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Khazra Aggression is the second Mount Zavain quest in Diablo Immortal. It leads directly from Into the Mountains, and leads directly into Free the Captives.

Description[]

A nearby village has come under attack and its people have fled to the outpost of Sentinel's Watch. Join Oza and see what help you can offer the guards.

Vereks and his guards are grateful for your sudden appearance. Perhaps with Oza and her assistance, the people have a chance of surviving.

Sentinel's Watch is under attack on two fronts. While Oza defends it from further incursions, you and Lieutenant Ralvar will clear the khazra from the village.

The khazra have broken into the outpost! There is no time to waste, help the guards fight back and take the offensive to the goatmen.

Objectives[]

Transcript[]

  • Captain Vereks: And our men are not faring much better. We need new options, or we will be forced to abandon our post. Wait, it appears we have some opportune guests.
  • Captain Vereks:
    • Standard: A Veradani monk. Unbelievable! We were hoping the monastery might send us aid, but we expected acolytes, not someone of your position. Regardless, I am deeply thankful for both you and this adventurer's arrival.
    • Monk: Not one, but two Veradani monks. Unbelievable! We were hoping the monastery might send us aid, but we'd expected acolytes, not warriors of your position. Regardless, I am deeply thankful for both your arrival.
  • Oza: Our peoples may have had their differences, Captain, but on this mountain, when any of us suffers we all feel the pain. Tell us of the khazra. What have they done?
  • Lieutenant Ralvar: The nearby village was overrun. We've gathered those we could, but the khazra have occupied the village. Akarat knows what they're doing to those who survived the attack...And now, the beasts assail our gates. We need help.
  • Captain Vereks: With the two of you, the Light may have given us a chance. But the khazra swarm against us on two separate fronts. We will need to deal with both if we are to survive.
  • Captain Vereks:
    • Standard: If the rumors about a single monk being worth a battalion of men hold true, I would prefer for one of you to guard the fort. With her help, we can cut off the khazra in the village from reinforcements.
    • Monk: If the rumors about a single monk being worth a battalion of men hold true, I would prefer her to guard the fort. With her help, we can cut off the khazra in the village from reinforcements.
  • Class: So we isolate the khazra in the village. That would allow a small group to clear out the rest. Bold. I like it.
  • Lieutenant Ralvar: Bold plans are all we have left. If the monk guards us from the north, you and I can fight through the village, adventurer. But we will need to move quickly; the guards here are barely holding their own.
  • Guard: The goatmen are at the gates! To arms!
  • Lieutenant Ralvar: This way, adventurer!
  • Lieutenant Ralvar: Cavil, no! The goatmen got this far inside? We have to reach the gate.
  • Class: Are you all right?
  • Guard Parker: No! They took the others! Those damned things emerged from the village so quickly we barely had time to react!
  • Class: They were taken alive? Then we have no time to be wasting.
  • Lieutenant Ralvar: Agreed. You two pull further back and defend the gate. Use the path to limit the effectiveness of their numbers. We'll be back soon, hopefully with friends.
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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