Diablo Wiki
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:[[Golem Mastery]]
 
:[[Golem Mastery]]
 
:[[Summon Resist]]
 
:[[Summon Resist]]
:[Clay Golem]]: +20 Attack Rating Per Level
+
:[[Clay Golem]]: +20 Attack Rating Per Level
 
:[[Blood Golem]]: +5% Life Per Level
 
:[[Blood Golem]]: +5% Life Per Level
 
:[[Fire Golem]]: +6% Damage Per Level
 
:[[Fire Golem]]: +6% Damage Per Level
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Iron Golems can be constructed from non magical items. You will receive the additional Damage listed on weapons, or the Defense listed on Armor. Currently you do not receive the damage benefit for using two-handed weapons.
 
Iron Golems can be constructed from non magical items. You will receive the additional Damage listed on weapons, or the Defense listed on Armor. Currently you do not receive the damage benefit for using two-handed weapons.
   
Save powerful Rare and Magical Items you don't wish to sell, use or trade to create Iron Golems. Some magical item properties are not transferred to the Iron Golem, such as "Chance to find Magical Items" and "Mana Steal".
+
Save powerful Rare and Magical Items you don't wish to sell, use or trade to create Iron Golems. Some magical item properties are not transferred to the Iron Golem, such as "[[Chance to find Magical Items]]" and "[[Mana Steal]]".
   
 
Items with [[Knockback]] should be avoided, as the golem will tend to follow the mob behind enemy lines and get killed.
 
Items with [[Knockback]] should be avoided, as the golem will tend to follow the mob behind enemy lines and get killed.

Revision as of 13:34, 25 March 2009

Iron Golem
Summon a Golem from a metal item
Class Necromancer
Skill Tree Summoning Spells
Level 24
Prerequisites Clay Golem, Blood Golem
Damage Type Physical
Mana Cost 35
Other Stats
Synergies None
Iron Golem
  • Active Effect : Summon a Golem from a metal item
  • Required Level : 24
  • Prerequisites : Clay Golem, Blood Golem
  • Gives synergy to :
Clay Golem: +35 Defense per level
Blood Golem: +35 Defense per level
Fire Golem: +35 Defense per level
  • Receives synergy from :
Golem Mastery
Summon Resist
Clay Golem: +20 Attack Rating Per Level
Blood Golem: +5% Life Per Level
Fire Golem: +6% Damage Per Level

Usage

The Iron Golem's strength lies in his Thorn Damage. This Golem is very powerful against Melee attackers.

Iron Golems can be constructed from non magical items. You will receive the additional Damage listed on weapons, or the Defense listed on Armor. Currently you do not receive the damage benefit for using two-handed weapons.

Save powerful Rare and Magical Items you don't wish to sell, use or trade to create Iron Golems. Some magical item properties are not transferred to the Iron Golem, such as "Chance to find Magical Items" and "Mana Steal".

Items with Knockback should be avoided, as the golem will tend to follow the mob behind enemy lines and get killed.

You can only create Iron Golems from metal items, and you cannot make them from Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor and Leather Boots.

Iron Golems can gain the abilities of Socketed Gem weapons.

When you create an Iron Golem out of an Ethereal Item the Iron Golem is translucent.


History

While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed.

Skill Progression

Mana Cost: 35
Damage: 7-19 / 11-30 / 12-33
Attack: 100
Hit Points: 321
Gains addition defense from the item that created it

Level 1 2 3 4 5 6 7 8 9 10 11
Damage Returned 150% 150% 165% 180% 195% 210% 225% 240% 255% 270% 285%
Defense 190 225 260 295 330 365 400 435 470 505 540
Bonus Defense 35 70 105 140 175 210 245 280 315 350 385


Level 12 13 14 15 16 17 18 19 20 25
Damage Returned 300% 315% 330% 345% 360% 375% 390% 405% 420% 495%
Defense 575 610 645 680 715 750 785 820 855 1030
Bonus Defense 420 455 490 525 560 595 630 665 700 875