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| Landslide Class: Druid (Diablo IV) Skill Category: Spirit Resource used: Active Cost: 30 Spirit Crush enemies between 3 pillars of earth, dealing Physical damage with each. Has an additional 10% chance to to deal a Crushing Blow. Damage Type: Physical Other Stats: Earth skill |
Landslide is a Spirit Earth skill used by Druid in Diablo IV.
In-game[]
As with most Earth skills, Earthspike relies on the Crushing Blow mechanic, although unlike most other skills, it actually increases the enemy's chance to suffer it, both from itself and from other Earth spells. The effect lasts and stacks infinitely, but is reset after the Crushing Blow actually triggers on that enemy.
Using this skill will transform the Druid back into Human form.
Talents:[]
- Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
- Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
- Overpower (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
- Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
- Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
- Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
- Natural Balance (5): Earth and Storm skills that consume Spirit restore 1% Life per point.
- Elemental Exposure (5): Targets hit by Spirit skills become Vulnerable for 6% of the damage dealt per point.
- Eye of the Storm (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
- Natural Resonance (5): Earth and Storm skills deal 2% increased damage per point.
- Primal Resonance: Earth skills deal 6% increased Crushing Blow damage per point.
- Earthbind (5): Earth skills have up to a 5% chance on hit per point to Immobilize enemies for 3 seconds.
- Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
- Earthen Might (1): Enemies hit by Earth skills take 8% increased damage from Earth skills for 2 seconds, up to 40%.
Basic
Earthspike • Shred • Storm Strike • Maul • Wind Shear
Spirit
Pulverize • Landslide • Tornado
Defensive
Cyclone Armor • Earthen Bulwark • Trample • Debilitating Roar • Ravenous Bite
Wrath
Hurricane • Boulder
Companion
Wolves • Ravens • Vine Creeper
Ultimate
Cataclysm • Grizzly Rage • Petrify
Talents
Heightened Senses • Predatory Instinct • Iron Hide • Lupine Swiftness • Call of the Wild • Overpower • Rabid Strikes • Hunt the Weak • Scent of Blood • Feral Spirit • Quickshift • Storm and Claw • Abundance • Natural Balance • Eye of the Storm • Ancestral Fortitude • Elemental Exposure • Natural Resonance • Primal Resonance • Endless Tempest • Earthbind • Undergrowth • Fury of Nature • Perfect Storm • Earthen Might

