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"Make your stay in Ked Bardu a short one. New faces tend to bring new problems."

- Urgem(src)

Ked Bardu

Ked Bardu

Ked Bardu is a town in the Dry Steppes.

Lore[]

Ked Bardu is located in the Kotama Grasslands. It has three entrances to its south, north, and east, and is surrounded by walls.[1] Merchants from all around travel to sell in the town's markets, as the reputation of the Oxen Tribe's metalworks brings visitors looking to buy.[2]

History[]

Ked Bardu was founded by Barbarians of the Oxen Tribe. A city grew around them, but their encampment remained largely unchanged.[3] Merchants often came to Ked Bardu, albeit protected by mercenaries,[4] for bandits prowled the roads around the town.[5] The Oxen Tribe mostly kept to their own affairs.[6]

In/around 1336, Ked Bardu's fortunes changed for the worse. Bandits blocked the pass to the south, which meant that merchants stayed inside the city.[7] Worse, after the fall of Guulrahn to the Cannibals, refugees flooded into Ked Bardu. Compassion wasn't in strong supply,[8][9] and the increase in population ate into the town's supply of meat.[10] The refugees settled in makeshift camps on the west side of town, but Ked Bardu didn't have the resources to build quick enough to house its growing population.[11]

In-game[]

Ked Bardu is the main Dry Steppes hub in the Dry Steppes zone in Diablo IV. If players enter the Steppes from Scosglen, it will usually be the second town they arrive in. If they arrive from the Fractured Peaks however, it is a trek to Ked Bardu, as it's located in the western half of the zone.

NPCs[]

  • Aasha
  • Asmus
  • Bareen
  • Batun (stable master)
  • Delger
  • Dorjee
  • Eivind
  • Gelek
  • Gerti
  • Jamtso
  • Jaral (alchemist)
  • Jehrelt
  • Khavar (rings and amulets)
  • Lhagra
  • Nachin
  • Odsara (weapons)
  • Qacha
  • Rangol
  • Sarnal
  • Selenga (blacksmith)
  • Setsgi (healer)
  • Siran
  • Svea
  • Sukh
  • Terbi
  • Tove
  • Tungal (jeweler)
  • Ugyen
  • Urgem (innkeeper)
  • Wandak
  • Uyanga

Temporary[]

Points of Interest[]

  • Barbarian Clan Banner: The Oxen symbol on the banner represents the resilient and stubborn nature of the people living off the harsh land of the Dry Steppes.
  • Butchered Meat: The butcher's stockpile runs low these days. The increase of people has made it difficult to keep up with demand.
  • Bonfire: The barbarians were the first to settle Ked Bardu. The city has grown around them, but their encampment remains largely unchanged.
  • Cart of Goods: Merchants from all around travel to sell in the markets of Ked Bardu. The reputations of the barbarians' metalworks brings visitors looking to buy.
  • Demon-bone Trophy: The barbarians have left these skulls as a warning to anyone daring or foolish enough to attack Ked Bardu.
  • Mercenary Weapons: The wealth of the merchants provides safety. The mercenaries prioritize protecting those with money.
  • Notice Board: The survivors of Guulrahn have settled in makeshift camps on the west side of town. Ked Bardu doesn't have the resources to build quick enough to house its growing population.
  • Oxen God of the East: The Oxen Gods stand as guardians to this sacred fountain. it is said that one who presents a worthy offering cleansed in these waters may gain their blessing.
  • The Great Forge: The Great Forge was built by the barbarian settlers and is the oldest structure in Ked Bardu. The stains of ash and soot covering the bricks is testament to centuries of creating legendary weapons.
  • Travelers Beware!: Do not travel through the Ashen Tread in the southern Scarred Coast without mercenary escort! A horrific demon calling itself Almunn scours the area for its next victim.

Quests[]

  • Corroding Mettle

Zones[]

References[]

Cellars
TBA
Dungeons
Ancient's Lament
Betrayer's Row
Bloodsoaked Crag
Buried Halls
Carrion Fields
Champion's Demise
Charnel House
Dark Ravine
Forgotten Depths
Guulrahn Canal
Guulrahn Slums
Grinning Labyrinth
Komdor Temple
Mournfield
Onyx Hold
Pallid Delve
Path of the Blind
Sealed Archives
Seaside Descent
Shifting City
Whispering Vault
Malignant Tunnels
Crypts of Orbei
Ravening Pit
Regions
Chambatar Ridge
Dindai Flats
Fields of Hatred
Khargai Crags
Kotama Grasslands
Norgoi Vigil
Saraan Caldera
The Accursed Wastes
The Scarred Coast
Tusmaa Rift
Untamed Scarps
Strongholds
Temple of Rot
The Onyx Watchtower
The Ruins of Qara-Yisu
Towns
Alzuuda
Farobru
Guulrahn
Jirandai
Ked Bardu (Magistrate's Office)
Qara-Yisu
Other
Orbei Monastery
The Grinning One
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