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===Uniques (Blood Clan)===
 
===Uniques (Blood Clan)===
* [[Blarg the Foul]] (The Bridge of Korsikk)
+
* [[Blarg the Foul]] (The Bridge of Korsikk, Mauler)
 
* [[Brutu]] (Tower of the Cursed, Shaman)
 
* [[Brutu]] (Tower of the Cursed, Shaman)
 
* [[Charuch the Spear]] (Arreat Crater, Impaler)
 
* [[Charuch the Spear]] (Arreat Crater, Impaler)
* [[Ghallem the Cruel]] (Fields of Slaughter)
+
* [[Ghallem the Cruel]] (Fields of Slaughter, Impaler)
 
* [[Gharbad the Strong]] (Southern Highlands, [[The Revenge of Gharbad]] event, Mauler)
 
* [[Gharbad the Strong]] (Southern Highlands, [[The Revenge of Gharbad]] event, Mauler)
 
* [[Groak the Brawler]] (Bridge of Korsikk, Mauler)
 
* [[Groak the Brawler]] (Bridge of Korsikk, Mauler)
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* [[Odeg the Keywarden]] (Fields of Misery, [[Keywarden]])
 
* [[Odeg the Keywarden]] (Fields of Misery, [[Keywarden]])
 
* [[Shandra'Har]] (Rakkis Crossing, Shaman)
 
* [[Shandra'Har]] (Rakkis Crossing, Shaman)
* [[Shertik the Brute]] (Fields of Slaughter, Brute)
+
* [[Shertik the Brute]] (Fields of Slaughter, Mauler)
   
 
=== Images===
 
=== Images===

Revision as of 12:50, 15 June 2015

Khazra

A khazra

The Khazra , otherwise called "Goatmen" or Goat Demons, and referred to as Aries Vehemens[1] are a race of mutated humans which have taken on the appearance of bipedal goats, and follow the orders of their demon masters. They wield axes, polearms, swords, and magical staves to attack the hero.

Lore

Khazra are half man, half goat, and have been seen in many regions of Sanctuary. Walking upright as men, with heads of horned goats, they tread upon cloven hooves and are skilled with weapons of war. They are cunning, working together to form organized clans that accomplish the desires of their devilish commanders. Their strength is immense and some of the more powerful clans are rumored to guard the lairs of Hell's more renowned demons.[2] They are incredibly strong and agile, and their archers are known for the power and accuracy of their bows. Fleet of foot, they may try to evade an unwary foe and then attack from a different angle.[1]

Clans

There are several known "clans" of khazra, each given a different gift from a demonic patron.[3] Known clans include:

  • Blood Clan: Khazra of this clan become fierce at first blood.[4]
  • Death Clan: A clan of killers.[4]
  • Fire Clan: These khazra enjoy familiarity with fire, and have the ability to hurl it at enemies.[4]
  • Flesh Clan: The weakest of the clans, and without any special traits. However, its members are dangerous and crafty.[4]
  • Hell Clan: The ultimate terrors of the khazra, these khazra possess the abilities of the Night, Blood, and Death clans. Few can stand against them.
  • Ice Clan: Khazra found in the Dreadlands.[5]
  • Moon Clan: The skin of khazra of this clan has a pale, luminous glow. It is said that the Moon Clan once herded Hellhounds, as their immunity to lightning made them impervious to the beasts' electrical discharges.[4]
  • Night Clan: Khazra of this clan have the ability to blend into darkness.[4]
  • Stone Clan: Khazra of this clan are grey-fleshed in appearance. They have no special abilities.[4]

History

The khazra were once thought to be natural inhabitants of Sanctuary.[6] However, accounts have differed as to their origins:

Vischar Orous's Account

During the Darkening of Tristram, Vischar Orous of the Vizjerei compiled notes on the creatures located beneath the Tristram Cathedral. In his account, he stated that the khazra were created by Baal, bred for strength, endurance, and cunning. They constantly trained themselves in the art of war., and it is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Prime Evils. If true, this does not hold true for the mortal realm however, as they prefer to slaughter the innocent.[1]

Abd al-Hazir's Account

Ancient carvings discovered by Abd al-Hazir tell the tale of the origins of the khazra. These were originally human, part of the Umbaru race found in the thick Torajan Jungles in the Teganze region of Sanctuary's eastern continent. At some point in the distant past, the five clans that would come to be known as the khazra migrated to higher elevations and began developing along different lines than the clansmen they left behind. They lived in relative peace and began the transition from a hunter-gatherer society to a farming one. This state of affairs changed dramatically when they encountered the Vizjerei during the Mage Clan Wars. At the height of the conflict, faction of the Vizjerei resolved to construct an army using demon-possessed victims, and the peaceful Umbaru clans seemed to fit the Vizjerei's needs. Within the span of a decade after making contact with the Vizjerei, some of the future khazra clans had turned from their peaceful existence to all-out warfare with the Vizjerei. al-Hazir speculated that this was the result of their brothers being transformed into goat-like creatures by the Vizjerei. As decades of savage warfare took their toll on the Umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. To this end, the clans actively sought to capture a mage to do their bidding. Eventually they succeeded in violently coercing one of their captives to help them not only gain control over their transformed clan mates, but to have themselves transformed as well in order to fully drive the Vizjerei out of the Teganze.

Their strategy worked, but it was not without its price. They found themselves bound in servitude to the demon Zagraal in exchange for their cursed power. They became furious marauders, driven to raid villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. This is also when they became known as khazra, which roughly translates as "demon" or "devil" in the Umbaru tongue.

After years of this terror, their previous brothers, the Umbaru of the lower Teganze, sent their Witch Doctors to eradicate the khazra's threat to the region. Filled with otherworldly power, the Witch Doctors cut a swath of destruction through the khazra until they confronted Zagraal himself. In a now-legendary battle, the valiant heroes fought to the last man before finally bringing Zagraal down.

The khazra continued to wage war on humanity, but without a source of demonic power to draw from, their strength diminished.[6]

Recent History

"Some time ago, I revealed that the khazra, or goatmen, were originally humans until the Vizjerei corrupted them. For many years these creatures were simple and lethargic. These days have ended. Khazra attacks are widely reported, and the number of fatalities is higher than anything in my records..."

In the last century, the khazra have had at least two resurgances. Around the time of Diablo's awakening in Tristram, the khazra of the Western Kingdoms, once confined to only the darkest of labyrinths, ventured out to attack human encampments.[2] However, this upsurge in activity ended, and they returned to their diminished state.

In 1285, another upsurge of khazra activity occurred.[7] They ferociously attacked humans, and it appeared that much of their former ferocity had been regained.[6] Casualties were higher than anything ever recorded.[7]

In-game

Diablo I

In Diablo I, Goatmen and Goatman Archers are encountered as enemies.

Diablo II

Goatmen return in different acts of Diablo II. Their appearance is similar to that in Diablo I, and they often wield bardiches in battle.

Goatmen now hail from five different clans: Moon Clan, Night Clan, Blood Clan, Death Clan, and Hell Clan. There are no more archer variations.

Stats

Moon Clan
Moon Clan
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level 4 37 68
Experience 54 2470 25282
Health points 16-20 559-726 3170-5495
Damage 1 3-5 23-40 58-101
Attack Rating 1 23 642 2347
Damage 2 3-5 23-40 58-101
Attack Rating 2 23 642 2347
Defense 12 324 811
% to Block 5 5 5
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 100
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 90 80
Immunities
Cold
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?
Night Clan
Night Clan
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level 6 38 69
Experience 72 2645 26505
Health points 22-28 593-770 3257-5644
Damage 1 4-7 22-40 56-100
Attack Rating 1 41 657 2380
Damage 2 4-7 22-40 56-100
Attack Rating 2 41 657 2380
Defense 18 331 822
% to Block 7 7 7
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 0 0 0
Lightning Resist 0 0 110
Poison Resist 0 0 0
Drain Effectiveness 100 90 80
Immunities
Lightning
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?
Blood Clan
Blood Clan
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level 7 38 75
Experience 81 2645 33844
Health points 25-31 593-770 3774-6541
Damage 1 4-8 20-38 55-102
Attack Rating 1 52 657 2573
Damage 2 4-8 20-38 55-102
Attack Rating 2 52 657 2573
Defense 21 331 885
% to Block 8 8 8
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 100
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 90 80
Immunities
Fire
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?
Death Clan
Death Clan
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level 10 40 70
Experience 109 3028 27729
Health points 41-51 661-859 3343-5794
Damage 1 5-11 24-42 60-104
Attack Rating 1 80 688 2412
Damage 2 5-11 24-42 60-104
Attack Rating 2 80 688 2412
Defense 30 345 832
% to Block 11 11 11
Damage Resist 0 0 50
Magic Resist 30 50 50
Fire Resist 20 50 75
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 90 80
Immunities
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?
Hell Clan
Hell Clan
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 2 2 2
Monster Level 19 48 79
Experience 245 5204 38736
Health points 78-97 935-1215 4119-7139
Damage 1 9-19 26-48 59-109
Attack Rating 1 174 810 2703
Damage 2 9-19 26-48 59-109
Attack Rating 2 174 810 2703
Defense 58 403 927
% to Block 19 19 19
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 40 70 110
Cold Resist 0 0 0
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 90 80
Immunities
Fire
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?
  • The Night Clan has a chance to deal Lightning damage in Nightmare and Hell.
  • The Blood and Hell Clans have a chance to deal Fire damage in Nightmare and Hell.
  • There are no super unique Goatmen.

Diablo III

Khazra

Goatman model

Goatmen are Animals. Of the various clans, only the Moon Clan and Blood Clan return, but additional subtypes are introduced in the form of spearmen (a ranged attacker) and shamans (a caster), with the classic Goatmen becoming warriors. The Moon Clan is seen in the first act, inhabiting the Fields of Misery and highland regions of Khanduras. They've been driven to madness by a shard of Tyrael's sword which fell in their vicinity, and are also used by the Coven as a sort of militia with one particular member comically seeking to forge them into a proper army.

While the Moon Clan remains mostly unchanged, the Blood Clan has changed massively. In the twenty years since the destruction of the Worldstone, the Blood Clan forged a pact with Azmodan to gain enhanced power in exchange for joining his Army of Sin. They appear amongst the Lesser Evil's forces in the Siege of Bastion's Keep and have become mutated into large, bloated, demonic forms. The Blood Clan Warriors now attack with their massively enlarged hands instead of weapons, though the attacks of the spearmen remain relatively unchanged to those of the Moon Clan.

One can also encounter Ghost Khazra of the Moon Clan, but those are no different from their normal counterparts (except for they count as Undead). In Nephalem Rifts, Ice Clan Khazra, also identical to Moon Clan in everything except color, can sometimes be encountered.

Remember that khazra, except for Shamans, are usually encountered in large numbers, being especially dangerous in mixed groups.

Types of Moon Clan Khazra

Brutes are the bulk of Khazra armies. Armed with axes, they are averagely powerful and attack in close combat. If a Brute makes it to a Khazra Drum, he will make all nearby Khazra more resilient and powerful, but slow them down significantly.

Impalers are armed with throwing spears. Their attack speed is slower and Life bar is less, but they deal considerable damage from afar.

Shamans attack by launching erratically moving Frozen Orbs that explode for Cold damage on impact, hitting a large area and Chilling enemies within. At point blank range, they attack with their staves.

Types of Blood Clan Khazra

"Though I have searched every corner of the Great Library of Caldeum, I can find no references to the true fate of the Blood Clan khazra. Some crumbling papers hint that they made a pact to serve the mythical Lesser Evils, but surely such a thing cannot be considered proper scholarship...can it?"

Brutes (aka Maulers) become massive and two-headed hulks. Their attacks inflict Knockback, and they can enter the Berserk mode, in which they deal more damage and move faster, but the effect ends after short time.

Impalers also become two-headed, and attack much faster.

Shamans (aka Sorcerers) gain Fireball attack and can temporarily shield allies from damage.

Uniques (Moon Clan)

Uniques (Blood Clan)

Images

References

  1. 1.0 1.1 1.2 Diablo Manual
  2. 2.0 2.1 Goatman, The Arreat Summit. Accessed on 2015-06-13
  3. To Hell and Back
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 The Awakening
  5. Diablo III, Act III
  6. 6.0 6.1 6.2 Writings of Abd al-Hazir: Khazra
  7. 7.0 7.1 Diablo III, Blood Clan Khazra Lore