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"The Horadric Cube is quite a treasure. It took many years of research and study to uncover its secrets. And it's also a charming footrest!"
Horadric Cube2

The Horadric Cube

The Horadric Cube is a device of Horadrim design.

Lore[]

The Horadrim and/or their writings were vague when it came to the origins of the Horadric Cube.[1] However, it is known that the Cube stemmed from a more powerful version.[2] However, the original Cube was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. The Horadric Cube was then created in its stead.[1]

The Horadric Cube operates via the principles of transmutation and alchemy. The Horadrim preserved important artifacts and equipment by separating them into the component parts for future use. By later utilizing these elements within the cube, they could reassemble the original item.[3]

Long after the time of the Horadrim, the cube was obtained by a group of heroes that pursued the Dark Wanderer.[4] They utilized the cube to meet their goals.[5] Afterwards, Deckard Cain spent years researching the Cube and uncovering its secrets.[6]

In-game[]

Horadric-cube

The Cube is used in Diablo II. The Cube's magic allows certain items to be transmuted into other items. For example, a simple recipe would be two quivers of bolts into a quiver of arrows.

The Horadric Cube is found in the Halls of the Dead in Act II, guarded by a monster called Bloodwitch the Wild. The Cube is also needed to fuse the Staff of Kings and the Amulet of the Viper to make the Horadric Staff, as well as fusing Khalim's body parts and Flail together into Khalim's Will.

While most items can be crafted and enchanted by the skilled hands of a worker of the forge, there are those few items which are outside of a mortal's ability to create. The Horadric Cube functions by intimately binding the Prime Energies of the items stored within it. This is a highly specialized process that requires the use of certain items which "resonate" with each other.

It can also contain 12 slots worth of items, while only taking up 4 slots itself. Note that charms do not work while they are inside the cube.

Recipes[]

You can use the Horadric Cube's magical powers to Transmute items into a new item. Simply place the items into the Cube and click the Transmute button. Transmute
This includes Crafted Items and the recipes in the following list:

NOTE: ilvl = item level | clvl = character level

  • 3 Magic Amulets = 1 Random Magic Ring
  • 3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type
  • 2 Quivers of Bolts = 1 Quiver of Arrows
  • 2 Quivers of Arrows = 1 Quiver of Bolts
Rare Items can only have one socket. You cannot add sockets to items which don't normally have sockets. You cannot use this on a Rare which already has one socket, and you can only add one socket to a zero-socket Rare Item.
This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).
  • 6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained.
  • 3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well.
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30.
  • 1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.
  • 1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.
  • 1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.
The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including Paladin Shields and necromancer Shrunken heads) works as input. ilvl=30.
The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. ilvl=50.

Diablo II 1.10 recipes[]

Any grade of health and mana potions can be used.
Any grade of health and mana potions can be used.
  • 3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with 1-2 sockets. This allows you to get new magic bonuses on an otherwise non-magical weapon. The original weapon properties will be "rerolled" when the new weapon is created. ilvl=30.
This adds 1-2 sockets to a magic weapon. The original magic weapon properties will be "rerolled" when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25.
Same as previous recipe except ilvl=30.
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have.
This formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.
This formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor.
  • 1 RuneLum Lum + 1 RunePul Pul + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Unique Weapon (Single Player and Ladder Only)
This formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or and their mods will also remain.
  • 1 RuneKo Ko + 1 RuneLem Lem + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Unique Armor (Single Player and Ladder Only)
This formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor.
  • 1 RuneOrt Ort + Weapon = Fully Repaired Weapon
You cannot repair Ethereal items.
  • 1 RuneRal Ral + Armor = Fully Repaired Armor
You cannot repair Ethereal items.
WARNING: This will destroy any gems, runes, or jewels you have socketed.
  • 1 RuneOrt Ort + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
Does not include Ethereal weapons.
  • 1 RuneRal Ral + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor. Does not include Ethereal armor.

Diablo II 1.13c recipe[]

  • 1 Twisted Essence of Suffering + 1 Charged Essence of Hatred + 1 Burning Essence of Terror + 1 Festering Essence of Destruction = Token of Absolution
Can be used to reset all attribute and skill points. The ingredients only drop in Hell difficulty and are rare.

Diablo II 2.4 recipes[]

This formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Set version of the Set Item. Set item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.
This formula changes the base item type from the normal to exceptional version. This does NOT convert the item to the Exceptional Set version of the Set Item. Set item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor.
This formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Set version of the Exceptional Set Item. Set item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or and their mods will also remain.
This formula changes the base item type from the exceptional to elite version. This does NOT convert the item to the Elite Set version of the Exceptional Set Item. Set item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just Body Armor.


Development[]

Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Originally, the Cube was to be a quest-only item. The idea of using recipes to craft and store gear came up later.[7]

Trivia[]

WikiLogoSmall
This section contains facts and trivia relevant to this article.
  • The Horadric Cube has been labeled as "one of the Diablo series' most iconic items."[1]

References[]

  1. 1.0 1.1 1.2 2015-07-28, PATCH 2.3.0 PREVIEW: KANAI'S CUBE. Blizzard Entertainment, accessed on 2015-08-02
  2. 2015-06-23, PATCH 2.3.0 PTR PREVIEW. Blizzard Entertainment, accessed on 2015-06-29
  3. Book of Cain
  4. Diablo II, The Secret of the Vizjerei
  5. Diablo II, The Infernal Gate
  6. Heroes of the Storm
  7. 2009-11-01, Community Spotlight: The man behind the book of Blizzard. Shack News, accessed on 2018-10-08
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