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For the similar monster skill, see Incinerate (monster skill).
Incinerate
D4IncinerateIcon

Class: Sorceress (Diablo IV)
Skill Category: Major Destruction
Active
Cost: 20 Mana per tick

Channel a beam of fire, burning enemies for Fire damage per tick. Damage increases every second, maximum bonus at 3 seconds.

Damage Type: Fire
Other Stats: Channeled

Incinerate is a Destruction Fire spell used by Sorceress in Diablo IV. It is a loose remake of the classic Sorceress Inferno spell.

In-game[]

Contrary to the tooltip, enemies affected by Incinerate do not count as Burning but instead suffer constant Fire damage. This stream pierces through targets and therefore may affect more than one at a time (not unlike Disintegrate).

Every second of channeling also increases damage until the channeling stops, up to 3 seconds.

Talents:[]

  • Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
  • Devastation (5): Critical strike chance is increased by 2% per point.
  • Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
  • Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
  • Char to Ash (5): Fire damage is increased by 6% per point each second, up to 30% per point. This effect resets when taking damage.
  • Soulfire (5): Fire damage is increased by 4% per point after standing still for 1.5 seconds. Moving cancels this effect.
  • Blaze of Glory (5): Fire Critical strike damage is increased by 3% per point.
  • Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
  • Devouring Flames (5): Each source of Burning on an enemy increases the direct damage of Fire spells by 2%, up to 2% per point.
  • Conflagration (1): direct Fire damage deals an additional 30% damage to Burning targets.
  • Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
  • Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.

Minor Destruction
LightningFire BoltFrost BoltArc Lash
Major Destruction
Charged BoltsFireballIce ShardsIncinerateChain LightningFrozen Orb
Defensive
Flame ShieldIce ArmorBlizzardTeleport
Conjuration
Frost NovaLightning SpearIce BladesHydra
Mastery
FirewallNovaMeteorBall Lightning
Ultimate
Deep FreezeInfernoConduit
Talents
Potent WardingDevastationAlign the ElementsPrecision MagicInexorable ReachElemental AttunementChar to AshSoulfireBlaze of GloryBurning ResonanceDevouring FlamesEndless PyreConflagrationNumbing ColdIcy TouchCold SnapHoarfrostFrostbiteChill to the BoneEndless WinterCeaseless BoltsOverchargeConvulsionsStaggerCrackling AuraShocking StrikesLightning Mastery

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