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(melee attackers aren't limited to JUST running away, they can hypothetically grab a ranged weapon, no matter how weak.)
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===Usage===
 
===Usage===
This Curse causes all damage done by the target to be reflected towards the attacker. On lower difficulties, the reflected damage can kill monsters who are attacking the caster or his/her allies. The more points invested in Iron Maiden, the more damage is reflected--to the point where attackers take more damage than they inflict. Iron Maiden is similar in function to the [[Paladin]]'s [[Thorns]] aura and the [[Druid]]'s [[Spirit of Barbs]], though it is weaker than the former and more powerful than the latter.
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This Curse causes all damage done by the target to be reflected towards the attacker. On lower difficulties, the reflected damage can kill monsters who are attacking the caster or his/her allies. The more points invested in Iron Maiden, the more damage is reflected — to the point where attackers take more damage than they inflict. Iron Maiden is similar in function to the [[Paladin]]'s [[Thorns]] aura and the [[Druid]]'s [[Spirit of Barbs]], though it is weaker than the former and more powerful than the latter.
   
 
Iron Maiden has several limitations. It only reflects [[Physical damage]], and resulting damage also counts as Physical. Iron Maiden doesn't reflect ranged attacks, with the sole exception of [[Flayer]] [[Blow Dart]]s. Iron Maiden is useless against physical [[immunities]]. On Hell difficulty, where all monsters gain 50% physical resistance and have far more health than damage they are capable of dealing, Iron Maiden is not very powerful.
 
Iron Maiden has several limitations. It only reflects [[Physical damage]], and resulting damage also counts as Physical. Iron Maiden doesn't reflect ranged attacks, with the sole exception of [[Flayer]] [[Blow Dart]]s. Iron Maiden is useless against physical [[immunities]]. On Hell difficulty, where all monsters gain 50% physical resistance and have far more health than damage they are capable of dealing, Iron Maiden is not very powerful.
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==Trivia==
 
==Trivia==
 
{{trivia}}
 
{{trivia}}
*In real world history, iron maidens were a medieval torture device designed to non-lethally impale the victim with spikes.
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*In real world history, iron maidens were medieval torture devices designed to non-lethally impale the victim with spikes.
   
 
{{Curses}}
 
{{Curses}}

Revision as of 09:46, 15 January 2016

For the Crusader skill, see Iron Maiden (Crusader).
Iron Maiden
Ironmaiden

Class: Necromancer
Required Level: 12
Skill Tree: Curses
Requires: Amplify Damage
Active
Cost: 5 Mana

Reflects damage back at attackers.

Damage Type: Physical
Other Stats: Only one Curse may be active on a target at a time
IronMaiden

Iron Maiden is a Necromancer skill in Diablo II.

Synergies

  • Gives synergy to: None
  • Receives synergy from: None

Lore

This spell curses a creature, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings.

Usage

This Curse causes all damage done by the target to be reflected towards the attacker. On lower difficulties, the reflected damage can kill monsters who are attacking the caster or his/her allies. The more points invested in Iron Maiden, the more damage is reflected — to the point where attackers take more damage than they inflict. Iron Maiden is similar in function to the Paladin's Thorns aura and the Druid's Spirit of Barbs, though it is weaker than the former and more powerful than the latter.

Iron Maiden has several limitations. It only reflects Physical damage, and resulting damage also counts as Physical. Iron Maiden doesn't reflect ranged attacks, with the sole exception of Flayer Blow Darts. Iron Maiden is useless against physical immunities. On Hell difficulty, where all monsters gain 50% physical resistance and have far more health than damage they are capable of dealing, Iron Maiden is not very powerful.

Before Patch 1.13, Necromancers were not the only ones who could use this dangerous curse. The Oblivion Knights in the Harrowing could also use Iron Maiden on the heroes. This was ultimately removed in Patch 1.13, because if they ever cast Iron Maiden on a melee physical attacker, a quick self-inflicted death could ensue.

A popular Necromancers' PvP tactic against unwary melee fighters is casting Iron Maiden curse coupled with Bone Wall and/or Bone Prison. This is often followed by the trapped player's attempt to destroy the bone barrier with their own melee attacks, typically resulting in instant suicide.

Skill Progression

Mana Cost: 5
Radius: 4.6 yards

Level 1 2 3 4 5 6 7 8 9 10 11
Damage Returned 200% 225% 250% 275% 300% 325% 350% 375% 400% 425% 450%
Duration 12s 14.4s 16.8s 19.2s 21.6s 24s 26.4s 28.8s 31.2s 33.6s 36s
Level 12 13 14 15 16 17 18 19 20 25
Damage Returned 475% 500% 525% 550% 575% 600% 625% 650% 675% 800%
Duration 38.4s 40.8s 43.2s 45.6s 48s 50.4s 52.8s 55.2s 57.6s 69.6s

Diablo III

This curse is a spiritual predecessor of Reflects Damage affix in D3, which allows monsters briefly duplicate all damage they suffer on the attacker. Some Skill Runes also allow players to discharge damage taken back to the attacker.

Trivia

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This section contains facts and trivia relevant to this article.
  • In real world history, iron maidens were medieval torture devices designed to non-lethally impale the victim with spikes.