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(partial tables, testing design)
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*[[Westmarch Holy Water]]
 
*[[Westmarch Holy Water]]
 
*[[Death's Breath]] x5
 
*[[Death's Breath]] x5
  +
  +
{| class="dwtable sortable"
  +
|+ Weapons / Off-hand items
  +
! scope="col" | Item
  +
! scope="col" | <abbr title="usable by barbarians">B</abbr>
  +
! scope="col" | <abbr title="usable by crusaders">C</abbr>
  +
! scope="col" | <abbr title="usable by demon hunters">DH</abbr>
  +
! scope="col" | <abbr title="usable by monks">M</abbr>
  +
! scope="col" | <abbr title="usable by witch doctors">WD</abbr>
  +
! scope="col" | <abbr title="usable by wizards">W</abbr>
  +
! scope="col" class="unsortable" | Power
  +
|-
  +
| [[Anessazi Edge]]
  +
| — || — || — || — || WD || —
  +
| Zombie Dogs stuns enemies around them for 1.5 seconds when summoned.
  +
|-
  +
| [[Darklight]]
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| — || C || — || — || — || —
  +
| {{3|Fist of the Heavens}} has a 60% chance to also be cast at your location.
  +
|-
  +
| [[Genzaniku]]
  +
| B || C || — || M || WD || W
  +
| Chance to summon a ghostly Fallen Champion when attacking.
  +
|}
  +
  +
{| class="dwtable sortable"
  +
|+ Other armor
  +
! scope="col" | Item
  +
! scope="col" | <abbr title="usable by barbarians">B</abbr>
  +
! scope="col" | <abbr title="usable by crusaders">C</abbr>
  +
! scope="col" | <abbr title="usable by demon hunters">DH</abbr>
  +
! scope="col" | <abbr title="usable by monks">M</abbr>
  +
! scope="col" | <abbr title="usable by witch doctors">WD</abbr>
  +
! scope="col" | <abbr title="usable by wizards">W</abbr>
  +
! scope="col" class="unsortable" | Power
  +
|-
  +
| [[Angel Hair Braid]]
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| — || C || — || — || — || —
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| [[Punish]] gains the effect of every rune.
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|-
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| [[Belt of the Trove]]
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| — || C || — || — || — || —
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| Every 6&ndash;8 seconds, call down [[Bombardment]] on a random nearby enemy.
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|-
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| [[Belt of Transcendence]]
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| — || — || — || — || WD || —
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| Summon a [[Fetish Sycophant]] when you hit with a Mana spender.
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|-
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| [[Blessed of Haull]]
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| — || C || — || — || — || —
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| [[Justice]] spawns a {{3|Blessed Hammer}} when it hits an enemy.
  +
|-
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| [[Cord of the Sherma]]
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| B || C || DH || M || WD || W
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| Chance on hit to gain a chaos field that Blinds and Slows enemies inside for 4 seconds.
  +
|-
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| [[Crashing Rain]]
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| — || — || DH || — || — || —
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| [[Rain of Vengeance]] also summons a crashing beast that deals 4000% weapon damage.
  +
|-
  +
| {{3|Goldwrap}}
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| B || C || DH || M || WD || W
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| On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
  +
|}
  +
  +
{| class="dwtable sortable"
  +
|+ Rings / Amulets
  +
! scope="col" | Item
  +
! scope="col" | <abbr title="usable by barbarians">B</abbr>
  +
! scope="col" | <abbr title="usable by crusaders">C</abbr>
  +
! scope="col" | <abbr title="usable by demon hunters">DH</abbr>
  +
! scope="col" | <abbr title="usable by monks">M</abbr>
  +
! scope="col" | <abbr title="usable by witch doctors">WD</abbr>
  +
! scope="col" | <abbr title="usable by wizards">W</abbr>
  +
! scope="col" class="unsortable" | Power
  +
|-
  +
| [[Arcstone]]
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| B || C || DH || M || WD || W
  +
| Lightning pulses periodically between all wearers of this item, dealing 1500% damage.
  +
|-
  +
| [[Band of Hollow Whispers]]
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| B || C || DH || M || WD || W
  +
| This ring occasionally [[haunt]]s nearby enemies.
  +
|}
  +
 
[[Category:Diablo III Skills|*]]
 
[[Category:Diablo III Skills|*]]

Revision as of 10:31, 14 March 2016

I21OKHOA81FF1438021487475

Kanai's Cube powers are passive abilities extracted from various legendary and set items in Diablo III: Reaper of Souls.

The extracted abilities are stored within the Kanai's Cube, and are not lost if replaced. While characters may only have up to 3 of them active, they can store all acquired essences within the cube, swapping them at any time when in town without losing essences they override.

At any given time, a character may have:

In addition, the following rules hold:

  • Extracting power destroys an item.
  • May extract power from item of any level, not necessarily 70.
  • Power collection is shared among all characters of the same type on account. Seasonal characters roll over their collection when merging at the Season's end.
  • In addition, legendary powers are Unique Equipped; as a result, one cannot gain the same power both from the Cube and from an equipped item.
  • The passive traits granted by the Cube are completely independent from the character's actual passive skills, and use specialized slots that only fit for these traits.
  • Weapon being one-handed or two-handed makes no difference: it will still count as a single essence.
  • One cannot equip a Legendary Affix that is specifically designed for another class, or is bound to a class-specific item of another class, or to an item that the character cannot use for any reason.
  • Ancestor's Grace, Corrupted Ashbringer, Halcyon's Ascent and Hellfire Amulet passives cannot be extracted into the Cube. Neither can the effects of Legendary Gems.
  • Legacy items cannot have their powers extracted. An item obtained prior to patch 2.3 can have its power extracted, but only if it has not been changed since it dropped.
  • Affixes with variable rolls retain their maximum roll in the Cube, so extracting is only performed once per item.
  • The Cube interface shows players what Legendary Powers they are missing.
  • Cannot extract Set properties. However, unique affixes of Krelm's Buff Belt, Krelm's Buff Bracers, Danetta's Revenge and Danetta's Spite can be extracted properly, but taking their essence may not complete the respective sets.
  • For all purposes, the effect applies as if the item was equipped: that is, Arcstone and Unity ring essences will function properly when applied.
  • Characters may use the powers that their class is "not supposed" to wield, but technically can. For example, Demon Hunters may (and sometimes should) take powers of Shields, which are rarely equipped due to the class's reliance on ranged weapons and quivers.
  • Cosmetic effects of powers that have no real gameplay use (such as Slorak's Madness) can still be extracted, stored and applied, if, for whatever reason, players want to do so.
  • As of patch 2.4, each Legendary power also displays an icon (see to the right) that indicates its status:
    Cube-icons

Solid diamond (top): cannot be extracted
Empty diamond (middle): can be extracted
Filled diamond (bottom): already extracted

Required Materials:

Weapons / Off-hand items
Item B C DH M WD W Power
Anessazi Edge WD Zombie Dogs stuns enemies around them for 1.5 seconds when summoned.
Darklight C Fist of the Heavens has a 60% chance to also be cast at your location.
Genzaniku B C M WD W Chance to summon a ghostly Fallen Champion when attacking.
Other armor
Item B C DH M WD W Power
Angel Hair Braid C Punish gains the effect of every rune.
Belt of the Trove C Every 6–8 seconds, call down Bombardment on a random nearby enemy.
Belt of Transcendence WD Summon a Fetish Sycophant when you hit with a Mana spender.
Blessed of Haull C Justice spawns a Blessed Hammer when it hits an enemy.
Cord of the Sherma B C DH M WD W Chance on hit to gain a chaos field that Blinds and Slows enemies inside for 4 seconds.
Crashing Rain DH Rain of Vengeance also summons a crashing beast that deals 4000% weapon damage.
Goldwrap B C DH M WD W On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
Rings / Amulets
Item B C DH M WD W Power
Arcstone B C DH M WD W Lightning pulses periodically between all wearers of this item, dealing 1500% damage.
Band of Hollow Whispers B C DH M WD W This ring occasionally haunts nearby enemies.