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For other variants of this spell, see Hydra.
Hydra
D4HydraIcon

Class: Sorceress (Diablo IV)
Skill Category: Conjuratin
Resource used: Active
Cooldown: 20 seconds

Summon a three headed hydra for 12 seconds. Each head spits fire at a nearby enemy dealing Fire damage.

Damage Type: Fire
Other Stats: Unattackable; Summon; Only one Hydra may be active at a time

Hydra is a Conjuration Fire spell used by Sorceress in Diablo IV. It is a remake of the classic Sorceress spell of the same name.

In-game[]

As with all previous incarnations, Hydra summons a single (and only one at a time) immobile three-headed dragon that does not block enemy pathing. Hydra has three heads, each dealing full damage, and can attack independently. Sorceress dying will despawn the Hydra, but otherwise it cannot be attacked and killed.

Talents:[]

  • Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
  • Devastation (5): Critical strike chance is increased by 2% per point.
  • Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
  • Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range (calculated from the Sorceress, not from Hydra).
  • Char to Ash (5): Fire damage is increased by 6% per point each second, up to 30% per point. This effect resets when taking damage.
  • Soulfire (5): Fire damage is increased by 4% per point after standing still for 1.5 seconds. Moving cancels this effect.
  • Blaze of Glory (5): Fire Critical strike damage is increased by 3% per point and Burning enemies deal 2% less damage per point to the Sorceress.
  • Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
  • Devouring Flames (5): Each source of Burning on an enemy increases the direct damage of Fire spells by 2%, up to 2% per point.
  • Conflagration (1): direct Fire damage deals an additional 30% damage to Burning targets.
  • Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
  • Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.

Minor Destruction
LightningFire BoltFrost BoltArc Lash
Major Destruction
Charged BoltsFireballIce ShardsIncinerateChain LightningFrozen Orb
Defensive
Flame ShieldIce ArmorBlizzardTeleport
Conjuration
Frost NovaLightning SpearIce BladesHydra
Mastery
FirewallNovaMeteorBall Lightning
Ultimate
Deep FreezeInfernoConduit
Talents
Potent WardingDevastationAlign the ElementsPrecision MagicInexorable ReachElemental AttunementChar to AshSoulfireBlaze of GloryBurning ResonanceDevouring FlamesEndless PyreConflagrationNumbing ColdIcy TouchCold SnapHoarfrostFrostbiteChill to the BoneEndless WinterCeaseless BoltsOverchargeConvulsionsStaggerCrackling AuraShocking StrikesLightning Mastery