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{{Quote|Scholars call them "khazra." Children call them "goatmen." In this, the children of Sanctuary know best. They are indeed half goat and half man—just as the Vizjerei intended. But they are not the mindless, loyal weapons the mages wanted to create; they are vicious, cunning, and brutal.|[[Adria]]|Book of Adria}}
[[File:Khazra.gif|thumb]]
 
  +
[[Image:Khazra.jpg|thumb|A khazra]]
The '''Khazra '''(or 'Goatmen', as the peasants call them) are a race of mutated [[Human|humans]], which have taken on the appearance of bipedal goats, or satyrs, and follow the orders of their demon masters. They wield axes, polearms, swords, and magical staves to attack the hero. They appear in all three ''Diablo'' games.
 
  +
The '''Khazra ''', otherwise called '''"Goatmen"''' or '''Goat Demons''', and referred to as '''Aries Vehemens'''<ref name = "D1M">''[[Diablo (Game)|Diablo]] Manual''</ref> are a race of mutated [[human]]s which have taken on the appearance of bipedal goats, and follow the orders of their [[demon]] masters. They wield axes, polearms, swords, and magical staves to attack the hero.
   
 
==Lore==
 
==Lore==
  +
{{quote|Khazra. Pfft. Lice ridden mongrels. They steal human babies. You don't want to know what they do with them.|[[Abd al-Hazir]]|Adventure Mode}}
  +
[[File:Khazra-TA.jpg|thumb|A khazra]]
  +
Khazra are half man, half goat, and have been seen in many regions of [[Sanctuary]]. Walking upright as men, with heads of horned goats, they tread upon cloven hooves and are skilled with weapons of war.<ref name = "Arreat"/> Distrustful of humans,<ref name = "BoA"/> they are cunning, working together to form organized clans that accomplish the desires of their devilish commanders. Their strength is immense and some of the more powerful clans are rumored to guard the lairs of [[Burning Hells|Hell]]'s more renowned demons.<ref name = "Arreat">[http://classic.battle.net/diablo2exp/monsters/act1-goatman.shtml Goatman], ''The Arreat Summit''. Accessed on 2015-06-13</ref> Indeed, many khazra have pledged themselves to their demonic masters.<ref name = "BoA"/> They are incredibly strong and agile, and their archers are known for the power and accuracy of their [[bows]]. Fleet of foot, they may try to evade an unwary foe and then attack from a different angle. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the [[Prime Evils]]. However, if true, this is not the same for the mortal realm, as they prefer to slaughter the innocent rather than each other.<ref name = "D1M"/>
   
  +
Khazra [[blood]] is similar enough to that of humans that it can be used in sacrificial rituals.<ref name = "BoA"/>
===Diablo I===
 
:''GOAT MEN (Aries Vehemens)''
 
   
  +
===Clans===
:''The lieutenants of Baal are bred for strength, endurance and cunning. These demons constantly train themselves in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift from their Dark Master. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Three Brothers. Do not expect them to fight amongst themselves on the mortal realm, however, for they much prefer to slaughter the innocent.''
 
  +
[[File:Khazra-BoA.jpg|thumb|A sketch of a khazra by [[Adria]]]]
  +
There are several known "clans" of khazra, each given a different gift from a demonic patron.<ref name = "THAB">''[[To Hell and Back]]''</ref> Known clans include the:
   
  +
*[[Blood Clan]]
:''Like most of Baal's spawn, the beastial Aries are incredibly strong and agile. Be especially wary of their archers, for they are renonwed for the accuracy and power of their great bows. Fleet of foot, they may try to evade an unwary foe and then attack from a different angle.''
 
  +
*[[Death Clan]]
  +
*[[Fire Clan]]
  +
*[[Flesh Clan]]
  +
*[[Hell Clan]]
  +
*[[Ice Clan]]
  +
*[[Moon Clan]]
  +
*[[Night Clan]]
  +
*[[Stone Clan]]
   
===Diablo II===
+
===History===
:''These demonic atrocities have been seen in many regions of Sanctuary and within the Western Kingdoms. These mutations of Evil are half man, half goat and signify the foulest form of Hell's will. Once confined to only the darkest labyrinths, they now venture out into the wilderness, ever closer to the encampments of man. Walking upright as men, with heads of horned goats, they tread upon cloven hooves and are skilled with weapons of war. They are cunning, working together to form organized clans that accomplish the desires of their devilish commanders. Their strength is immense and some of the more powerful clans are rumored to guard the lairs of Hell's more renowned demons.''
 
   
  +
====Origins====
  +
{{Quote|The khazra spent their first generations of life gleefully slaughtering every Vizjerei they could find. Which is what every single mage deserved, as far as I am concerned.|[[Adria]]|Book of Adria}}
  +
[[File:Goat Archer.jpg|thumb|A khazra archer]]
  +
The khazra were once thought to be natural inhabitants of [[Sanctuary]].<ref name = "Writings">''[[Writings of Abd al-Hazir#Entry 9: Khazra|Writings of Abd al-Hazir: Khazra]]''</ref> However, ancient carvings discovered by [[Abd al-Hazir]] tell the tale of the origins of the khazra. These were originally human, part of the [[Umbaru]] race found in the thick [[Torajan Jungles]] in the [[Teganze]] region of Sanctuary's eastern continent. At some point in the distant past, the five clans that would come to be known as the khazra migrated to higher elevations and began developing along different lines than the clansmen they left behind. They lived in relative peace and began the transition from a hunter-gatherer society to a farming one. This state of affairs changed dramatically when they encountered the [[Vizjerei]] during the [[Mage Clan Wars]]. At the height of the conflict, faction of the Vizjerei resolved to construct an army using demon-possessed victims, and the peaceful Umbaru clans seemed to fit the Vizjerei's needs. Within the span of a decade after making contact with the Vizjerei, some of the future khazra clans had turned from their peaceful existence to all-out warfare with the Vizjerei. al-Hazir speculated that this was the result of their brothers being transformed into goat-like creatures by the Vizjerei.<ref name = "Writings"/> The Vizjerei desired the khazra to be mindless, loyal weapons, but they turned out to have more initiative than first thought.<ref name = "BoA">''[[Book of Adria: A Diablo Bestiary]]''</ref> As decades of savage warfare took their toll on the Umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. To this end, the clans actively sought to capture a [[mage]] to do their bidding. Eventually they succeeded in violently coercing one of their captives to help them not only gain control over their transformed clan mates, but to have themselves transformed as well in order to fully drive the Vizjerei out of the Teganze.
   
  +
[[File:Goatman-TA.jpg|thumb|left|A khazra]]
  +
Their strategy worked, but it was not without its price. They found themselves bound in servitude to the demon [[Zagraal]] in exchange for their cursed power. They became furious marauders, driven to raid villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. This is also when they became known as khazra, which roughly translates as "demon" or "devil" in the Umbaru tongue.<ref name = "Writings"/> The first khazra generations spent their years gleefully slaughtering every Vizjerei they could find.
   
  +
After years of this terror, their previous brothers, the Umbaru of the lower Teganze, sent their [[Witch Doctor]]s to eradicate the khazra's threat to the region. Filled with otherworldly power, the Witch Doctors cut a swath of destruction through the khazra until they confronted Zagraal himself. In a now-legendary battle, the valiant heroes fought to the last man before finally bringing Zagraal down.
The history of Goatmen (Khazra) is detailed in an entry in the official bestiary, from which the following is taken.
 
   
  +
The khazra continued to wage war on humanity, but without a source of demonic power to draw from, their strength diminished.<ref name = "Writings"/> The Vizjerei attempted to hide their true nature through their writings, claiming they were servants of [[Baal]].<ref>''[[Writings of Abd al-Hazir#Entry 10: The Fallen Ones|Writings of Abd al-Hazir: The Fallen Ones]]''</ref>
<blockquote>''The khazra (colloquially known as "goatmen") were long thought to be natural inhabitants of our world, akin to the lacuni "panther-men" tribes of the desert and mountain regions, but it was recently discovered that nothing could be further from the truth. The history of the khazra is much more complex and disturbing than has been previously imagined.'' ''According to ancient carvings, the khazra were originally human, part of the [[Umbaru]] race found in the thick [[Torajan jungles]] in the [[Teganze]] region of the eastern continent. At some point in the distant past, the five clans that would come to be known as the khazra migrated to higher elevations and began developing along different lines than the clansmen they left behind. They lived in relative peace and began the transition from a hunter-gatherer society to a farming one. This state of affairs changed dramatically when they encountered the [[Vizjerei Clan]] about two thousand years ago (if my translations prove to be correct).''<br /><br />''This was the height of the [[Mage Clan Wars]], and even the mighty Vizjerei mage clan was showing signs of stress brought about by the prolonged struggle. A faction of the Vizjerei resolved to construct an army using demon-possessed victims, and the peaceful Umbaru clans seemed to fit the Vizjerei's needs. It is unknown how the clans first came into contact with the Vizjerei, but within the span of a decade or so, some of the future khazra clans had turned from their peaceful existence to all-out warfare with the Vizjerei. This was surely the result of seeing their brothers being painfully transformed into savage goat-like creatures by the Vizjerei.''<br /><br />''Though they were primitive by the standards of the Vizjerei, the Umbaru clans held the powerful mages at bay through familiarity with the terrain and sheer ferocity. But this state of affairs could not hold forever. As decades of savage warfare took their toll on the Umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. In fact, they lost sight of anything else.''<br /><br />''Exact details on what transpired next are scarce, but at some point during the next two hundred years they decided to use the Vizjerei's strength against them. To this end, the clans actively sought to capture a mage to do their bidding. Eventually they succeeded in violently coercing one of their captives to help them not only gain control over their transformed clan mates, but to have themselves transformed as well in order to fully drive the Vizjerei out of the Teganze.''<br /><br />''Their strategy worked, but it was not without its price. They found themselves bound in servitude to the demon [[Zagraal]] in exchange for their cursed power. They became furious marauders, driven to raid villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. This is also when they became known as khazra, which roughly translates as "[[demon]]" or "devil" in the Umbaru tongue.''<br /><br />''After years of this terror, their previous brothers, the Umbaru of the lower Teganze, sent their sacred [[Witch Doctor]] warriors to eradicate the khazra's threat to the region. Filled with otherworldly power, the witch doctors cut a swath of destruction through the khazra until they confronted [[Zagraal]] himself. In a now-legendary battle, the valiant heroes fought to the last man before finally bringing Zagraal down.''<br /><br />''The khazra continued to wage war on humanity, but without a source of demonic power to draw from, they became weak. Despite a slight unexplained resurgence twenty or so years ago, their fury steadily drained from them until they became the sluggish and muddled beings we know today.''</blockquote>
 
===Diablo III===
 
:: ''Some time ago, I revealed that the khazra, or goatmen, were originally humans until the [[Vizjerei]] corrupted them. For many years these creatures were simple and lethargic. These days have ended. Khazra attacks are widely reported, and the number of fatalities is higher than anything in my records...'' &mdash; [[Abd al-Hazir]]
 
   
  +
====Recent History====
:: ''Long ago, five clans of the [[Umbaru]] tribe left the Teganze and ventured north. After their transformation into khazra, only a few elders were still able to use magic, and they passed it down to their cleverest children. These are the khazra shaman, and they rank among the most dangerous of their race''. &mdash; [[Abd al-Hazir]]
 
  +
{{Quote|Some time ago, I revealed that the khazra, or goatmen, were originally humans until the Vizjerei corrupted them. For many years these creatures were simple and lethargic. These days have ended. Khazra attacks are widely reported, and the number of fatalities is higher than anything in my records...|[[Abd al-Hazir]]|Act I (Diablo III)}}
  +
[[File:Impaler-cncpt.jpg|thumb|A khazra twisted by demonic forces]]
  +
In the last century, the khazra have had at least two resurgances. Around the time of [[Diablo]]'s awakening in [[Tristram]], the khazra of the [[Western Kingdoms]], once confined to only the darkest of labyrinths, ventured out to attack human encampments.<ref name = "Arreat"/> However, this upsurge in activity ended, and they returned to their diminished state.
   
  +
In [[Timeline#1285|1285]], another upsurge of khazra activity occurred.<ref name = "BloodKhazraLore"/> They ferociously attacked humans, and it appeared that much of their former ferocity had been regained.<ref name = "Writings"/> Casualties were higher than anything ever recorded.<ref name = "BloodKhazraLore">''[[Diablo III]]'', ''Blood Clan Khazra Lore''</ref>
:: ''Though I have searched every corner of the [[Great Library]] of [[Caldeum]], I can find no references to the true fate of the Blood Clan khazra. Some crumbling papers hint that they made a pact to serve the mythical [[Lesser Evils]], but surely such a thing cannot be considered proper scholarship...can it? ''&mdash; [[Abd al-Hazir]]
 
   
==Diablo I==
+
==In-game==
   
  +
===Diablo I===
'''Goatmen''', or '''Goat Demons''', are most commonly found in the catacombs. Many of them, unlike their forms in the following games, use a bow, appearing as '''[[Goatmen Archers]]''', the Warriors use a [[Morning Star]].
 
  +
In ''[[Diablo I]]'', [[Goatman (Diablo I)|Goatmen]] and [[Goatman Archer|Goatman Archer]]s are encountered as enemies. Classified as [[demon]]s, they are encountered in the [[Catacombs]] area of the game, and are represented by the Flesh, Stone, Fire, and Night Clans.
 
Goat Demons are divided into clans, with each clan having its own warriors and its own bowmen. These clans are the '''Flesh Clan''', '''Stone Clan''', '''Fire Clan''' and '''Night Clan'''.
 
 
===Stats===
 
{| cellpadding="2" cellspacing"2" align="left"
 
|+'''Goatmen'''
 
|-border="0"
 
!bgcolor="#7D0B0D" width= "70px" style="border: 3px solid black"|Name
 
!bgcolor="#7D0B0D" width= "50px" style="border: 3px solid black"|Level
 
!bgcolor="#7D0B0D" width= "70px" style="border: 3px solid black"|Damage
 
!bgcolor="#7D0B0D" width= "70px" style="border: 3px solid black"|HP
 
!bgcolor="#7D0B0D" style="border: 3px solid black"|Resistance
 
!bgcolor="#7D0B0D" style="border: 3px solid black"|Immunity
 
|-align="center"
 
|bgcolor="#7D0B0D" style="border: 3px solid black" rowspan="3"|'''Flesh Clan'''
 
|8
 
|4-10
 
|15-22
 
|None
 
|None
 
|-align="center"
 
|bgcolor="#2F0600"|23
 
|bgcolor="#2F0600"|12-24
 
|bgcolor="#2F0600"|95-116
 
|bgcolor="#2F0600"|None
 
|bgcolor="#2F0600"|None
 
|-align="center"
 
|38
 
|22-46
 
|160-188
 
|None
 
|None
 
|-align="center"
 
|bgcolor="#7D0B0D" style="border: 3px solid black" rowspan="3"|'''Stone Clan'''
 
|bgcolor="#2F0600"|10
 
|bgcolor="#2F0600"|6-12
 
|bgcolor="#2F0600"|20-27
 
|bgcolor="#2F0600"|[[Magic]]
 
|bgcolor="#2F0600"|None
 
|-align="center"
 
|25
 
|16-28
 
|110-131
 
|None
 
|None
 
|-align="center"
 
|bgcolor="#2F0600"|40
 
|bgcolor="#2F0600"|30-54
 
|bgcolor="#2F0600"|180-208
 
|bgcolor="#2F0600"|None
 
|bgcolor="#2F0600"|[[Magic]]
 
|-align="center"
 
|bgcolor="#7D0B0D" style="border: 3px solid black" rowspan="3"|'''Fire Clan'''
 
|12
 
|8-16
 
|25-32
 
|[[Fire]]
 
|None
 
|-align="center"
 
|bgcolor="#2F0600"|27
 
|bgcolor="#2F0600"|20-36
 
|bgcolor="#2F0600"|125-146
 
|bgcolor="#2F0600"|None
 
|bgcolor="#2F0600"|None
 
|-align="center"
 
|42
 
|38-70
 
|200-228
 
|None
 
|[[Fire]]
 
|-align="center"
 
|bgcolor="#7D0B0D" style="border: 3px solid black" rowspan="3"|'''Night Clan'''
 
|bgcolor="#2F0600"|14
 
|bgcolor="#2F0600"|10-20
 
|bgcolor="#2F0600"|27-35
 
|bgcolor="#2F0600"|[[Magic]]
 
|bgcolor="#2F0600"|None
 
|-align="center"
 
|29
 
|24-44
 
|131-155
 
|None
 
|None
 
|-align="center"
 
|bgcolor="#2F0600"|44
 
|bgcolor="#2F0600"|46-86
 
|bgcolor="#2F0600"|208-240
 
|bgcolor="#2F0600"|None
 
|bgcolor="#2F0600"|[[Magic]]
 
|}
 
 
{{clr}}
 
   
===Unique Goatmen===
+
====Unique Warriors====
*[[Gharbad the Weak (Diablo I)|Gharbad the Weak]] - Dungeon level 4
+
*[[Gharbad the Weak (Diablo I)|Gharbad the Weak]] - Dungeon level 4 (singleplayer-only, quest)
 
*[[Deathshade Fleshmaul]] - Dungeon level 6
 
*[[Deathshade Fleshmaul]] - Dungeon level 6
 
*[[Bloodgutter]] - Dungeon level 6
 
*[[Bloodgutter]] - Dungeon level 6
 
*[[Blighthorn Steelmace]] - Dungeon level 7
 
*[[Blighthorn Steelmace]] - Dungeon level 7
   
==Diablo II==
+
====Unique Archers====
  +
*[[Bloodskin Darkbow]] - Dungeon level 5
'''Goatmen''' return in different acts of Diablo II. Their appearance is similar to that in Diablo I, and they often wield [[bardiche]]s in battle.
 
  +
*[[Blightfire]] - Dungeon level 7
  +
*[[Gorestone]] - Dungeon level 7
   
  +
===Diablo II===
Goatmen now hail from five different clans: '''Moon Clan''', '''Night Clan''', '''Blood Clan''', '''Death Clan''', and '''Hell Clan'''. There are no more archer variations.
 
  +
In ''[[Diablo II]]'', [[Goatman (Diablo II)|Goatmen]] return. They are encountered in the [[Act I (Diablo II)|first]] and [[Act II (Diablo II)|second]] acts of the game, and are represented by the Moon, Night, Blood, Death, and Hell Clans.
   
===Stats===
+
===Diablo Immortal===
  +
Goatmen feature in ''[[Diablo Immortal]]'', including:
{{Monster Infobox
 
|image=Moon Clan.gif
 
|name=Moon Clan
 
|normal_type=Demon
 
|normal_act=1
 
|normal_hp=16-20
 
|normal_dam1=3-5
 
|normal_ar1=23
 
|normal_dam2=3-5
 
|normal_ar2=23
 
|normal_def=12
 
|normal_block=5
 
|normal_damres=0
 
|normal_magres=0
 
|normal_fr=0
 
|normal_cr=0
 
|normal_lr=0
 
|normal_pr=0
 
|normal_de=100
 
|normal_im=-
 
|normal_chill=50
 
|nightmare_type=Demon
 
|nightmare_act=1
 
|nightmare_hp=559-726
 
|nightmare_dam1=23-40
 
|nightmare_ar1=642
 
|nightmare_dam2=23-40
 
|nightmare_ar2=642
 
|nightmare_def=324
 
|nightmare_block=5
 
|nightmare_damres=0
 
|nightmare_magres=0
 
|nightmare_fr=0
 
|nightmare_cr=0
 
|nightmare_lr=0
 
|nightmare_pr=0
 
|nightmare_de=90
 
|nightmare_im=-
 
|nightmare_chill=40
 
|hell_type=Demon
 
|hell_act=1
 
|hell_hp=3170-5495
 
|hell_dam1=58-101
 
|hell_ar1=2347
 
|hell_dam2=58-101
 
|hell_ar2=2347
 
|hell_def=811
 
|hell_block=5
 
|hell_damres=50
 
|hell_magres=0
 
|hell_fr=0
 
|hell_cr=100
 
|hell_lr=0
 
|hell_pr=0
 
|hell_de=80
 
|hell_im=Cold
 
|hell_chill=33
 
|normal_level=4
 
|normal_exp=54
 
|nightmare_level=37
 
|nightmare_exp=2470
 
|hell_level=68
 
|hell_exp=25282
 
}}
 
   
  +
*[[Moonwarrior]]
{{Monster Infobox
 
|image=Night Clan.gif
 
|name=Night Clan
 
|normal_type=Demon
 
|normal_act=1
 
|normal_hp=22-28
 
|normal_dam1=4-7
 
|normal_ar1=41
 
|normal_dam2=4-7
 
|normal_ar2=41
 
|normal_def=18
 
|normal_block=7
 
|normal_damres=0
 
|normal_magres=0
 
|normal_fr=0
 
|normal_cr=0
 
|normal_lr=0
 
|normal_pr=0
 
|normal_de=100
 
|normal_im=-
 
|normal_chill=50
 
|nightmare_type=Demon
 
|nightmare_act=1
 
|nightmare_hp=593-770
 
|nightmare_dam1=22-40
 
|nightmare_ar1=657
 
|nightmare_dam2=22-40
 
|nightmare_ar2=657
 
|nightmare_def=331
 
|nightmare_block=7
 
|nightmare_damres=0
 
|nightmare_magres=0
 
|nightmare_fr=0
 
|nightmare_cr=0
 
|nightmare_lr=0
 
|nightmare_pr=0
 
|nightmare_de=90
 
|nightmare_im=-
 
|nightmare_chill=40
 
|hell_type=Demon
 
|hell_act=1
 
|hell_hp=3257-5644
 
|hell_dam1=56-100
 
|hell_ar1=2380
 
|hell_dam2=56-100
 
|hell_ar2=2380
 
|hell_def=822
 
|hell_block=7
 
|hell_damres=50
 
|hell_magres=0
 
|hell_fr=0
 
|hell_cr=0
 
|hell_lr=110
 
|hell_pr=0
 
|hell_de=80
 
|hell_im=Lightning
 
|hell_chill=33
 
|normal_level=6
 
|normal_exp=72
 
|nightmare_level=38
 
|nightmare_exp=2645
 
|hell_level=69
 
|hell_exp=26505
 
}}
 
   
  +
===Diablo III===
{{clr}}
 
  +
[[File:Khazra.gif|thumb|Goatman model]]
  +
Goatmen return in ''[[Diablo III]]'', this time classified as [[animals]]. Only two clans feature in the main game, the Moon and Blood Clan. Ice Clan khazra appear in [[Nephalem Rifts]], classified as [[undead]], but apart from a changed color scheme, are identical to Moon Clan khazra.
   
  +
Unlike previous games, "Goatman" is the monster group descriptor rather than the designation for individual khazra. New sub-types are introduced in the form of spearmen (a ranged attacker) and shamans (a caster), with the classic Goatmen becoming warriors. The Moon Clan features in {{3|Act I}}, while the Blood Clan appears in {{3|Act III}}.
{{Monster Infobox
 
|image=Blood Clan.gif
 
|name=Blood Clan
 
|normal_type=Demon
 
|normal_act=1
 
|normal_hp=25-31
 
|normal_dam1=4-8
 
|normal_ar1=52
 
|normal_dam2=4-8
 
|normal_ar2=52
 
|normal_def=21
 
|normal_block=8
 
|normal_damres=0
 
|normal_magres=0
 
|normal_fr=0
 
|normal_cr=0
 
|normal_lr=0
 
|normal_pr=0
 
|normal_de=100
 
|normal_im=-
 
|normal_chill=50
 
|nightmare_type=Demon
 
|nightmare_act=1
 
|nightmare_hp=593-770
 
|nightmare_dam1=20-38
 
|nightmare_ar1=657
 
|nightmare_dam2=20-38
 
|nightmare_ar2=657
 
|nightmare_def=331
 
|nightmare_block=8
 
|nightmare_damres=0
 
|nightmare_magres=0
 
|nightmare_fr=0
 
|nightmare_cr=0
 
|nightmare_lr=0
 
|nightmare_pr=0
 
|nightmare_de=90
 
|nightmare_im=-
 
|nightmare_chill=40
 
|hell_type=Demon
 
|hell_act=1
 
|hell_hp=3774-6541
 
|hell_dam1=55-102
 
|hell_ar1=2573
 
|hell_dam2=55-102
 
|hell_ar2=2573
 
|hell_def=885
 
|hell_block=8
 
|hell_damres=50
 
|hell_magres=0
 
|hell_fr=100
 
|hell_cr=0
 
|hell_lr=0
 
|hell_pr=0
 
|hell_de=80
 
|hell_im=Fire
 
|hell_chill=33
 
|normal_level=7
 
|normal_exp=81
 
|nightmare_level=38
 
|nightmare_exp=2645
 
|hell_level=75
 
|hell_exp=33844
 
}}
 
   
  +
With the exception of Shamans, khazra are usually encountered in large numbers, being especially dangerous in mixed groups.
{{Monster Infobox
 
|image=Death Clan.gif
 
|name=Death Clan
 
|normal_type=Demon
 
|normal_act=1
 
|normal_hp=41-51
 
|normal_dam1=5-11
 
|normal_ar1=80
 
|normal_dam2=5-11
 
|normal_ar2=80
 
|normal_def=30
 
|normal_block=11
 
|normal_damres=0
 
|normal_magres=30
 
|normal_fr=20
 
|normal_cr=0
 
|normal_lr=0
 
|normal_pr=0
 
|normal_de=100
 
|normal_im=-
 
|normal_chill=50
 
|nightmare_type=Demon
 
|nightmare_act=1
 
|nightmare_hp=661-859
 
|nightmare_dam1=24-42
 
|nightmare_ar1=688
 
|nightmare_dam2=24-42
 
|nightmare_ar2=688
 
|nightmare_def=345
 
|nightmare_block=11
 
|nightmare_damres=0
 
|nightmare_magres=50
 
|nightmare_fr=50
 
|nightmare_cr=0
 
|nightmare_lr=0
 
|nightmare_pr=0
 
|nightmare_de=90
 
|nightmare_im=-
 
|nightmare_chill=40
 
|hell_type=Demon
 
|hell_act=1
 
|hell_hp=3343-5794
 
|hell_dam1=60-104
 
|hell_ar1=2412
 
|hell_dam2=60-104
 
|hell_ar2=2412
 
|hell_def=832
 
|hell_block=11
 
|hell_damres=50
 
|hell_magres=50
 
|hell_fr=75
 
|hell_cr=0
 
|hell_lr=0
 
|hell_pr=0
 
|hell_de=80
 
|hell_im=-
 
|hell_chill=33
 
|normal_level=10
 
|normal_exp=109
 
|nightmare_level=40
 
|nightmare_exp=3028
 
|hell_level=70
 
|hell_exp=27729
 
}}
 
{{clr}}
 
{{Monster Infobox
 
|image=Hell Clan.gif
 
|name=Hell Clan
 
|normal_type=Demon
 
|normal_act=2
 
|normal_hp=78-97
 
|normal_dam1=9-19
 
|normal_ar1=174
 
|normal_dam2=9-19
 
|normal_ar2=174
 
|normal_def=58
 
|normal_block=19
 
|normal_damres=0
 
|normal_magres=0
 
|normal_fr=40
 
|normal_cr=0
 
|normal_lr=0
 
|normal_pr=0
 
|normal_de=100
 
|normal_im=-
 
|normal_chill=50
 
|nightmare_type=Demon
 
|nightmare_act=2
 
|nightmare_hp=935-1215
 
|nightmare_dam1=26-48
 
|nightmare_ar1=810
 
|nightmare_dam2=26-48
 
|nightmare_ar2=810
 
|nightmare_def=403
 
|nightmare_block=19
 
|nightmare_damres=0
 
|nightmare_magres=0
 
|nightmare_fr=70
 
|nightmare_cr=0
 
|nightmare_lr=0
 
|nightmare_pr=0
 
|nightmare_de=90
 
|nightmare_im=-
 
|nightmare_chill=40
 
|hell_type=Demon
 
|hell_act=2
 
|hell_hp=4119-7139
 
|hell_dam1=59-109
 
|hell_ar1=2703
 
|hell_dam2=59-109
 
|hell_ar2=2703
 
|hell_def=927
 
|hell_block=19
 
|hell_damres=50
 
|hell_magres=0
 
|hell_fr=110
 
|hell_cr=0
 
|hell_lr=0
 
|hell_pr=0
 
|hell_de=80
 
|hell_im=Fire
 
|hell_chill=33
 
|normal_level=19
 
|normal_exp=245
 
|nightmare_level=48
 
|nightmare_exp=5204
 
|hell_level=79
 
|hell_exp=38736
 
}}
 
   
  +
[[Lady Morthanlu]] is a non-combat pet available to players.
*The Night Clan has a chance to deal [[Lightning (damage)|Lightning damage]] in Nightmare and Hell.
 
*The Blood and Hell Clans have a chance to deal [[Fire]] damage in Nightmare and Hell.
 
*There are no [[super unique]] Goatmen.
 
{{clr}}
 
   
  +
====Types of Moon / Ice Clan Khazra====
==Diablo III==
 
[[Image:Khazra.jpg|thumb|Concept art of Khazra from Diablo III]]
+
[[File:Goatmen_D3.jpg|thumb|Goatmen models: Impaler, Brute and Shaman]]
  +
'''[[Goatman Brute|Brutes]]''' are melee Moon or Ice Clan khazra. Armed with [[axes]], they are averagely powerful and attack in close combat. If a Brute makes it to a [[Khazra Drum]], he will make all nearby khazra more resilient and powerful, but slow them down significantly.
'''Goatmen''' are [[Animals]]. Of the various clans, only the Moon Clan and Blood Clan return, but additional subtypes are introduced in the form of spearmen (a ranged attacker) and shamans (a caster), with the classic Goatmen becoming warriors. The Moon Clan is seen in the first act, inhabiting the Fields of Misery and highland regions of Khanduras. They've been driven to madness by a shard of Tyrael's sword which fell in their vicinity, and are also used by the [[Coven]] as a sort of militia with [[Lord of Goats|one particular member]] comically seeking to forge them into a proper army.
 
   
  +
'''[[Goatman Impaler|Impalers]]''' are armed with throwing spears. Their attack speed and [[Life]] pool is smaller than their Brute counterparts, but they deal considerable damage from afar.
While the Moon Clan remains mostly unchanged, the Blood Clan has changed massively. In the twenty years since the destruction of the [[Worldstone]], the Blood Clan forged a pact with [[Azmodan]] to gain enhanced power in exchange for joining his [[Army of Sin]]. They appear amongst the [[Lesser Evils|Lesser Evil's]] forces in the [[Siege of Bastion Keep]] and have become mutated into large, bloated, demonic forms. The Blood Clan Warriors now attack with their massively enlarged hands instead of weapons, though the attacks of the spearmen remain relatively unchanged to those of the Moon Clan.
 
   
  +
'''[[Goatman Shaman|Shamans]]''' attack by launching erratically moving Frozen Orbs that explode for [[Cold]] damage on impact, hitting a large area and [[Chill]]ing enemies within. At point blank range, they attack with their staves. Ice Clan Shamans are identical, except they use [[piercing]] [[Fire]] attacks instead.
One can also encounter Ghost Khazra of the Moon Clan, but those are no different from their normal counterparts (except for they count as [[Undead]]).
 
   
  +
====Types of Blood Clan Khazra====
Remember that Khazra, except for Shamans, are usually encountered in large numbers, being especially dangerous in mixed groups.
 
  +
'''[[Goatman Mauler|Maulers]]''' are the Blood Clan equivalent of Brutes, distinguished by their larger size and extra head. Their attacks inflict [[Knockback]], and they can enter Berserk mode, in which they deal more damage and move faster, but the effect ends after short time.
 
===Types of Moon Clan Khazra===
 
'''Brutes''' are the bulk of Khazra armies. Armed with axes, they are averagely powerful and attack in close combat. If a Brute makes it to a Khazra Drum, he will make all nearby Khazra more resilient and powerful, but slow them down significantly.
 
 
'''[[Goatman Impaler|Impalers]] '''are armed with throwing spears. Their attack speed is slower and Life bar is less, but they deal considerable damage from afar.
 
 
'''[[Goatman Shaman|Shamans]] '''attack by launching erratically moving Frozen Orbs that explode for [[Cold]] damage on impact, hitting a large area and [[Chill]]ing enemies within. At point blank range, they attack with their staves.
 
===Types of Blood Moon Clan Khazra===
 
 
'''Brutes''' (aka Maulers) become massive and two-headed hulks. Their attacks inflict [[Knockback]], and they can enter the Berserk mode, in which they deal more damage and move faster, but the effect ends after short time.
 
   
 
'''[[Goatman Impaler|Impalers]] '''also become two-headed, and attack much faster.
 
'''[[Goatman Impaler|Impalers]] '''also become two-headed, and attack much faster.
   
'''[[Goatman Shaman|Shamans]]''' (aka Sorcerers) gain Fireball attack and can temporarily shield allies from damage.
+
'''[[Goatman Shaman|Shamans]]''' (aka Sorcerers) gain a Fireball attack and can temporarily shield allies from damage.
===<span style="font-size:17px;">Uniques (Moon Clan)</span>===
 
   
  +
====Uniques (Moon Clan)====
 
* [[Buras the Impaler]] ([[Southern Highlands]], Impaler)
 
* [[Buras the Impaler]] ([[Southern Highlands]], Impaler)
 
* [[Chupa Khazra]] (Southern Highlands, Shaman)
 
* [[Chupa Khazra]] (Southern Highlands, Shaman)
Line 499: Line 103:
 
* [[Melmak the Swift]] ([[Fields of Misery]], Brute)
 
* [[Melmak the Swift]] ([[Fields of Misery]], Brute)
 
* [[Nalghban_the_Foul|Nalghban the Foul]] (Southern Highlands, Shaman)
 
* [[Nalghban_the_Foul|Nalghban the Foul]] (Southern Highlands, Shaman)
* [[Odeg the Keywarden]] (Fields of Misery, [[Keywarden]])
 
 
* [[Reggrel the Despised]] (Northern Highlands, Shaman)
 
* [[Reggrel the Despised]] (Northern Highlands, Shaman)
 
* [[Skehlinrath]] (Southern Highlands, Shaman)
 
* [[Skehlinrath]] (Southern Highlands, Shaman)
* [[Snoglatch Grimwield]] (Highlands Passage)
+
* [[Snoglatch Grimwield]] (Southern Highlands / Highlands Crossing, Shaman)
 
===<span style="font-size:17px;">Uniques (Blood Clan)</span>===
 
   
  +
====Uniques (Blood Clan)====
  +
* [[Blarg the Foul]] (The Bridge of Korsikk, Mauler)
 
* [[Brutu]] (Tower of the Cursed, Shaman)
 
* [[Brutu]] (Tower of the Cursed, Shaman)
 
* [[Charuch the Spear]] (Arreat Crater, Impaler)
 
* [[Charuch the Spear]] (Arreat Crater, Impaler)
* [[Ghallem the Cruel]] (Fields of Slaughter)
+
* [[Ghallem the Cruel]] (Fields of Slaughter, Impaler)
 
* [[Gharbad the Strong]] (Southern Highlands, [[The Revenge of Gharbad]] event, Mauler)
 
* [[Gharbad the Strong]] (Southern Highlands, [[The Revenge of Gharbad]] event, Mauler)
 
* [[Groak the Brawler]] (Bridge of Korsikk, Mauler)
 
* [[Groak the Brawler]] (Bridge of Korsikk, Mauler)
 
* [[Hyrug the Malformed]] (Tower of the Cursed, Mauler)
 
* [[Hyrug the Malformed]] (Tower of the Cursed, Mauler)
  +
* [[Maggrus the Savage]] (Tower of the Cursed, Mauler)
  +
* [[Malgash]] (Passage to Corvus, [[The Cursed Chamber]] event, Mauler)
 
* [[Mhawgann the Unholy]] (Arreat Crater, Shaman)
 
* [[Mhawgann the Unholy]] (Arreat Crater, Shaman)
  +
* [[Odeg the Keywarden]] (Fields of Misery, [[Keywarden]])
 
* [[Shandra'Har]] (Rakkis Crossing, Shaman)
 
* [[Shandra'Har]] (Rakkis Crossing, Shaman)
* [[Shertik the Brute]] (Fields of Slaughter, Brute)
+
* [[Shertik the Brute]] (Fields of Slaughter, Mauler)
=== Images===
 
<gallery>
 
Goons-diablo-3-monsters goatmen.jpg|Moon Clan Khazra, left to right: Impaler, Brute, Shaman
 
Diablo.3.classes.khazra.blood.clan.jpg|Blood Clan Mauler
 
BloodClanBrute.jpg
 
BLOOD CLAN SPERMAN.jpg|Blood Clan Impaler
 
BLOOD CLAN SORCERER.jpg|Blood Clan Shaman
 
</gallery>
 
   
  +
====Uniques (Ice Clan)====
  +
*[[Arthak]] ([[Ruins of Sescheron]])
  +
*[[Korbal]] (Ruins of Sescheron)
  +
*[[Mawdol]] (Ruins of Sescheron)
  +
*[[Talos]] (Ruins of Sescheron)
  +
*[[Shogg]] (Ruins of Sescheron)
  +
  +
===Heroes of the Storm===
  +
[[File:Khazra-HotS.jpg|thumb|A khazra in ''[[Heroes of the Storm]]'']]
  +
Khazra appear in the [http://heroesofthestorm.wikia.com/wiki/Battlefield_of_Eternity Battlefield of Eternity] map in ''[[Heroes of the Storm]]'', taking the place of siege giants.<ref>2015-06-07, [http://www.heroesnexus.com/news/1392-eternal-conflict-new-diablo-3-maps-heroes-the Eternal Conflict - New Diablo 3 Maps, Heroes (The Butcher), and More! PTR June 23rd]. ''Heroes Nexus'', accessed on 2015-06-18</ref> Their appearance is of Moon Clan Impalers.<ref>2015-06-07, [http://www.heroesnexus.com/news/1393-press-event-q-a-recap-eternal-conflicts-concept The Butcher and the Battlefield of Eternity Battleground]. ''Heroes Nexus'', accessed on 2015-06-18</ref>
  +
  +
{{clear}}
 
==Trivia==
 
==Trivia==
 
{{trivia}}
 
{{trivia}}
  +
[[File:Sword of Justice Cover3.jpg|thumb|Visage of the khazra]]
*The most famous, and most notably, hilarious, Goatman in Diablo I was [[Gharbad the Weak (Diablo I)|Gharbad the Weak]]. Found in the Dungeon Level 4, he gave the player the quest with the same name in which he creates a magical weapon for you if you let him live. The line, "Something for you, I'm m-a-a-a-king." is still a source of involuntary laughter for many fans. He was so popular that he was brought back (to some extent) in Diablo III.
 
  +
*The concept of goat/human hybrids bears resemblance the the [https://en.wikipedia.org/wiki/Satyr satyrs] and [https://en.wikipedia.org/wiki/Faun fauns] of Greek and Roman mythologies respectively. Similarly, the idea of goat demons bears resemblance to [https://en.wikipedia.org/wiki/Baphomet Baphomet], a deity in both Thelema and LeVeyan Satanism.
  +
  +
*The nature of the khazra has changed over time with each installment of the core series, as reflected in the article's lore section. In Diablo I, the khazra were listed as creations of Baal, residing within Hell. In Diablo II, the khazra were listed as mutations (half human, half goat), and as residing within the [[Western Kingdoms]]. In Diablo III, the origins of the khazra were given as a result of the [[Mage Clan Wars]], though retaining the demonic influence through Zagraal. It was also at this point that the term "khazra" was introduced as the proper name of the species. However, the discrepency is explained in-universe, as a case of intentional misinformation from the Vizjerei.
  +
  +
*Khazra are visibly hunchbacked in the third game (as opposed to their upright posture in the first two games).
  +
  +
*They are among the few monster types to appear in all three games.
   
  +
==References==
  +
<references/>
 
{{Goatman}}
 
{{Goatman}}
[[Category:Monsters]]
+
[[Category:Races]]
[[Category:Diablo I Bestiary]]
+
[[Category:Goatman]]
[[Category:Demons]]
 
[[Category:Diablo II Bestiary]]
 
[[Category:Diablo III Monsters]]
 
[[Category:Diablo III]]
 
[[Category:Animals]]
 
[[Category:Act 1 Bestiary (Diablo III)]]
 
[[Category:Act 3 Bestiary (Diablo III)]]
 

Revision as of 07:36, 7 November 2018

"Scholars call them "khazra." Children call them "goatmen." In this, the children of Sanctuary know best. They are indeed half goat and half man—just as the Vizjerei intended. But they are not the mindless, loyal weapons the mages wanted to create; they are vicious, cunning, and brutal."

- Adria(src)

Khazra

A khazra

The Khazra , otherwise called "Goatmen" or Goat Demons, and referred to as Aries Vehemens[1] are a race of mutated humans which have taken on the appearance of bipedal goats, and follow the orders of their demon masters. They wield axes, polearms, swords, and magical staves to attack the hero.

Lore

"Khazra. Pfft. Lice ridden mongrels. They steal human babies. You don't want to know what they do with them."
Khazra-TA

A khazra

Khazra are half man, half goat, and have been seen in many regions of Sanctuary. Walking upright as men, with heads of horned goats, they tread upon cloven hooves and are skilled with weapons of war.[2] Distrustful of humans,[3] they are cunning, working together to form organized clans that accomplish the desires of their devilish commanders. Their strength is immense and some of the more powerful clans are rumored to guard the lairs of Hell's more renowned demons.[2] Indeed, many khazra have pledged themselves to their demonic masters.[3] They are incredibly strong and agile, and their archers are known for the power and accuracy of their bows. Fleet of foot, they may try to evade an unwary foe and then attack from a different angle. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Prime Evils. However, if true, this is not the same for the mortal realm, as they prefer to slaughter the innocent rather than each other.[1]

Khazra blood is similar enough to that of humans that it can be used in sacrificial rituals.[3]

Clans

Khazra-BoA

A sketch of a khazra by Adria

There are several known "clans" of khazra, each given a different gift from a demonic patron.[4] Known clans include the:

History

Origins

"The khazra spent their first generations of life gleefully slaughtering every Vizjerei they could find. Which is what every single mage deserved, as far as I am concerned."

- Adria(src)

Goat Archer

A khazra archer

The khazra were once thought to be natural inhabitants of Sanctuary.[5] However, ancient carvings discovered by Abd al-Hazir tell the tale of the origins of the khazra. These were originally human, part of the Umbaru race found in the thick Torajan Jungles in the Teganze region of Sanctuary's eastern continent. At some point in the distant past, the five clans that would come to be known as the khazra migrated to higher elevations and began developing along different lines than the clansmen they left behind. They lived in relative peace and began the transition from a hunter-gatherer society to a farming one. This state of affairs changed dramatically when they encountered the Vizjerei during the Mage Clan Wars. At the height of the conflict, faction of the Vizjerei resolved to construct an army using demon-possessed victims, and the peaceful Umbaru clans seemed to fit the Vizjerei's needs. Within the span of a decade after making contact with the Vizjerei, some of the future khazra clans had turned from their peaceful existence to all-out warfare with the Vizjerei. al-Hazir speculated that this was the result of their brothers being transformed into goat-like creatures by the Vizjerei.[5] The Vizjerei desired the khazra to be mindless, loyal weapons, but they turned out to have more initiative than first thought.[3] As decades of savage warfare took their toll on the Umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. To this end, the clans actively sought to capture a mage to do their bidding. Eventually they succeeded in violently coercing one of their captives to help them not only gain control over their transformed clan mates, but to have themselves transformed as well in order to fully drive the Vizjerei out of the Teganze.

Goatman-TA

A khazra

Their strategy worked, but it was not without its price. They found themselves bound in servitude to the demon Zagraal in exchange for their cursed power. They became furious marauders, driven to raid villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. This is also when they became known as khazra, which roughly translates as "demon" or "devil" in the Umbaru tongue.[5] The first khazra generations spent their years gleefully slaughtering every Vizjerei they could find.

After years of this terror, their previous brothers, the Umbaru of the lower Teganze, sent their Witch Doctors to eradicate the khazra's threat to the region. Filled with otherworldly power, the Witch Doctors cut a swath of destruction through the khazra until they confronted Zagraal himself. In a now-legendary battle, the valiant heroes fought to the last man before finally bringing Zagraal down.

The khazra continued to wage war on humanity, but without a source of demonic power to draw from, their strength diminished.[5] The Vizjerei attempted to hide their true nature through their writings, claiming they were servants of Baal.[6]

Recent History

"Some time ago, I revealed that the khazra, or goatmen, were originally humans until the Vizjerei corrupted them. For many years these creatures were simple and lethargic. These days have ended. Khazra attacks are widely reported, and the number of fatalities is higher than anything in my records..."
Impaler-cncpt

A khazra twisted by demonic forces

In the last century, the khazra have had at least two resurgances. Around the time of Diablo's awakening in Tristram, the khazra of the Western Kingdoms, once confined to only the darkest of labyrinths, ventured out to attack human encampments.[2] However, this upsurge in activity ended, and they returned to their diminished state.

In 1285, another upsurge of khazra activity occurred.[7] They ferociously attacked humans, and it appeared that much of their former ferocity had been regained.[5] Casualties were higher than anything ever recorded.[7]

In-game

Diablo I

In Diablo I, Goatmen and Goatman Archers are encountered as enemies. Classified as demons, they are encountered in the Catacombs area of the game, and are represented by the Flesh, Stone, Fire, and Night Clans.

Unique Warriors

Unique Archers

Diablo II

In Diablo II, Goatmen return. They are encountered in the first and second acts of the game, and are represented by the Moon, Night, Blood, Death, and Hell Clans.

Diablo Immortal

Goatmen feature in Diablo Immortal, including:

Diablo III

Khazra

Goatman model

Goatmen return in Diablo III, this time classified as animals. Only two clans feature in the main game, the Moon and Blood Clan. Ice Clan khazra appear in Nephalem Rifts, classified as undead, but apart from a changed color scheme, are identical to Moon Clan khazra.

Unlike previous games, "Goatman" is the monster group descriptor rather than the designation for individual khazra. New sub-types are introduced in the form of spearmen (a ranged attacker) and shamans (a caster), with the classic Goatmen becoming warriors. The Moon Clan features in Act I, while the Blood Clan appears in Act III.

With the exception of Shamans, khazra are usually encountered in large numbers, being especially dangerous in mixed groups.

Lady Morthanlu is a non-combat pet available to players.

Types of Moon / Ice Clan Khazra

Goatmen D3

Goatmen models: Impaler, Brute and Shaman

Brutes are melee Moon or Ice Clan khazra. Armed with axes, they are averagely powerful and attack in close combat. If a Brute makes it to a Khazra Drum, he will make all nearby khazra more resilient and powerful, but slow them down significantly.

Impalers are armed with throwing spears. Their attack speed and Life pool is smaller than their Brute counterparts, but they deal considerable damage from afar.

Shamans attack by launching erratically moving Frozen Orbs that explode for Cold damage on impact, hitting a large area and Chilling enemies within. At point blank range, they attack with their staves. Ice Clan Shamans are identical, except they use piercing Fire attacks instead.

Types of Blood Clan Khazra

Maulers are the Blood Clan equivalent of Brutes, distinguished by their larger size and extra head. Their attacks inflict Knockback, and they can enter Berserk mode, in which they deal more damage and move faster, but the effect ends after short time.

Impalers also become two-headed, and attack much faster.

Shamans (aka Sorcerers) gain a Fireball attack and can temporarily shield allies from damage.

Uniques (Moon Clan)

Uniques (Blood Clan)

Uniques (Ice Clan)

Heroes of the Storm

Khazra-HotS

A khazra in Heroes of the Storm

Khazra appear in the Battlefield of Eternity map in Heroes of the Storm, taking the place of siege giants.[8] Their appearance is of Moon Clan Impalers.[9]

Trivia

WikiLogoSmall
This section contains facts and trivia relevant to this article.
Sword of Justice Cover3

Visage of the khazra

  • The concept of goat/human hybrids bears resemblance the the satyrs and fauns of Greek and Roman mythologies respectively. Similarly, the idea of goat demons bears resemblance to Baphomet, a deity in both Thelema and LeVeyan Satanism.
  • The nature of the khazra has changed over time with each installment of the core series, as reflected in the article's lore section. In Diablo I, the khazra were listed as creations of Baal, residing within Hell. In Diablo II, the khazra were listed as mutations (half human, half goat), and as residing within the Western Kingdoms. In Diablo III, the origins of the khazra were given as a result of the Mage Clan Wars, though retaining the demonic influence through Zagraal. It was also at this point that the term "khazra" was introduced as the proper name of the species. However, the discrepency is explained in-universe, as a case of intentional misinformation from the Vizjerei.
  • Khazra are visibly hunchbacked in the third game (as opposed to their upright posture in the first two games).
  • They are among the few monster types to appear in all three games.

References