Diablo Wiki
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==Item Generation==
 
==Item Generation==
   
In [[Diablo II]], each item was given a certain [[Item Level]] which was stored in a huge database in the game files. Whenever a [[monsters|monster]] is killed, the game looks at the [[Monster Level]] and factors in the [[Area Level]] of the area in which the monster was killed. Then, the game looks at the item tables and rolls an item to drop. The magical attributes are also chosen by rolling all the [[Magical Prefixes]] and [[Magical Suffixes|Suffixes]]. Then, the item is dropped on the ground. When opening a chest or breaking a container, a similar procedure is carried out but using only the [[Area Level]] in the calculation. [[Unique monsters|Unique]] and [[Champion monsters]] have a boost to their monster level. So, they have better than normal drop rates.
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In [[Diablo II]], each item was given a certain [[Item Level]] which was stored in a huge database in the game files. Whenever a [[monsters|monster]] is killed, the game looks at the [[Monster Level]] and factors in the area level of the area in which the monster was killed. Then, the game looks at the item tables and rolls an item to drop. The magical attributes are also chosen by rolling all the Magical [[Magical Prefixes|Prefixes]] and [[Magical Suffixes|Suffixes]]. Then, the item is dropped on the ground. When opening a chest or breaking a container, a similar procedure is carried out but using only the [[Area Level]] in the calculation. [[Unique monsters|Unique]] and [[Champion monsters]] have a boost to their monster level. So, they have better than normal drop rates.
   
   

Revision as of 00:42, 17 September 2008

Items are objects that have various purposes. They are the mainstay that helps the player customize his/her character. Many types of items can be equipped by the player character as weapons or armor. Weapons can be melee, ranged or thrown.


Characteristics

Items have the following in common:

Items are the various tools and trinkets that can be found, collected, used and sold by the player character. They are found by:


Items

The first items were seen in Diablo I:

There are many different categories of items introduced in Diablo II:

More categories were introduced in Diablo II LOD:

Two new inventory slots were introduced for Diablo III:


Item Generation

In Diablo II, each item was given a certain Item Level which was stored in a huge database in the game files. Whenever a monster is killed, the game looks at the Monster Level and factors in the area level of the area in which the monster was killed. Then, the game looks at the item tables and rolls an item to drop. The magical attributes are also chosen by rolling all the Magical Prefixes and Suffixes. Then, the item is dropped on the ground. When opening a chest or breaking a container, a similar procedure is carried out but using only the Area Level in the calculation. Unique and Champion monsters have a boost to their monster level. So, they have better than normal drop rates.