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"Greetings, honored traveler. I am Jerhyn, Lord of Lut Gholein, and I bid you welcome to my fair port-city."

- Jerhyn(src)

Jerhyn is the sultan of Lut Gholein.

Biography[]

Early History[]

In his youth, Jerhyn purchased minor love potions from Lysander, hoping to win the favors of the harem girls. At some point. Jerhyn succeeded his father as sultan of Lut Gholein.[1] In 1263, he was visited by Jazreth, who was interested in the history of the palace. Jerhyn gave him a tour. When he found ancient seals over a passageway in the cellar, he became very agitated. He asked for some time alone to study them, and Jerhyn granted it. Shortly after, he left with no further word. Jerhyn never saw him again.[2]

The Siege of Lut Gholein[]

"To any who aid me in the defense of Lut Gholein, I pledge my support. Passage east, wealth, honor - all are due to those who help my city."

- Jerhyn(src)

The following year, his city was beset by troubles that began with the coming of the Dark Wanderer. His people began whispering of the dead rising from their tombs, and monsters roaming the dunes of Aranoch at night. Jerhyn himself witnessed things that he could not explain. He ordered the port closed and all trade ships moored until he could be sure that his city was safe. When the troubles began here, he allowed the terrified harem guilds to join him within the safety of the palace. All was fine, until one night, screams echoed up the stairwells from the harem. His guards arrived to find the girls being slaughtered by demons. The guards were able to push the demons back through the rift from which they'd come from, but the demons kept coming through, and the palace guards were left to fight a losing battle. Jerhyn hired Greiz and his mercenaries to protect the city, but knew that matters were growing worse by the hour. Still, he had to choose his confidantes carefuly, lest he send the city into a panic.[1]

Such confidantes came in the form of a group of heroes, who were in pursuit of the Dark Wanderer. After witnessing their deeds, he told them of the evil that had beset the palace.[2] They successfully slew the Summoner (the same man that Jerhyn had seen a year ago), ending the threat to the palace.[3] Impressed with their skills and bravery, he confided that Drognan and himself had concluded (correctly) that the Dark Wanderer was Diablo himself, that the Lord of Terror sought the Tomb of Tal Rasha, in a bid to free Baal. The heroes set out in pursuit, but the Prime Evils escaped. Jerhyn authorized Meshif to take them over the Twin Seas to Kehjistan, so that their hunt may continue. He gave them his final thanks, and told them they would always be welcome in his city.[4]

In-game[]

Jerhyn appears as an NPC in Act II of Diablo II. Upon the player's arrival in Lut Gholein, Jerhyn greets them at Warriv's camp. In addition to his introduction and his suggestion to talk to Atma, he has a special dialogue option breaking down what services the player can get from which vendor. Jerhyn will subsequently be found at the steps of the palace.

Dialogue[]

Greetings[]

  • "Hello."
  • "Greetings."
  • "Yes?"
  • "Welcome, hero."
  • "I grant you audience."
  • "Please state your business."
  • "Ah, our hero returns."
  • "Good morning."
  • "Good day."
  • "Good evening."
  • "I need your help."
  • "Farewell."
  • "Goodbye."
  • (Return from Act III) "Ah, greetings, good hero. Please, make yourself at home in my city."

Introduction[]

  • General
Greetings, honored traveler, I am Jerhyn, Lord of Lut Gholein, and I bid you welcome to my fair port-city. I'm glad to know that once again caravans are free to travel through the Western Pass.

For some time now, we have been under siege by an evil power that I cannot identify. Strange... It all began when a Dark Wanderer came this way, looking for the Tomb of Tal Rasha. No one knows exactly where Tal Rasha, Keeper of Baal, is entombed, but it is certain to be far out in the desert.

Now, my people whisper tales of the dead rising from their tombs and horrible creatures lurking amongst the moonlit dunes. Even I have witnessed things which I cannot explain. I've ordered the port closed and all trade ships moored until I am sure that my city is safe.

Atma, the tavernkeeper, has an important mission for you. Go see her immediately. You'll find her on the other side of town.

Now, I must return to the palace. I apologize, but I can't invite you in. Things are... rather a mess right now.

About the Merchants[]

  • Merchants
For trade in magic and the like, see Drognan or Lysander. Drognan is the wisest man I know - without equal in magic and ancient lore. Poor Lysander is nearly deaf, but he's a reliable potion chemist.

For travel back west, see Warriv, whom you already know.

Our own Fara is a fine and honest armorer, and she can heal wounds as well.

Elzix is the innkeeper and may also have some items to trade.

Greiz, the mercenary captain I hired to secure the gates of Lut Gholein, keeps order in town, as well.

There are others here, too. I'm sure you'll meet most of them. Just look around...

Gossip[]

  • State of things
Things are getting worse by the hour. I know everything looks fine, but trust me, it isn't!
  • Lut Gholein
To any who aid me in the defense of Lut Gholein, I pledge my support. Passage East, wealth, honor - all are due to those who help my city.
  • Confidants
You seem very capable, but no offense is intended when I say that I must choose my confidants carefully. It wouldn't do to have rumors sending everyone into a panic.
Even though he was once a bandit, I permitted Elzix to take over the Deseret Rain Inn. He has been quite civilized ever since.
When you arrived, Warriv's caravan had been long overdue. With all of the evil that's arisen in the land, I'm surprised he got through at all.
Meshif is an honorable man, but I fear that he is growing impatient with me about impounding his ship. I dare not tell him what's really happening in this city.
The woman, Atma, may have some useful gossip for you. She can always be found near her public house.

Tainted Sun[]

  • After initiated
My astrologers failed to predict this eclipse. You should seek Drognan's advice.
  • Early Return
This eclipse is a definite manifestation of evil.
  • Upon Completion
The sun again shines on Lut Gholein! I'm beginning to like you, traveler.

Arcane Sanctuary[]

  • After Initiated
When the troubles began here, I allowed the terrified Harem guilds to join me within the safety of the palace. All was fine, until one night...

Screams echoed up the stairwells from the harem. My guards arrived to find the poor girls being slaughtered by a merciless band of hell-spawned demons. My brave guardsmen tried to push the demons back into the mysterious rift from which they came.

Ever since, my men have fought a losing battle. Demons have continued to pour through the rift into the palace. Ultimately, I hired Greiz and his mercenaries to help protect the rest of my fair city.

Drognan believes that the Arcane Sanctuary lies buried underneath this palace, since Lut Gholein occupies the site of an ancient Vizjerei fortress.

My palace is open to you now... Take care.
  • Early Return
There was an eastern mage... a Vizjerei, I believe... who visited me almost a year ago. He was very interested in the history of this site, and he seemed particularly fascinated with the palace architecture.

I gave him a tour. When he found the ancient seals over a passageway in the cellar, he became very agitated. He asked for some time alone to study them, and I granted it.

Shortly after, he left with no further word and I never saw him again. Odd... Don't you think?
  • Upon Completion
I thank you for your heroic aid! I'm also glad that you found something you were looking for. The journal should help you find the True Tomb of Tal Rasha. Hopefully, there is still time to get there before Diablo.

Go now. And good luck.

The Summoner[]

  • Early Return
The man you describe is probably not Horazon.

He sounds like the very mage who came around here a while ago. He was very curious about this palace and seemed especially interested in the seal on the passageway in the cellar. He left shortly after that. I wonder how he got down there? The seal was never broken...

That mage spoke a great deal to Drognan. Why don't you ask him about it?
  • Upon Completion
The demonic force that was emanating from the corrupted Sanctuary has dissipated. I thank you greatly for your help. Now, we can look to rebuilding our lives.

All will be for nothing, though, if you do not stop the greater Evil which is rapidly gaining ground.

The Seven Tombs[]

  • Quest Initiation
I have heard of your many deeds of skill and bravery. I feel I can trust you with something I have been hesitant to speak of...

Drognan and I have concluded that the Dark Wanderer who passed through here recently was Diablo, himself! Drognan believes that Diablo is searching the desert for the secret tomb where the great Horadric mage, Tal Rasha, keeps Baal imprisoned.

You must find Diablo and put an end to the terrible evil that has fallen upon our city. Drognan is wise and is sure to have some helpful advice for you as to how Tal Rasha's tomb may be found.

It may take you quite some time to find The Tomb. May you be ready when you do.
  • After Initiated
It is well-known that there are seven great Horadric tombs hidden beneath the sands in the farthest reaches of the desert. One of them surely must be Tal Rasha's prison. You must explore each of the tombs to find Tal Rasha's exact location.

Of course, Diablo is searching for the Tomb as well... No one can guess as to what terrors he has unleashed in his search.
  • Upon Completion
You have done very well. Few could have come this far, let alone discover the True Tomb of Tal Rasha. Unfortunately, I hear that Diablo and Baal have eluded your grasp. This is most unfortunate...

If you wish to travel East, I have authorized Meshif to give you passage by sea. I imagine he should be very anxious to leave by now.

Good luck on your quest, and thank you again for saving my beloved city. You will always be welcome in Lut Gholein, my friend.

Gossip about Jerhyn[]

Some of the other locals give their thoughts concerning Jerhyn.

In addition to my public house, there used to be several brothels doing business here. When the troubles first started in the desert, the harem guilds sought sanctuary within the palace.

Of course, Jerhyn was glad to oblige. I'll bet they're finding many ways to repay him for his protection.
When the recent troubles began, Lord Jerhyn came seeking my council. I advised him to close the port and put the town under strict watch.

Lately, though, he's been occupied within the palace. I doubt his whores could divert him from his civic duties for this long, though.
We've all fared well under Jerhyn's leadership. The town has remained safe throughout this whole mess; and yet the lad still seems very upset about something.
An 'Arcane Sanctuary' under the palace? I'd heard that there were some underground cellar levels that Jerhyn used as chambers for his treasure and such, but no Arcane Sanctuary.
Jerhyn's been acting strange lately. I can't imagine why he recalled the town guards into the palace. If there is something wrong in there, I hope he doesn't expect me to handle it.
Jerhyn hired me and my mercenaries to help keep the peace around here. We're not cheap, but we're the best this wasteland has to offer.
Jerhyn's got a nice little trading post going here. Despite his youth, he is a clever businessman. As you can see by that palace, he's done quite well for himself.
We're keeping the town safe and tight, but I've got a hunch there's something Jerhyn's not telling us.
Oh... Young Jerhyn used to purchase minor love potions from me, hoping to win the favors of the harem girls.

But now that the girls have taken up residence in the palace, he doesn't come around here anymore. Well, well... I've always said, 'alchemy is no substitute for experience'.
There's something Jerhyn's not telling me, I just don't know what. To my eye, things here in town don't look that bad, especially since Warriv's caravan route opened up.
Jerhyn has his father's strength and wits. He's young, but he rules this place with wisdom and care. I think he'll grow into a fine Sultan... Provided we all survive this crisis.

Personality and Traits[]

Jerhyn was a young man during the time of the Darkening of Tristram and its aftermath. He has good leadership ability, and he is well liked by his people.[5] Warriv believed that he had his father's strength and wits, and in time, would grow into a fine sultan. Greiz considered him to be a fine businessman.[1]

References[]

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