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Leech Class: Necromancer (Diablo III) Skill Category: Curses Active Cost: 10 Essence Curses the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total Life. Lasts 30 seconds. Damage Type: Physical |
Leech is a Necromancer Curse skill in Diablo III. Its role is similar to the classic Life Tap: to grant the Necromancer Life from enemies upon damaging attacks.
In-game
When activated, this skill curses the ground within the targeted area for 1 second. Any enemy touched by it will be cursed for 30 seconds.
A cursed enemy will heal the Necromancer and allies when being attacked. The healing is applied to the Necromancer, his minions, and all other allies (including party members). The exact amount of healing received is always 1% (not scaled with Proc Coefficient), and it behaves exactly like Life on Hit.
Unlike Diablo II Curses, in Diablo III multiple curses can afflict the same target.
Runes
- Transmittable: Enemies that die while cursed will spread the curse to a nearby unaffected target with the same remaining duration.
- Sanguine End: Whenever a cursed enemy dies, the Necromancer is healed for 200% of current Life per Kill (effectively triples the Life per Kill statistic).
- Cursed Ground: Instead of applying the curse for 30 seconds to enemies in the area, curses the ground itself, healing the Necromancer for 0.5% of maximum Life every second for each enemy in the cursed area. No longer awards Life on attacks.
- Blood Flask: Whenever a cursed enemy dies, the potion remaining cooldown is reduced by 1 second.
- Osmosis: Each cursed enemy increases the Necromancer's Life regeneration. The amount per enemy scales with level, up to 751 per second per enemy at level 70.
Non-rune enhancements
- Cursed Scythe: Enemies hit by the Scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any.
- Cursed Form: While active, Simulacrum makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set.
Development
The reason that there is no cooldown on Leech is that the lack of a cooldown is justified from a cost/benefit perspective.[1]
References
- ↑ 2017-04-07, Necromancer Influencer Summit 2017: New Information on Skills, Sets, and More. Diablo Fans, accessed on 2017-04-08
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield