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(I don't like using the word "mob" to describe a single foe. I guess I'm a little too old school.)
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{{New Skill Template
{{Infobox skill
 
 
| name = Iron Golem
 
| name = Iron Golem
| icon_image = Irongolem.jpg
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| icon = Irongolem.jpg
| description = Summon a Golem from a metal item
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| desc = Summon a powerful [[Golem]] at the cost of a metal [[item]]. The Golem takes the properties of the sacrificed item.
| class = Necromancer
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| class = Necromancer (Diablo II)
| skill_tree = Summoning Spells
+
| skill_tree = [[Summoning Spells]]
  +
| gen =
| level_required = 24
 
  +
| cd =
 
| level_required = {{value|24}}
  +
| res = Active
 
| prerequisites = [[Clay Golem]], [[Blood Golem]]
 
| prerequisites = [[Clay Golem]], [[Blood Golem]]
 
| damage_type = Physical
 
| damage_type = Physical
  +
| cost = {{value|35}} [[Mana]]
| mana_cost = 35
 
  +
| other = [[Pet|Summon]]; Only one [[Golem]] of any type can be active at a time; [[Thorns|Reflects melee damage to attackers]]
| other = <center></center>
 
  +
| synergies = [[Golem Mastery]], [[Summon Resist]], [[Clay Golem]], [[Fire Golem]], [[Blood Golem]]
| synergies = None
 
  +
| skill_image = Iron Golem.jpg
}}'''{{PAGENAME}}''' is a [[Necromancer]] [[Skill]] in ''[[Diablo II]]''.
 
  +
}}
 
'''{{PAGENAME}}''' is a {{2|Necromancer}} [[Skill]] in ''[[Diablo II]]''.
   
==Description==
+
==Lore==
   
''While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed. ''
+
''While many [[mage]]s spend their lives devoted to studying the transmutation of base metals into [[gold]], the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed. ''
   
 
==General Information==
 
==General Information==
 
*'''Gives synergy to''':
 
 
:[[Clay Golem]]: +35 [[Defense]] per level
[[Image:Iron Golem.jpg|right]]
 
 
*'''Active Effect ''': Summon a Golem from a metal item
 
*'''Required Level ''': 24
 
*'''Prerequisites ''': [[Clay Golem]], [[Blood Golem]]
 
*'''Gives synergy to ''':
 
:[[Clay Golem]]: +35 Defense per level
 
 
:[[Blood Golem]]: +35 Defense per level
 
:[[Blood Golem]]: +35 Defense per level
 
:[[Fire Golem]]: +35 Defense per level
 
:[[Fire Golem]]: +35 Defense per level
Line 31: Line 30:
 
:[[Golem Mastery]]
 
:[[Golem Mastery]]
 
:[[Summon Resist]]
 
:[[Summon Resist]]
:[[Clay Golem]]: +20 Attack Rating Per Level
+
:[[Clay Golem]]: +20 [[Attack Rating]] Per Level
:[[Blood Golem]]: +5% Life Per Level
+
:[[Blood Golem]]: +5% [[Life]] Per Level
 
:[[Fire Golem]]: +6% Damage Per Level
 
:[[Fire Golem]]: +6% Damage Per Level
   
Iron Golems can be constructed from non magical items. You will receive the additional Damage listed on weapons, or the Defense listed on Armor. Currently you do not receive the damage benefit for using two-handed weapons. Thanks to the ability of Iron Golems to take on the traits of whatever item they are made from, they are potentially the best golems for damage-dealing, while still proving to be durable meatshields.
+
Iron Golems can be constructed from items of any quality, even non-[[Magic Items|magical items]]. The Golem will receive the additional [[Damage]] listed on [[weapons]], or the [[Defense]] listed on [[armor]]. Currently Golems do ''not'' receive the damage benefit for using [[two-handed]] weapons. Thanks to the ability of Iron Golems to take on the traits of whatever item they are made from, they are potentially the best golems for damage-dealing, while still proving to be durable meatshields.
   
You can only create Iron Golems from metal items, and you cannot make them from Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor and Leather Boots.
+
One can only create Iron Golems from metal items, and cannot make them from [[Clubs]], [[Wands]], [[Crystal Sword]]s, [[Gloves]], [[Belts]], [[Throwing Weapons]], [[Staves]], [[Bows]], [[Crossbows]], Quest Items, [[Jewelry]], [[Leather Armor]], [[Boots (Diablo II)|common]] and [[Heavy Boots|leather Boots]], and all variations of these items.
   
Save powerful Rare and Magical Items you don't wish to sell, use or trade to create Iron Golems. Some magical item properties are not transferred to the Iron Golem, such as "[[Magic Find|Chance to find Magical Items]]" and "[[Mana Steal]]".
+
Saving powerful Rare and Magical Items one doesn't wish to sell, use or trade to create Iron Golems is a popular tactic. Some magical item properties are not transferred to the Iron Golem, such as [[Magic Find|Chance to find Magical Items]] and [[Mana Steal]].
   
Items with [[Knockback]] should be avoided, as the golem will tend to follow that opponent behind enemy lines and get killed. Iron Golems can gain the abilities of Socketed Gem weapons.
+
Items with [[Knockback]] should be avoided, as the golem will tend to follow that opponent behind enemy lines and get killed. Iron Golems can gain the abilities of [[Socket]]ed [[Gem]] weapons.
   
The main purpose of the Iron Golem lies in giving the necromancer what's essentially an extra customizable fighter. Using something with [[Crushing Blow]] or [[Open Wounds]] will result in an Iron Golem capable of administering Crushing Blows or Open Wounds on bosses; using something with good spell procs (like, say, [[Stormlash]] for Static Field) will result in an Iron Golem capable of getting those spell procs; using a polearm with [[Insight Rune Word]] will give a walking source of [[Meditation]], freeing the mercenary's hands to wield something else. One can even be crazy and use [[Beast Rune Word]] for [[fanaticism]]. Iron Golems will stay around from game to game, so the only way to lose it is if it dies, the necromancer dies, or it gets too far away and randomly disappears for no good reason.
+
The main purpose of the Iron Golem lies in giving the necromancer what's essentially an extra customizable fighter. Using something with [[Crushing Blow]] or [[Open Wounds]] will result in an Iron Golem capable of administering Crushing Blows or Open Wounds on bosses; using something with good spell procs (like, say, [[Stormlash]] for Static Field) will result in an Iron Golem capable of getting those spell procs; using a polearm with [[Insight Rune Word]] will give a walking source of [[Meditation]], freeing the mercenary's hands to wield something else. One can even be crazy and use [[Beast Rune Word]] for [[Fanaticism]]. Iron Golems will stay around from game to game, so the only way to lose it is if the golem itself or the necromancer dies.
   
  +
Iron Golem also always reflects damage to attackers, essentially having [[Thorns]] that only affects itself.
   
  +
[[Metalgrid]], a [[Unique Amulets|unique amulet]], allows any class to summon high-level Iron Golems. However, the golem produced from this amulet does not carry over to new games. Instead, the summoner is reimbursed with the gold they would have had if they sold the item used to create the iron golem from the previous game.
   
 
===Skill Progression===
 
===Skill Progression===
 
Mana Cost: 35<br />
 
Mana Cost: 35<br />
Damage: 7-19 / 11-30 / 12-33<br />
+
Damage: 7–19 / 11–30 / 12–33<br />
 
Attack: 100<br />
 
Attack: 100<br />
 
Hit Points: 321<br />
 
Hit Points: 321<br />
Gains addition defense from the item that created it
+
Gains additional damage or defense from the item that created it
  +
{| cellpadding="2" cellspacing="2" style="font-size:90%"
 
  +
{| class="dwtable"
|
 
  +
!scope="row"|Level
|- bgcolor="#7D0B0D"
 
 
!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11
!align=center|'''Level'''
 
 
|-
!'''1 ''' !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11
 
 
!scope="row"|Damage Returned
|-align=center
 
!bgcolor="#7D0B0D"|'''Damage Returned '''
 
 
| 150% ||150% ||165% ||180% ||195% ||210% ||225% ||240% ||255% ||270% ||285%
 
| 150% ||150% ||165% ||180% ||195% ||210% ||225% ||240% ||255% ||270% ||285%
 
|-
|-bgcolor="#2F0600" align=center
 
!bgcolor="#7D0B0D"|'''Defense '''
+
!scope="row"|Defense
 
| 190 ||225 ||260 ||295 ||330 ||365 ||400 ||435 ||470 ||505 ||540
 
| 190 ||225 ||260 ||295 ||330 ||365 ||400 ||435 ||470 ||505 ||540
  +
|-
|-align=center
 
!bgcolor="#7D0B0D"|'''Bonus Defense '''
+
!scope="row"|Bonus Defense
 
| 35 ||70 ||105 ||140 ||175 ||210 ||245 ||280 ||315 ||350 ||385
 
| 35 ||70 ||105 ||140 ||175 ||210 ||245 ||280 ||315 ||350 ||385
 
|}
 
|}
<br />
 
   
  +
{| class="dwtable"
{| cellpadding="2" cellspacing="2" style="font-size:90%"
 
  +
!scope="row"|Level
|
 
 
!12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 25
|- bgcolor="#7D0B0D"
 
  +
|-
!align=center|'''Level'''
 
 
!scope="row"|Damage Returned
!'''12 ''' !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 25
 
|-align=center
 
!bgcolor="#7D0B0D"|'''Damage Returned '''
 
 
| 300% ||315% ||330% ||345% ||360% ||375% ||390% ||405% ||420% ||495%
 
| 300% ||315% ||330% ||345% ||360% ||375% ||390% ||405% ||420% ||495%
  +
|-
|-bgcolor="#2F0600" align=center
 
!bgcolor="#7D0B0D"|'''Defense '''
+
!scope="row"|Defense
 
| 575 ||610 ||645 ||680 ||715 ||750 ||785 ||820 ||855 ||1030
 
| 575 ||610 ||645 ||680 ||715 ||750 ||785 ||820 ||855 ||1030
  +
|-
|-align=center
 
!bgcolor="#7D0B0D"|'''Bonus Defense '''
+
!scope="row"|Bonus Defense
 
| 420 ||455 ||490 ||525 ||560 ||595 ||630 ||665 ||700 ||875
 
| 420 ||455 ||490 ||525 ||560 ||595 ||630 ||665 ||700 ||875
 
|}
 
|}
   
 
==Trivia==
 
==Trivia==
*Iron Golems created out of an Ethereal Item the Iron Golem is translucent.
+
*Iron Golems created out of an [[Ethereal Item]] are translucent.
  +
*In early versions of the game, especially on non-official servers, one of the ways of trolling involved raising Iron Golem out of unique and set items in front of their owners (if those drop an item, for example, to boast the ownership of it) or in front of poorly geared players who wanted to pick it up.
 
{{Summoning Spells}}
 
{{Summoning Spells}}
[[Category:Skills]]
 
[[Category:Necromancer]]
 
 
[[Category:Minions]]
 
[[Category:Minions]]

Revision as of 00:04, 25 December 2018

Iron Golem
Irongolem

Class: Necromancer (Diablo II)
Required Level: 24
Skill Tree: Summoning Spells
Requires: Clay Golem, Blood Golem
Active
Cost: 35 Mana

Summon a powerful Golem at the cost of a metal item. The Golem takes the properties of the sacrificed item.

Damage Type: Physical
Synergies: Golem Mastery, Summon Resist, Clay Golem, Fire Golem, Blood Golem
Other Stats: Summon; Only one Golem of any type can be active at a time; Reflects melee damage to attackers
Iron Golem

Iron Golem is a Necromancer Skill in Diablo II.

Lore

While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed.

General Information

  • Gives synergy to:
Clay Golem: +35 Defense per level
Blood Golem: +35 Defense per level
Fire Golem: +35 Defense per level
  • Receives synergy from :
Golem Mastery
Summon Resist
Clay Golem: +20 Attack Rating Per Level
Blood Golem: +5% Life Per Level
Fire Golem: +6% Damage Per Level

Iron Golems can be constructed from items of any quality, even non-magical items. The Golem will receive the additional Damage listed on weapons, or the Defense listed on armor. Currently Golems do not receive the damage benefit for using two-handed weapons. Thanks to the ability of Iron Golems to take on the traits of whatever item they are made from, they are potentially the best golems for damage-dealing, while still proving to be durable meatshields.

One can only create Iron Golems from metal items, and cannot make them from Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor, common and leather Boots, and all variations of these items.

Saving powerful Rare and Magical Items one doesn't wish to sell, use or trade to create Iron Golems is a popular tactic. Some magical item properties are not transferred to the Iron Golem, such as Chance to find Magical Items and Mana Steal.

Items with Knockback should be avoided, as the golem will tend to follow that opponent behind enemy lines and get killed. Iron Golems can gain the abilities of Socketed Gem weapons.

The main purpose of the Iron Golem lies in giving the necromancer what's essentially an extra customizable fighter. Using something with Crushing Blow or Open Wounds will result in an Iron Golem capable of administering Crushing Blows or Open Wounds on bosses; using something with good spell procs (like, say, Stormlash for Static Field) will result in an Iron Golem capable of getting those spell procs; using a polearm with Insight Rune Word will give a walking source of Meditation, freeing the mercenary's hands to wield something else. One can even be crazy and use Beast Rune Word for Fanaticism. Iron Golems will stay around from game to game, so the only way to lose it is if the golem itself or the necromancer dies.

Iron Golem also always reflects damage to attackers, essentially having Thorns that only affects itself.

Metalgrid, a unique amulet, allows any class to summon high-level Iron Golems. However, the golem produced from this amulet does not carry over to new games. Instead, the summoner is reimbursed with the gold they would have had if they sold the item used to create the iron golem from the previous game.

Skill Progression

Mana Cost: 35
Damage: 7–19 / 11–30 / 12–33
Attack: 100
Hit Points: 321
Gains additional damage or defense from the item that created it

Level 1 2 3 4 5 6 7 8 9 10 11
Damage Returned 150% 150% 165% 180% 195% 210% 225% 240% 255% 270% 285%
Defense 190 225 260 295 330 365 400 435 470 505 540
Bonus Defense 35 70 105 140 175 210 245 280 315 350 385
Level 12 13 14 15 16 17 18 19 20 25
Damage Returned 300% 315% 330% 345% 360% 375% 390% 405% 420% 495%
Defense 575 610 645 680 715 750 785 820 855 1030
Bonus Defense 420 455 490 525 560 595 630 665 700 875

Trivia

  • Iron Golems created out of an Ethereal Item are translucent.
  • In early versions of the game, especially on non-official servers, one of the ways of trolling involved raising Iron Golem out of unique and set items in front of their owners (if those drop an item, for example, to boast the ownership of it) or in front of poorly geared players who wanted to pick it up.