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Izilech the Misshapen is the final Helliquary quest for the Wrathborne Helliquary, succeeding Twin Terrors. Completing this quest unlocks the Voidwound Helliquary, and Hell V difficulty.

Objectives[]

  • Talk to Rayek.
  • Pick up the Helliquary (0/1).
  • Talk to Rayek.
  • Enter the Izilech's sanctum and defeat the Misshapen (0/1).
    • Explore the unknown dangers ahead (0/1).
    • Kill Izilech's reinforcements.
    • Kill Izilech the Misshapen.
    • Break through the defenses.
    • Kill Izilech the Misshapen.
    • Leave the Hall of Fangs.
  • Talk to Rayek.

Transcript[]

  • Rayek: Where the hell's have you been?! The Helliquary's power is failing and the Einfrinn Tree is buckling within itself. The tree... it's dying.
  • Class: What's causing this?
  • Rayek: It's the Hell lord, Izilech! He's finally making his push through.
    This is it. Either he breaks into our world and destroys everything, or you put an end to the Wrathborne. I hope you're ready.
  • Class: I am prepared.

Use the Helliquary to scry Izilech. It projects his image[]

Scrying Izilech
  • Izilech the Misshapen: Your world is mine!
  • Rayek: You may have defeated his knights, but Izilech still has his legion. Take your strongest allies with you and do whatever it takes to stop him.

Use the Einfrinn Tree to go to the Hall of Fangs[]

Vs Izilech

Izilech and his army

  • Izilech the Misshapen: Who? How dare you break into my territory?
    The first share of meat is mine.

Izilech retreats, and his army attacks the player[]

  • Overseer: Die, intruder!
    Break their bones!

After the reinforcements are killed, Izilech returns to fight the player[]

  • Izilech the Misshapen: Come to me, prey. Lie on your bellies.
  • Izilech the Misshapen: I will be sated.

Izilech traps the player in a bone prison
After that, he rears his bow back for a swing, and the ground beneath the player glows with hellish flames
[]

Izilech Trap
  • Izilech the Misshapen: Do not flee, cower.

Izilech strikes the player's location with his bow. Luckily, they freed themselves and escaped in the nick of time[]

Izilech 1-Shot
  • Izilech the Misshapen: Fall in piles.
  • Izilech the Misshapen: Terror itself birthed me, changed me, gave me my hunger.

Izilech returns to his throne, and his army holds a defensive line in front of him[]

Izilech Defense

Izilech's army forms a defensive line

  • Izilech the Misshapen: Warriors, charge!

At his death[]

  • Izilech the Misshapen: Lord Diablo... leave me... my bones.

Take the Wrathborne Crown and leave the Hall of Fangs[]

  • Rayek: So you've done it. The Wrathborne are no more.
  • Class: With the Einfrinn Tree secure, perhaps you can finally get some rest, Rayek.
  • Rayek: Perhaps... but the Helliquary has more potential than I could ever imagine, and I've already thought of some improvements I'd like to prototype... I just want to build out a few schematics while they are still fresh in my mind. Then I can rest!

Locations[]

  • Hall of Fangs

Monsters[]

Bosses[]

References[]


Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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