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For the quest of the same name, see Kor Valar (Quest).
"What is Kor Valar?"
"One of our defenses against the Prime Evils. We fight Terror with faith, Hatred with compassion. We've built the mighty towers of Kor Valar to withstand Destruction."
Kor Valar-art

Kor Valar

Kor Valar is a Cathedral of Light fortress.

Lore[]

Kor Valar was built upon the Seat of the Heavens. Its spires and buttresses are graced with a dizzying majesty, its granduer echoing that of the High Heavens. Lorath Nahr commented that this was unsurprising, as Kor Valar was once the place of residence for Inarius.[1] Anica's Claim provided materials for the fortress.[2]

The fortress has a single entrance, a keep (or similar structure)[3] and is garrisoned by the Knights Penitent. Even after Inarius's death, the knights continued to march and train within the fortress's walls.[1]

In-game[]

Kor Valar-game

The entrance to Kor Valar

Kor Valar is a Fractured Peaks zone in Diablo IV. It is effectively its own region, though geographically speaking, can be considered part of the Seat of the Heavens region. To gain entrance to the fortress, one must embark on the quest "Kor Valar," at which point the gate will open to the player. The interior of the fortress is mostly bereft of NPCs bar those with campaign relevance.

NPCs[]

Points of Interest[]

  • Spiked Helmet: The helmet's spikes recede deep within the helmet, as part of a metal slab that protrudes downward. The metal tendrils stretch to the helmet's base and latch onto a studded leather cap, denying any room for a head.
    • This appears by the Penitent Armor during the primary questline. The helmet disappears later on.
  • War Table: A map of Estuar, with a throng of red arrows and markers all pointing toward the fabled city of Caldeum.

References[]

Cellars
Flooded Mine
Forsaken Mine
Haunted Burrow
Hermit's Abode
Iceworn Cellar
Infested Cottage
Oleg's Hideout
Savina Hideout
Dungeons
Alabaster Cathedral
Anica's Claim
Black Asylum
Caldera Gate
Cathedral of Light (The Elysiuma Archives)
City of the Ancients
Condemned Mines (campaign only)
Cradle
Cultist Refuge
Darkened Holt (campaign only)
Dead Man's Dredge
Defiled Catacomb
Derelict Lodge
Forbidden City
Forsaken Quarry
Hallowed Ossuary
Hoarfrost Demise
Icehowl Ruins
Immortal Emanation
Kor Dragan Barracks
Kylsik Plateau
Light's Watch
Lost Archives
Maulwood
Mercy's Reach
Nostrava Deepwood
Rimescar Cavern
Sanguine Chapel
The Darkened Way
Tormented Ruins
Zenith
Malignant Tunnels
Forest Clearing
Velkhova Church Undercroft
Regions
Desolate Highlands
Dobrev Taiga
Gale Valley
Sarkova Pass
Seat of the Heavens
The Crucible
The Pallid Glade
Strongholds
Nostrava
Towns
Bear Tribe Enclave
Camp Trenchfoot
Kasama (Black Lake, Mourning Shore, Necropolis of the Firstborn, Path of the Firstborn)
Kyovashad (Cathedral of Light, East Gatehouse, Kyovashad Gatehouse)
Margrave
Menestad
Nevesk
Nostrava
Yelesna (Knights' Garrison, The Hog's Head)
Other
Alabaster Peak
Ashen Hollow
Bellowing Ravine
Blacklung Mountain
Boulder Ridge
College of Light
Crags of Ill Wind
Eastern Pass (Windswept Cabin)
Eastern Plain
Father's Cross
Fields of Judgment (Altar of Martyrdom, Altar of Purity, Altar of Redemption)
Frigid Expanse
Gnarled Timbers
Heretic's Flight
Icehowl Taiga
Krol Forest (Shadow Trail, Virtue's Point)
Lonely Drifts
Melnir's Hill
Mistral Woods
Monolith of the Bloodmancer
Oleg's Lookout
Olyam Tundra
Pauper's Descent
Radiance Field Cemetery
Savina Falls
Serac Rapture
Silvered Edgelands
Southweast Foothills
The Anointed Ascent (Shrine of the Penitent)
The Brinewood
The Sallow Riverbanks
Tsepilova Lake
Vale of Fools
Western Tunnels
Western Ways
Windfall Hollow
Zeleny Lowlands (Pine Hill, The Murmuring Mill)
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