Class: Crusader (Diablo III)
Required Level: 15
Skill Category: Primary
Generate: 5 Wrath
Hurl a hammer of justice at the enemy, dealing 245% damage as Holy.
Damage Type: Holy
Other Stats: Destroys corpses
Justice is a Primary Crusader skill.
Throws a fast hammer that flies for up to 80 yards and hits a single enemy. While it deals less damage than Punish, it has the longest range of all Crusader skills, not just Primary skills.
- Burst: damage type changes to Lightning and each hammer also explodes on impact for 60% damage as Lightning within 10 yards. Enemies caught in the explosion have a 20% chance to be stunned for 1 second.
- Crack: hitting an enemy causes the hammer to split into 2 smaller hammers, each flying in the random direction. Secondary hammers also fly for 80 yards and deal 245% damage as Holy each. The secondary hammers try, but are not guaranteed to, aim at nearby enemies within range.
- Hammer of Pursuit: damage type changes to Physical, increases damage to 335% and allows hammers to seek enemies, homing at their target, making sharp angle turns to hit the enemy.
- Sword of Justice: damage type changes to Physical, and hurls a sword instead of a hammer, increasing movement speed by 5% for 3 seconds. This effect can stack up to 3 times.
- Holy Bolt: hurls a Holy Bolt instead of a hammer, and hitting an enemy heals the Crusader and all allies within 80 yards. The amount of Life restored scales with level, up to 2146-3219 at level 70.
- Kassar's Retribution (Legendary Flail): also increases movement speed by 15–20% for 2 seconds after cast. This effect does not stack, but the bonus speed stacks with the Sword of Justice rune.
- Depth Diggers (Legendary Pants): damage increases by 80-100%.
- Blessed of Haull (Legendary Belt): each successful hit of Justice also summons a free Blessed Hammer at the same location.
- Simplicity's Strength (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
- Boyarsky's Chip (Legendary Gem): Taunts the first enemy hit for 2 seconds (rank 25 bonus).
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