Infravision Requires: 23 Magic Active Vision pierces through walls and invisibility. Damage Type: Magic |
Infravision is a spell in Diablo I. Unlike most spells, it cannot be learned from books.
General Information[]
Infravision allows the affected player to see all the monsters on the screen that are out of their direct line of sight highlighted in red. It works beyond walls or doors and reveals the Hidden, thus making them easier to kill. Their names and stats do not highlight, but recognizing them by type is easy enough.
This is a great spell for players using Götterdämmerung or other negative light radius items.
This spell can only be found as a scroll, staff charges, or gained from using a Murky Pool. The duration is longer the deeper in the labyrinth the pool is found.
Duration: Rec(Spell Level, 79.2) seconds
- Rec means recursive function
For scrolls, Spell Level is always 1. For Murky Pools, Spell Level depends on the current level of the dungeon: 2 (Cathedral), 4 (Catacombs), 6 (Caves), 8 (Hell). Murky Pools never appear in the Hive or Crypt levels.
Trivia[]
- This spell was probably an inspiration for a counterpart called Inner Sight in Diablo II.
Video[]
Class Skills — Identify • Item Repair • Rage • Search • Staff Recharge • Trap Disarm
Page 1 — Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 — Fire Wall • Flash • Lightning • Resurrect • Stone Curse • Telekinesis • Town Portal
Page 3 — Chain Lightning • Elemental • Fireball • Flame Wave • Guardian • Mana Shield • Phasing
Page 4 — Apocalypse • Blood Star • Bone Spirit • Golem • Teleport • Nova
Page 5 — Berserk • Ring of Fire • Immolation • Lightning Wall • Reflect • Search • Warp
Scroll and Staff Only — Infravision • Identify • Jester • Magi • Mana
Cut — Blood Boil • Blood Ritual • Doom Serpents • Etherealize • Invisibility • Mindmace • Sentinel