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− | '''Items''' are objects that have various purposes. They are the mainstay that helps the player customize his/her character. Many types of items can be equipped by the player character as weapons or armor. Weapons can be melee, ranged or thrown. |
+ | '''Items''' are objects that have various purposes. They are the mainstay that helps the player customize his/her character. Many types of items can be equipped by the player character as [[jewelry]], [[weapons]] or [[armor]]. Weapons can be melee, ranged or thrown. |
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==Characteristics== |
==Characteristics== |
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Items are the various tools and trinkets that can be found, collected, used and sold by the player character. They are found by: |
Items are the various tools and trinkets that can be found, collected, used and sold by the player character. They are found by: |
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− | * Killing monsters |
+ | * Killing [[monsters]] |
* Opening [[chests]] |
* Opening [[chests]] |
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* Breaking [[containers]] |
* Breaking [[containers]] |
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− | * Crafting in the [[Horadric Cube]] |
+ | * Crafting in the [[Horadric Cube]] (''[[Diablo II]]'' only) |
+ | * Crafting at [[artisans]] (''[[Diablo III]] ''only) |
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+ | * Purchasing from NPCs |
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+ | * Completing quests |
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==Items== |
==Items== |
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− | The first items were seen in [[Diablo I]]: |
+ | The first items were seen in ''[[Diablo I]]'': |
* [[Normal Items]] |
* [[Normal Items]] |
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* [[Elixirs]] |
* [[Elixirs]] |
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− | There are many different categories of items introduced in [[Diablo II]]: |
+ | There are many different categories of items introduced in ''[[Diablo II]]'': |
* [[Exceptional Items]] |
* [[Exceptional Items]] |
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* [[Gems]] |
* [[Gems]] |
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− | More categories were introduced in [[Lord of Destruction (game)|Diablo II |
+ | More categories were introduced in ''[[Lord of Destruction (game)|Diablo II: Lord Of Destruction]]'': |
* [[Elite Items]] |
* [[Elite Items]] |
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* [[Jewels]] |
* [[Jewels]] |
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− | + | Item changes in ''[[Diablo III]]'': |
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− | * [[Shoulders]] |
+ | * [[Shoulders]] were introduced |
− | * [[Pants]] |
+ | * [[Pants]] were introduced |
− | * [[ |
+ | * [[Bracers]] were introduced |
+ | * [[Runes]] are no longer items, but instead affect how skills work, being replaced with [[Skill Runes]] |
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+ | * [[Elixirs]] and most Potion types were removed; instead, players can find [[Legendary Potions]] |
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+ | * Jewels were removed, replaced by [[Legendary Gems]] |
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+ | * [[Legendary Items]] added, replacing Unique Items |
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==Item Generation== |
==Item Generation== |
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− | In [[Diablo II]], each item was given a certain [[Item Level]] which was stored in a huge database in the game files. Whenever a [[monsters|monster]] is killed, the game looks at the |
+ | In [[Diablo II]], each item was given a certain [[Item Level]] which was stored in a huge database in the game files. Whenever a [[monsters|monster]] is killed, the game looks at the Monster Level and the Area in which the monster was killed. Then, the game looks at the item tables and rolls an item to drop. The magical attributes are also chosen by rolling all the Magical Prefixes and Suffixes. Then, the item is dropped on the ground. When opening a chest or breaking a container, a similar procedure is carried out but using only the [[Area Level]] in the calculation. [[Unique monsters|Unique]] and [[Champion monsters]] have a boost to their monster level. So, they have better than normal drop rates. |
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{{Items}} |
{{Items}} |
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Revision as of 13:08, 3 January 2016
Items are objects that have various purposes. They are the mainstay that helps the player customize his/her character. Many types of items can be equipped by the player character as jewelry, weapons or armor. Weapons can be melee, ranged or thrown.
Characteristics
Items have the following in common:
- They can be traded with trading NPCs (with the exception of Quest Items);
- They can be held in a character's inventory;
- They can be dropped by killed monsters on the ground or by opening chests and breaking containers;
- They can be put on the ground;
Items are the various tools and trinkets that can be found, collected, used and sold by the player character. They are found by:
- Killing monsters
- Opening chests
- Breaking containers
- Crafting in the Horadric Cube (Diablo II only)
- Crafting at artisans (Diablo III only)
- Purchasing from NPCs
- Completing quests
Items
The first items were seen in Diablo I:
There are many different categories of items introduced in Diablo II:
More categories were introduced in Diablo II: Lord Of Destruction:
Item changes in Diablo III:
- Shoulders were introduced
- Pants were introduced
- Bracers were introduced
- Runes are no longer items, but instead affect how skills work, being replaced with Skill Runes
- Elixirs and most Potion types were removed; instead, players can find Legendary Potions
- Jewels were removed, replaced by Legendary Gems
- Legendary Items added, replacing Unique Items
Item Generation
In Diablo II, each item was given a certain Item Level which was stored in a huge database in the game files. Whenever a monster is killed, the game looks at the Monster Level and the Area in which the monster was killed. Then, the game looks at the item tables and rolls an item to drop. The magical attributes are also chosen by rolling all the Magical Prefixes and Suffixes. Then, the item is dropped on the ground. When opening a chest or breaking a container, a similar procedure is carried out but using only the Area Level in the calculation. Unique and Champion monsters have a boost to their monster level. So, they have better than normal drop rates.
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