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==General Information==
 
==General Information==
Similar to [[Holy Fire]], this will deal periodic damage to all enemies near you, but this aura will also slow them down.
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Similar to [[Holy Fire]] and [[Holy Shock]], this deals periodic damage to all enemies near the user. While it deals about half the damage of Holy Shock, Holy Freeze also slows most enemies in its radius, making it a powerful survival tool.
   
Although graphically it is identical to [[chill]]ing, it is actually mechanically different: it will even work on even cold [[immune]] enemies, and it stacks with chilling on enemies vulnerable to cold to create an extremely potent slowdown. While it does not deal as much damage as [[Holy Shock]], the slowing aspect is very useful and well worth considering.
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Although graphically it is identical to [[chill]]ing, it is actually mechanically different: it works on even cold [[immune]] enemies, and it stacks with chilling on enemies vulnerable to cold, [[Decrepify]], and the [[Clay Golem]]'s effects to create an extremely potent slowdown. [[Cold Resistance]] and [[Cannot Be Frozen]] Items do not have any effect on Holy Freeze.
 
[[Cold Resistance]] and [[Cannot Be Frozen]] Items will not have any effect on Holy Freeze. This was intended by design.
 
   
 
The Defensive [[Desert Mercenary]] in [[Nightmare]] comes with this aura. This is often the ideal choice for characters who do not benefit from [[Might]] (or a particularly damaging mercenary), especially if the character lacks other effective methods of crowd control.
 
The Defensive [[Desert Mercenary]] in [[Nightmare]] comes with this aura. This is often the ideal choice for characters who do not benefit from [[Might]] (or a particularly damaging mercenary), especially if the character lacks other effective methods of crowd control.
   
 
[[Duriel]] also makes use of this skill. The combination of his Holy Freeze, high speed, and high damage makes him a dangerous boss for this reason.
 
[[Duriel]] also makes use of this skill. The combination of his Holy Freeze, high speed, and high damage makes him a dangerous boss for this reason.
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  +
Even though this aura chills even some monsters that are immune to cold, some monsters are still immune to the effects of slowing. Monsters that have a value of 0 for Chilling Effect simply are not affected at all. Many of these "monsters" are immobile defense-type enemies in which chilling makes less sense anyway. All enemies with 0 (or less) chilling include:
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*{{2|Wraith}} variants (Hell only)
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*[[Flying Scimitar]]s (Hell only)
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*[[Gargoyle Trap]]s (Nightmare/Hell)
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*[[Lightning Spire]]s (Normal/Nightmare/Hell)
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*[[Mummy Sarcophagus|Mummy Sarcophagi]] (Normal/Nightmare/Hell)
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*[[Fire Tower]]s (Normal/Nightmare/Hell)
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*[[Willowisp]] variants (Hell only)
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*[[Bone Fetish]] variants (Hell only)
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*[[Catapult]]s (Normal/Nightmare/Hell)
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*[[Frozen Horror]] variants (Nightmare/Hell)
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*[[Death Lord]]s (Normal/Nightmare/Hell) 
   
 
==Synergy==
 
==Synergy==

Revision as of 06:42, 30 January 2016

Holy Freeze
Holyfreeze

Class: Paladin
Required Level: 18
Skill Tree: Offensive Auras
Requires: Might, Holy Fire
Active / Passive

Periodically slows enemies nearby and deals Cold damage.

Damage Type: Cold
Synergies: Resist Cold, Salvation
Other Stats: Only one Aura can be active at a time; Also adds Cold Damage to attacks
FreezingBath

Holy Freeze is a Paladin Skill in Diablo II.

Lore

Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.

General Information

Similar to Holy Fire and Holy Shock, this deals periodic damage to all enemies near the user. While it deals about half the damage of Holy Shock, Holy Freeze also slows most enemies in its radius, making it a powerful survival tool.

Although graphically it is identical to chilling, it is actually mechanically different: it works on even cold immune enemies, and it stacks with chilling on enemies vulnerable to cold, Decrepify, and the Clay Golem's effects to create an extremely potent slowdown. Cold Resistance and Cannot Be Frozen Items do not have any effect on Holy Freeze.

The Defensive Desert Mercenary in Nightmare comes with this aura. This is often the ideal choice for characters who do not benefit from Might (or a particularly damaging mercenary), especially if the character lacks other effective methods of crowd control.

Duriel also makes use of this skill. The combination of his Holy Freeze, high speed, and high damage makes him a dangerous boss for this reason.

Even though this aura chills even some monsters that are immune to cold, some monsters are still immune to the effects of slowing. Monsters that have a value of 0 for Chilling Effect simply are not affected at all. Many of these "monsters" are immobile defense-type enemies in which chilling makes less sense anyway. All enemies with 0 (or less) chilling include:

Synergy

  • Receives synergy from:
  • Gives Synergy to:
    • None

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10
Slowed By % 30 34 37 40 42 44 45 46 48 48
Cold Damage 2–3 3–4 4–5 5–6 6–7 7–8 8–9 9–10 11–12 13–14
Cold Damage
+X To Your Attack
10–15 15–20 20–25 25–30 30–35 35–40 40–45 45–50 55–60 65–70
Level 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Slowed By % 49 50 51 51 52 53 53 53 54 54
Cold Damage 15–16 17–18 19–20 21–22 23–24 25–26 28–29 31–32 34–35 37–38
Cold Damage
+X To Your Attack
75–80 85–90 95–100 105–110 115–120 125–130 140–145 155–160 170–175 185–190