds.
  +
**Upgrading increases damage by {{Magic|25%}}.
 
**Rank 25 bonus: While under the effect of mini-Counduit, gain 25% increased [[movement speed]].
 
**Rank 25 bonus: While under the effect of mini-Counduit, gain 25% increased [[movement speed]].
   
 
*'''[[Zei's Stone of Vengeance]]''':
 
*'''[[Zei's Stone of Vengeance]]''':
**Damage enemies suffer increases by {{Magic|4%}} for every 10 yards between you and the enemy hit (max {{magic|20%}} at 50 yards). Upgrading increases damage bonus by {{Magic|0.08%}} (also increasing the maximum bonus by {{magic|0.4%}}).
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**Damage enemies suffer increases by {{Magic|4%}} for every 10 yards between you and the enemy hit (max {{magic|20%}} at 50 yards).
  +
**Upgrading increases damage bonus by {{Magic|0.08%}} (also increasing the maximum bonus by {{magic|0.4%}}).
 
**Rank 25 bonus: 20% chance on hit to [[Stun]] the enemy for 1 second.
 
**Rank 25 bonus: 20% chance on hit to [[Stun]] the enemy for 1 second.
   
 
==Unreleased Gems==
 
==Unreleased Gems==
 
*'''[[Shen's Delight]]''':
 
*'''[[Shen's Delight]]''':
**Receiving excessive [[healing]] from [[Life Regeneration]] and [[Life per Hit]] is converted to [[Absorption]] shield, up to {{magic|10%}} of the character's maximum [[Life]]. Upgrading increases the maximum shield potency by {{magic|5%}} of maximum Life.
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**Receiving excessive [[healing]] from [[Life Regeneration]] and [[Life per Hit]] is converted to [[Absorption]] shield, up to {{magic|10%}} of the character's maximum [[Life]].
  +
**Upgrading increases the maximum shield potency by {{magic|5%}} of maximum Life.
 
**Rank 25 bonus: Unknown.
 
**Rank 25 bonus: Unknown.
   
 
==Upgrading==
 
==Upgrading==
These gems can be upgraded by speaking with Urshi, who will appear on every level of a Greater Rift after the Rift Guardian has been defeated ''in time''. It does not cost anything to upgrade the gem. The blue property on the gem is the only property that will be upgraded. The upgrade success rate will increase as the Greater Rift level increases, but it also decreases with the rank of the gem, i.e. one will need higher Tier to even have a chance to upgrade the high-level gems.
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Urshi will offer the chance to upgrade Legendary Gems if the Rift Guardian is defeated ''in time''. The blue property on the gem is the only property that will be upgraded.
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After a successful Rift, Urshi will always offer three upgrade chances for free; as of patch 2.4.3, an additional chance is offered if the character did not die during the Rift ([[Hardcore]] characters will always get this extra attempt). Furthermore, one can pay gold to Empower the rift; an empowered rift, if cleared, grants one more chance, so the maximum number of upgrade chances is five.
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The upgrade success rate is determined by taking the Greater Rift Tier and subtracting the Legendary Gem Rank. The difference determines the success rate as follows:
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*'''+10 or higher: '''100% chance
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*'''+9: '''90% chance
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*'''+8: '''80% chance
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*'''+7: '''70% chance
  +
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*'''0 to +6: '''60% chance
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*'''–1: '''30% chance
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*'''–2: '''15% chance
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*'''–3: '''8% chance
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*'''–4: '''4% chance
   
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*'''–5: '''2% chance
The maximum number of attempts Urshi can offer per run is three (+1 if the Rift is empowered and another +1 if cleared without dying), and each is either successful (+1 rank), or failed (nothing happens). As of patch 2.4.3, finishing a Rift without dying will also grant +1 extra attempt, to a maximum of 5 ([[Hardcore]] characters will always get an extra attempt).
 
   
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*'''–6: '''1% chance
A gem's chance to upgrade will be guaranteed if the difficulty level of the rift is at least 10 greater than the rank of the gem. When the differences between the rift and gem reach below 10, the chance of successful upgrading decreases, first to 90% (9 ranks above), then 80% (8 ranks above), 70% (7 ranks above) and 60% (0-6 ranks above). If a gem's level is higher than that of the Greater Rift's difficulty level, then the chances of a successful upgrading are cut in half for every rank (30%, 15%, 7.5%, 3.75%, etc), and become 0% when the difference reaches 7 ranks.
 
   
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*'''–7 or lower: '''0% chance
In other words, to even get a chance to get the rank 25 bonus, the player must be able to clear a rank 18 rift. To get good chances (higher than 30%), the player must be able to clear a rank 24 rift, i.e. be geared well enough to efficiently farm on [[Torment (Difficulty)|Torment VI]]. To have a 100% chance to gain the level that grants the secondary bonus of the gem, they need to clear a level 34 rift or above.
 
   
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In other words, to have any chance of unlocking the rank 25 bonus, the player must clear a Rift of at least Tier 18.
When the gem reaches rank 25, it will gain a secondary power, which is not empowered by further rank increases.
 
   
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A few gems have a limit; when that limit is reached, Urshi will stop offering the chance to upgrade that gem. The remaining gems have no stated cap, but it is difficult to level most gems much beyond Rank 100.
Note that while most gems have no cap (and therefore can be upgraded endlessly, should their owner be good enough to clear a rift of high enough rank), some have a limit, usually around rank 125-150, and cannot be upgraded afterwards. However, most of these gems have a cap that is not obtainable by normal means.
 
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==Caldesann's Despair==
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{{main|Kanai's Cube}}
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The '''Caldesann's Despair''' recipe in [[Kanai's Cube]] consumes a Legendary Gem to imbue an Ancient or Primal Ancient [[Legendary]] item with an additional main attribute (Strength, Dexterity, Intelligence, or Vitality).
   
 
{{LGem}}
 
{{LGem}}

Revision as of 08:19, 30 August 2019

Legendary Gems are gems introduced in patch 2.1 of Diablo III. Each Legendary Gem has two unique powers. One is unlocked upon dropping, and can be strengthened by upgrading; the second is a fixed bonus that is unlocked when the gem is upgraded to Rank 25.

Except for two gems, they can only be socketed into Amulets and Rings (the Gem of Ease can only be socketed into a weapon, while the Red Soul Shard can only be socketed into a Helm). Like all gems, Legendary Gems are account bound; they are also unique equipped.

Legendary Gems only drop from Rift Guardians in Greater Rifts (except for Boon of the Hoarder and the Red Soul Shard, which drops only from Greed in the Treasure Realm, and killing the Dark Lord in the Darkening of Tristram event respectively). As a rule, a Rift Guardian will drop a randomly-selected gem if and only if a character does not already have access to all Legendary Gems, where access means that the gem is: (1) equipped by the character, (2) in the character's inventory (socketed or not), or (3) in the shared stash (socketed or not). Gems equipped by or in the inventory of another character do not count. Only gems for which the character does not have access can drop.

Gems always drop at Rank 0 and can be upgraded by speaking with Urshi. As of patch 2.4.0, the Rank of a gem appears in inventory or any interface panel tied to them.

Gems will only drop at character level 70, but have no level requirement and can be used by any character on that account. Legendary Gems can be equipped by a follower, but have no effect.

Gem List

  • Bane of the Powerful:
    • Gain 20% increased damage for 30 seconds after killing an elite pack.
    • Upgrading increases duration by 1 second.
    • Rank 25 bonus: Increases damage against elites by 15% and reduces damage taken from elites by 15%.
  • Bane of the Stricken:
    • Each successful attack increases the damage its victim takes from the character's own skills by 0.8%.
    • Upgrading increases this bonus by 0.01%.
    • Rank 25 bonus: increases damage done against bosses (including Rift Guardians) by 25%.
  • Bane of the Trapped:
    • Increases damage against enemies under the effect of control-impairing effects by 15%.
    • Upgrading increases damage bonus by 0.3%.
    • Rank 25 bonus: Gain an aura that slows enemies within 15 yards by 30%. This aura also (by design) triggers the primary effect.
  • Boon of the Hoarder:
    • 25% chance on killing an enemy to cause an explosion of gold.
    • Upgrading increases chance by 1.5%. (Maximum rank is 50.)
    • Rank 25 bonus: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Boyarsky's Chip:
    • Adds 16000 additional Thorns damage.
    • Upgrading increases bonus Thorns damage by 800.
    • Rank 25 bonus: Primary skills also Taunt the first enemy hit for 2 seconds.
  • Enforcer:
    • Increase the damage of your pets by 15%.
    • Upgrading increases pet damage by 0.3%.
    • Rank 25 bonus: Your pets take 90% reduced damage.
  • Gem of Ease:
    • Monster kills grant 500 additional experience, multiplied by difficulty.
    • Upgrading increases bonus experience by 50.
    • Rank 25 bonus: both gem and item can be used at any character level instead of 70 only.
  • Gem of Efficacious Toxin:
    • Poison all enemies hit for 2000% damage as Poison over 10 seconds.
    • Upgrading increases damage by 50%.
    • Rank 25 bonus: All enemies you poison take 10% increased damage from all sources and deal 10% less damage with all attacks.
  • Gogok of Swiftness:
    • On each successful attack, increases your Attack Speed by 1% and Dodge chance by 0.50% for 4 seconds, stacking up to 15 times.
    • Upgrading increases Dodge chance gained per attack by 0.01%.
    • Rank 25 bonus: Also gain 1% Cooldown Reduction per stack.
  • Iceblink:
    • All Cold skills always Chill enemies, slowing them by 60% for 1 second (unless already better), and slowdown potency of all Chill effects increases by 5% (up to 80%).
    • Upgrading increases speed reduction by 0.4%. (Maximum Rank is 50.)
    • Rank 25 bonus: gain additional 10% Critical Hit Chance against Chilled or Frozen enemies.
  • Legacy of Dreams:
    • While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99)
    • Upgrading increases damage dealt bonus by 3.75%.
    • Rank 25 bonus: This bonus is doubled for Ancient items.
  • Mirinae, Teardrop of the Starweaver:
    • 15% chance on hit to smite a nearby enemy for 3000% damage as Holy and heal the character for 3% of maximum Life.
    • Upgrading increases damage by 60%.
    • Rank 25 bonus: Smite a nearby enemy every 3 seconds.
  • Moratorium:
    • 35% of all damage taken is instead staggered and dealt to you over 3.0 seconds.
    • Upgrading increases duration by 0.1 seconds.
    • Rank 25 bonus: 20% chance on kill to clear all staggered damage.
  • Mutilation Guard:
    • Reduces melee damage taken (of any Elemental Damage type) by 10%.
    • Upgrading increases damage reduction by 0.5%.
    • Rank 25 bonus: while at 50% Life or lower, can move unhindered through enemies and Waller affix barriers.
  • Pain Enhancer:
    • Critical hits cause the enemy to bleed for 2500% damage as Physical over 3 seconds.
    • Upgrading increases damage by 50%.
    • Rank 25 bonus: Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.
  • Red Soul Shard (Anniversary Dungeon only):
    • Periodically struggle for control, unleashing a ring of fire that deals 12500% damage as Fire to enemies it passes through.
    • Upgrading increases damage by 50%.
    • Rank 25 bonus: After gaining a Character Level or Paragon Level, the character has their resource costs and cooldowns of all skills reduced by 75% for 30 seconds.
  • Simplicity's Strength:
    • Increases the damage of Primary skills by 25%.
    • Upgrading increases damage bonus by 0.5%.
    • Rank 25 bonus: Primary skills heal you for 4% of maximum Life if they hit an enemy.
  • Taeguk:
    • Gain 2.00% increased damage for 1.5 seconds for each tick of a channeled skill. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks.
    • Upgrading increases damage bonus by 0.04% per stack.
    • Rank 25 bonus: Gain 2% increased armor for every stack.
  • Wreath of Lightning:
    • 15% chance on hit to gain a mini-Conduit buff, dealing 1250% damage as Lightning every second to nearby enemies for 3 seconds.
    • Upgrading increases damage by 25%.
    • Rank 25 bonus: While under the effect of mini-Counduit, gain 25% increased movement speed.
  • Zei's Stone of Vengeance:
    • Damage enemies suffer increases by 4% for every 10 yards between you and the enemy hit (max 20% at 50 yards).
    • Upgrading increases damage bonus by 0.08% (also increasing the maximum bonus by 0.4%).
    • Rank 25 bonus: 20% chance on hit to Stun the enemy for 1 second.

Unreleased Gems

Upgrading

Urshi will offer the chance to upgrade Legendary Gems if the Rift Guardian is defeated in time. The blue property on the gem is the only property that will be upgraded. After a successful Rift, Urshi will always offer three upgrade chances for free; as of patch 2.4.3, an additional chance is offered if the character did not die during the Rift (Hardcore characters will always get this extra attempt). Furthermore, one can pay gold to Empower the rift; an empowered rift, if cleared, grants one more chance, so the maximum number of upgrade chances is five.

The upgrade success rate is determined by taking the Greater Rift Tier and subtracting the Legendary Gem Rank. The difference determines the success rate as follows:

  • +10 or higher: 100% chance
  • +9: 90% chance
  • +8: 80% chance
  • +7: 70% chance
  • 0 to +6: 60% chance
  • –1: 30% chance
  • –2: 15% chance
  • –3: 8% chance
  • –4: 4% chance
  • –5: 2% chance
  • –6: 1% chance
  • –7 or lower: 0% chance

In other words, to have any chance of unlocking the rank 25 bonus, the player must clear a Rift of at least Tier 18.

A few gems have a limit; when that limit is reached, Urshi will stop offering the chance to upgrade that gem. The remaining gems have no stated cap, but it is difficult to level most gems much beyond Rank 100.

Caldesann's Despair

Main article: Kanai's Cube

The Caldesann's Despair recipe in Kanai's Cube consumes a Legendary Gem to imbue an Ancient or Primal Ancient Legendary item with an additional main attribute (Strength, Dexterity, Intelligence, or Vitality).

Diablo IIFlawlessamethyst AmethystFlawlessdiamond DiamondFlawlessemerald EmeraldFlawlessruby RubyFlawlesssaphire SapphireFlawlesstopaz TopazFlawlessskull Skull

Diablo IIIMarquise Amethyst AmethystMarquise Diamond DiamondMarquise Emerald EmeraldMarquise Ruby RubyMarquise Topaz TopazIceblink (Diablo III) Legendary