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{{for|the Amazon skill|Impale (Diablo II)}} |
{{for|the Amazon skill|Impale (Diablo II)}} |
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+ | {{New Skill Template |
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− | |||
+ | | name = Impale |
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− | '''[[File:IconImpale.png|right]]''' |
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+ | | icon = IconImpale.png |
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+ | | desc = Throw a knife that impales an enemy for {{value|750%}} damage as [[Physical]]. |
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+ | | skill_cat = Secondary |
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+ | | level_required = {{value|2}} |
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+ | | res = Active |
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+ | | damage_type = Physical |
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+ | | cost = {{value|20}} [[Hatred]] |
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+ | | other = |
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+ | | skill_image = ImpalingKnives.jpg |
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+ | }} |
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==In-game== |
==In-game== |
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− | The Demon Hunter throws a dagger that flies straight ahead, hitting the first enemy it hits for |
+ | The Demon Hunter throws a dagger that flies straight ahead, hitting the first enemy it hits for high [[Physical]] damage. The knife is considered a [[missile]]. |
===Runes:=== |
===Runes:=== |
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*'''Impact''': Impale's target is [[Knockback|knocked back]] and is [[Stun]]ned for {{value|1.5}} seconds. |
*'''Impact''': Impale's target is [[Knockback|knocked back]] and is [[Stun]]ned for {{value|1.5}} seconds. |
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*'''Chemical Burn''': Impale's damage type changes to [[Fire]], and the entity unfortunate enough to be hit will also burn for {{value|250%}} damage as Fire every second, for {{value|2}} seconds. |
*'''Chemical Burn''': Impale's damage type changes to [[Fire]], and the entity unfortunate enough to be hit will also burn for {{value|250%}} damage as Fire every second, for {{value|2}} seconds. |
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− | *'''Overpenetration''': Impale's damage type changes to [[Cold]]. The throwing knife will also gain a piercing capability, hitting all enemies in a straight line. |
+ | *'''Overpenetration''': Impale's damage type changes to [[Cold]]. The throwing knife will also gain a [[piercing]] capability, hitting all enemies in a straight line. |
*'''Ricochet''': Impale's damage type changes to [[Lightning]]. In addition, after the initial target, it can also hit two more enemies (cannot hit the same target twice), provided those are within {{value|20}} yards of each other. |
*'''Ricochet''': Impale's damage type changes to [[Lightning]]. In addition, after the initial target, it can also hit two more enemies (cannot hit the same target twice), provided those are within {{value|20}} yards of each other. |
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*'''Grievous Wounds''': If the knife [[Critical Hit|critically hits]] an opponent, the Demon Hunter adds {{value|330%}} to his/her existing Critical Hit Damage for the attack. |
*'''Grievous Wounds''': If the knife [[Critical Hit|critically hits]] an opponent, the Demon Hunter adds {{value|330%}} to his/her existing Critical Hit Damage for the attack. |
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==Development== |
==Development== |
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[[File:OldImpaleIcon.png|right]] |
[[File:OldImpaleIcon.png|right]] |
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+ | {{obsolete}} |
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Originally Impale was supposed to be a charged shot from the ranged weapon, not the dagger throw, and had different graphics and icon (see right). |
Originally Impale was supposed to be a charged shot from the ranged weapon, not the dagger throw, and had different graphics and icon (see right). |
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{{D3DHSkills}} |
{{D3DHSkills}} |
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[[Category:Demon Hunter Skills]] |
[[Category:Demon Hunter Skills]] |
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− | [[Category:Skills]] |
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− | [[Category:Diablo III Skills]] |
Revision as of 13:32, 9 May 2015
Impale Class: Demon Hunter Required Level: 2 Skill Category: Secondary Active Cost: 20 Hatred Throw a knife that impales an enemy for 750% damage as Physical. Damage Type: Physical |
Impale is a Demon Hunter Secondary skill in Diablo III.
In-game
The Demon Hunter throws a dagger that flies straight ahead, hitting the first enemy it hits for high Physical damage. The knife is considered a missile.
Runes:
- Impact: Impale's target is knocked back and is Stunned for 1.5 seconds.
- Chemical Burn: Impale's damage type changes to Fire, and the entity unfortunate enough to be hit will also burn for 250% damage as Fire every second, for 2 seconds.
- Overpenetration: Impale's damage type changes to Cold. The throwing knife will also gain a piercing capability, hitting all enemies in a straight line.
- Ricochet: Impale's damage type changes to Lightning. In addition, after the initial target, it can also hit two more enemies (cannot hit the same target twice), provided those are within 20 yards of each other.
- Grievous Wounds: If the knife critically hits an opponent, the Demon Hunter adds 330% to his/her existing Critical Hit Damage for the attack.
Non-rune enhancements
- Embodiment of the Marauder Set (Set Bonus for 4 items): any time the Demon Hunter fires Impale, all of their Sentries will fire it as well at the same target, fully benefiting from runes and enhancements.
- Embodiment of the Marauder Set (Set Bonus for 6 items): for every active Sentry, damage of the Demon Hunter's own Impale increases by +100%.
Development
This page contains obsolete content This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. |
Originally Impale was supposed to be a charged shot from the ranged weapon, not the dagger throw, and had different graphics and icon (see right).
Primary Skills
Hungering Arrow • Entangling Shot • Bolas • Evasive Fire • Grenade
Secondary Skills
Impale • Rapid Fire • Chakram • Elemental Arrow
Defensive Skills
Caltrops • Smoke Screen • Shadow Power
Hunting
Vault • Preparation • Companion • Marked for Death
Devices
Fan of Knives • Spike Trap • Sentry • Vengeance
Archery
Strafe • Multishot • Cluster Arrow • Rain of Vengeance
Passive Skills
Thrill of the Hunt • Tactical Advantage • Blood Vengeance • Steady Aim • Cull the Weak • Night Stalker
Brooding • Hot Pursuit • Archery • Numbing Traps • Perfectionist • Custom Engineering
Grenadier • Sharpshooter • Ballistics • Leech • Ambush • Awareness • Single Out