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For similarly named articles, see Legacy of the Horadrim (disambiguation).

Legacy of the Horadrim is a special Westmarch questline in Diablo Immortal.

The quest triggers after the player obtains their first vessel.

Objectives[]

  • Listen to the Mysterious Voice
  • Find the Voice in Westmarch
  • Inspect the Fountain (0/1)
  • Follow the Memory of Iben Fahd
  • Descend into the Sanctum (0/1)
  • Talk with the Memory of Iben Fahd
  • Enter the gate to Iben Fahd's Sanctum
  • Explore the Sanctum of Iben Fahd
  • Find the Legacy Shrine
  • Place a vessel at the Legacy Shrine.
  • Enter the Sanctum Depths (0/1)
  • Reach the Aspirants’ Grounds (0/1)

Transcript[]

  • Memory of Iben Fahd: The founding magi of the Horadrim sacrificed our very essence for Sanctuary. Our power, memories, accomplishments — all stored away. What you hold is an ember of our legacy...waiting to be stoked. Meet me where four wolves wet their paws. I will show you truth hidden within the City of the Light.
  • Class: Meet me where four wolves wet their paws. I will show you truth hidden within the City of Light.
  • Class: A bit tricky. The City of the Light can only be Westmarch. And they certainly do love wolf imagery...
  • Fellig: Beautiful, isn’t it?
  • Class: That striking light?
  • Fellig: Light? What light? No, I simply meant the statues.
  • Class: The fountain’s gleaming...but no one else seems to notice. An illusion meant for me, then.
  • Memory of Iben Fahd: You have performed well to carry our legacy this far. Do not be alarmed. Only you can hear my voice. Follow its sound. I was called Iben Fahd. I give you a gift that will advantage you in your war with the fiends.
  • Class: You are one of the Horadrim? I recognize your voice from the stone.
  • Memory of Iben Fahd: I am but a memory preserved. Once, I helped found the Horadrim at the demands of the Archangel Tyrael. We slew some of the greatest evils on Sanctuary...but we could not conquer death. The Order, too, has gone. You hold a...remedy, of a kind. The vessel you carry is meant to pass our greatest traits to future Horadrim. Only those worthy to take up the fight will discover one. I bring you to hear the teachings of the Order in our own words, that you may use the vessels well. Should you survive, it will be your charge to recover the others...and make our power your own.
  • Class: More secrets beneath Westmarch? The city’s practically balancing on them.
  • Class: What is this place?
  • Iben Fahd: A gate, away from the city, to our legacy. Where we bled out our strength for those who would succeed us. Only those prepared to face our trials should pass beyond it. I do not need to ask if you are one such. But your worthiness is merely a beginning. When you are at your greatest is when you must give of yourself. Step through the portal and learn.
  • Class: It's quiet as a tomb in here. Oh. Right.
  • Iben Fahd: This is a vault of dreams, not bones. It has been long since any visited these chambers...longer still since any paid their respects.
  • Memory of Iben Fahd: Now, let us see how well you emulate our courage. Head to the sanctum depths.
  • Memory of Iben Fahd: These trials shaped us, and the vessel you carry.
  • Class: So...I pass the trials and inherit the power of the Horadrim?
  • Memory of Iben Fahd: In part. Our legacy lies in fragments. You must rejuvenate it before you can truly claim it. Remnants of the power we donated — culling stones — are locked behind the trials. Bring them to the natatorium to attune yourself.
  • Class: Everything’s in pieces these days.
  • Memory of Iben Fahd: One test complete. You will be privy to more of our power. Enter the aspirant’s grounds. Gather what your performance allots you. Bring the culling stones to the natatorium, and begin to restore the legacy. I expect you’ll use our gifts as I would — but it is your decision. Were I living, I might envy you that freedom.
  • Memory of Iben Fahd: The Order awaited this moment for centuries. It is time. Should you find other vessels, return here. This place is connected to Westmarch through the passages above. In time, our story and our strength will be yours. See that you remain deserving.

Development[]

The quest was added during the game's beta, on October 28, 2021.[1]

References[]

  1. 2021-11-02, LEGACY OF THE HORADRIM – DIABLO IMMORTAL. Blizzplanet, accessed on 2022-03-23
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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