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| Hydra Class: Sorceress (Diablo IV) Skill Category: Conjuratin Resource used: Active Cooldown: 20 seconds Summon a three headed hydra for 12 seconds. Each head spits fire at a nearby enemy dealing Fire damage. Damage Type: Fire Other Stats: Unattackable; Summon; Only one Hydra may be active at a time |
Hydra is a Conjuration Fire spell used by Sorceress in Diablo IV. It is a remake of the classic Sorceress spell of the same name.
In-game[]
As with all previous incarnations, Hydra summons a single (and only one at a time) immobile three-headed dragon that does not block enemy pathing. Hydra has three heads, each dealing full damage, and can attack independently. Sorceress dying will despawn the Hydra, but otherwise it cannot be attacked and killed.
Talents:[]
- Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
- Devastation (5): Critical strike chance is increased by 2% per point.
- Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
- Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range (calculated from the Sorceress, not from Hydra).
- Char to Ash (5): Fire damage is increased by 6% per point each second, up to 30% per point. This effect resets when taking damage.
- Soulfire (5): Fire damage is increased by 4% per point after standing still for 1.5 seconds. Moving cancels this effect.
- Blaze of Glory (5): Fire Critical strike damage is increased by 3% per point and Burning enemies deal 2% less damage per point to the Sorceress.
- Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
- Devouring Flames (5): Each source of Burning on an enemy increases the direct damage of Fire spells by 2%, up to 2% per point.
- Conflagration (1): direct Fire damage deals an additional 30% damage to Burning targets.
- Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
- Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.
Minor Destruction
Lightning • Fire Bolt • Frost Bolt • Arc Lash
Major Destruction
Charged Bolts • Fireball • Ice Shards • Incinerate • Chain Lightning • Frozen Orb
Defensive
Flame Shield • Ice Armor • Blizzard • Teleport
Conjuration
Frost Nova • Lightning Spear • Ice Blades • Hydra
Mastery
Firewall • Nova • Meteor • Ball Lightning
Ultimate
Deep Freeze • Inferno • Conduit
Talents
Potent Warding • Devastation • Align the Elements • Precision Magic • Inexorable Reach • Elemental Attunement • Char to Ash • Soulfire • Blaze of Glory • Burning Resonance • Devouring Flames • Endless Pyre • Conflagration • Numbing Cold • Icy Touch • Cold Snap • Hoarfrost • Frostbite • Chill to the Bone • Endless Winter • Ceaseless Bolts • Overcharge • Convulsions • Stagger • Crackling Aura • Shocking Strikes • Lightning Mastery

