For the Crusader skill, see Iron Maiden (Crusader).
Iron Maiden

Class: Necromancer (Diablo II)
Required Level: 12
Skill Tree: Curses
Requires: Amplify Damage
Cost: 5 Mana

Reflects damage back at attackers.

Damage Type: Physical
Other Stats: Only one Curse may be active on a target at a time

Iron Maiden is a Necromancer skill in Diablo II.

Lore[edit | edit source]

This spell curses a creature, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings.

Synergies[edit | edit source]

  • Gives synergy to: None
  • Receives synergy from: None

Usage[edit | edit source]

This Curse causes all melee damage done by the target to be reflected towards the attacker. On lower difficulties, the reflected damage can kill monsters who are attacking the caster or his/her allies. The more points invested in Iron Maiden, the more damage is reflected — to the point where attackers take many times more damage than they inflict. Iron Maiden is similar in function to the Paladin's Thorns aura and the Druid's Spirit of Barbs, though it is weaker than the former and more powerful than the latter.

Iron Maiden has several limitations. It only reflects Physical damage, and resulting damage also counts as Physical. Iron Maiden doesn't reflect ranged attacks, with the sole exception of Flayer Blow Darts. Iron Maiden is useless against physical immunities. On Hell difficulty, where all monsters gain 50% physical resistance and have far more health than damage they are capable of dealing, Iron Maiden is not very powerful.

A popular Necromancers' PvP tactic against unwary melee fighters is casting Iron Maiden curse coupled with Bone Wall and/or Bone Prison. This is often followed by the trapped player's attempt to destroy the bone barrier with their own melee attacks, typically resulting in instant suicide.

Development[edit | edit source]

Tome.png This page contains obsolete content
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Before Patch 1.13, Necromancers were not the only ones who could use this dangerous curse. The Oblivion Knights in the Harrowing could also use Iron Maiden on the heroes. This was ultimately removed, because if they ever cast Iron Maiden on a melee physical attacker, a quick (and, for an inexperienced player, often completely unexpected and seemingly inexplicable) self-inflicted death could ensue, even on Normal.

Skill Progression[edit | edit source]

Mana Cost: 5
Radius: 4.6 yards

Level 1 2 3 4 5 6 7 8 9 10 11
Damage Returned 200% 225% 250% 275% 300% 325% 350% 375% 400% 425% 450%
Duration 12s 14.4s 16.8s 19.2s 21.6s 24s 26.4s 28.8s 31.2s 33.6s 36s
Level 12 13 14 15 16 17 18 19 20 25
Damage Returned 475% 500% 525% 550% 575% 600% 625% 650% 675% 800%
Duration 38.4s 40.8s 43.2s 45.6s 48s 50.4s 52.8s 55.2s 57.6s 69.6s

Diablo III[edit | edit source]

This curse is a spiritual predecessor of Reflects Damage affix in D3, which allows monsters to briefly return damage they suffer to the attacker as projectiles. Some Skill Runes also allow players to discharge damage taken back to the attacker.

Necromancers in Diablo III do not regain this skill, relying on other Curses instead.

Trivia[edit | edit source]

This section contains facts and trivia relevant to this article.
  • In real world history, iron maidens were mythical medieval torture devices designed to non-lethally impale the victim with spikes. While they did not exist in reality until XVIII century (and there are no records of them ever being actually used), they do have a real prototype: a German "barrel of shame", a spikeless ironbound coffin mostly used on women, hence the "iron maiden" name.
Community content is available under CC-BY-SA unless otherwise noted.