This article is a stub. You can help the Diablo Wiki to become more awesome by expanding it. Lair of the Witch is at the North of Alcarnus in Act II of Diablo III. It is here where the player will have a boss encounter with Maghda. Act II Zones (Diablo III) Abandoned Cellar Abandoned Mineworks Alcarnus Alcarnus Cellar Ancient Cave Ancient Path Ancient Waterway Black Canyon Bridge Black Canyon Mines Blighted Sewer (Adventure Mode only) Blood Cellar Caldeum Bazaar Cave of Burrowing Horror Cave of the Betrayer Chamber of the Lost Idol City of Caldeum Command Post Dahlgur Oasis Deserted Cellar Desolate Sands Eastern Channel Eastern Flow Control Flooded Causeway Flooded Cave Fuad's Cellar Hadi's Claim Mine Hidden Aqueducts Hidden Camp Hidden Conclave Howling Plateau Imperial Palace Khasim Outpost Lair of the Witch Mysterious Cave Old Fisherman's Cellar Palace Gates Path to the Oasis Ransacked Cellar Realm of Shadow Road to Alcarnus Rotting Cellar Ruined Cistern Sandy Cellar Searing Sands Inn Secret Altar Sewers of Caldeum Shrouded Moors (Forgotten Well, The Sacred Path) (Adventure Mode only) Sirocco Caverns Soulstone Chamber Stinging Winds Storage Cellar Storm Cellar Sundered Canyon Swampy Cellar The Archives (Adventure Mode only) The Archives of Zoltun Kulle The Crumbling Vault The Forgotten Ruins The Fowl Lair The Lost Caravan The Ruins The Storm Halls The Terminus The Unknown Depths The Veiled Treasure The Wretched Pit Temple of the Firstborn (Sanctum of Blood) (Adventure Mode only) Tomb of Khan Dakab Tomb of Sardar Town Cellar Tunnels of the Rockworm Vault of the Assassin Vault Treasure Room Vile Cavern Waterlogged Passage Western Channel Western Flow Control Retrieved from "https://diablo.fandom.com/wiki/Lair_of_the_Witch?oldid=140728" Categories: Article stubs Act 2 Zones (Diablo III) Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted.