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{{New Skill Template
{{Infobox skill
 
 
| name = Holy Fire
 
| name = Holy Fire
| icon_image = Holyfire.jpg
+
| icon = Holyfire.jpg
| description = Periodically does Fire damage to nearby enemies.
+
| desc = Periodically does [[Fire Damage]] to nearby enemies.
 
| class = Paladin
 
| class = Paladin
| skill_tree = Offensive Auras
+
| skill_tree = [[Offensive Auras]]
  +
| gen =
| level_required = 6
 
| prerequisites = None
+
| cd =
 
| level_required = {{value|6}}
  +
| res = Active / Passive
  +
| prerequisites =Might
 
| damage_type = Fire
 
| damage_type = Fire
| mana_cost = None
+
| cost =
  +
| other = Only one [[Aura]] can be active at a time; Also adds [[Fire Damage]] to attacks
| other = None
 
 
| synergies = [[Resist Fire]], [[Salvation]]
 
| synergies = [[Resist Fire]], [[Salvation]]
  +
| skill_image = BurningBath.gif
}}
 
'''Holy Fire''' is a [[Paladin]] [[Skill]] in ''[[Diablo II]]''.
+
}}'''Holy Fire''' is a [[Paladin]] [[Skill]] in ''[[Diablo II]]''.
   
==Description==
+
==Lore==
 
''With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!''
 
''With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!''
   
 
==General Information==
 
==General Information==
  +
[[File:Holyfire02.jpg|thumb|Holy Fire as seen in-game]]
 
Holy Fire is the first aura that adds [[Elemental Damage]] to the Paladin's attack and deals periodic damage to enemies near the Paladin. At high levels, this skill rapidly kills entire screens of [[Monsters]] in early [[Normal difficulty]].
   
  +
Holy Fire is rarely used elsewhere due to its low damage potential and it being generally outclassed by [[Holy Shock]]. It mainly finds use with niche builds like so-called Rangers, Paladins who use any [[Unique Items|Unique]] [[Bows|Bow]] which shoots [[Exploding Arrow]]s as their main [[Weapons|weapon]]. The Aura's Fire [[Damage]] is actually added to the area-effect explosions and can be quite high when fully synergized.
Holy Fire is the first aura that adds damage to the Paladin's attack and deals periodic damage to enemies near the Paladin. At high levels, this skill is notable for its ability to rapidly kill entire screens of monsters in early normal difficulty. Special Paladin builds dedicated to this purpose are recommended, as Holy Fire is rarely used elsewhere.
 
   
  +
[[Necromancer]]'s [[Fire Golem]] naturally has got this Aura.
   
 
==Synergies==
 
==Synergies==
Line 28: Line 34:
   
 
==Skill Progression==
 
==Skill Progression==
  +
{| class="dwtable"
{|cellpadding="2" cellspacing="2" style="font-size:90%"
 
  +
!scope="row"|Level
|
 
|-bgcolor="#7d0b0d"
 
!Level
 
 
!1
 
!1
 
!2
 
!2
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!10
 
!10
 
|-
 
|-
| align="center" bgcolor="#7d0b0d"|Radius(yards)
+
!scope="row"|Radius(yards)
  +
|4
| align="center"|4
 
  +
|4.6
| align="center"|4.6
 
  +
|5.3
| align="center"|5.3
 
  +
|6
| align="center"|6
 
  +
|6.6
| align="center"|6.6
 
  +
|7.3
| align="center"|7.3
 
  +
|8
| align="center"|8
 
  +
|8.6
| align="center"|8.6
 
  +
|9.3
| align="center"|9.3
 
  +
|10
| align="center"|10
 
|-bgcolor="#20100a"
 
| align="center" bgcolor="#7d0b0d"|Fire Damage
 
| align="center"|1-3
 
| align="center"|1.5-3.5
 
| align="center"|2.5-4.5
 
| align="center"|3-5
 
| align="center"|4-6
 
| align="center"|4.5-6.5
 
| align="center"|5.5-7.5
 
| align="center"|6-8
 
| align="center"|7-9
 
| align="center"|8.5-10.5
 
 
|-
 
|-
| align="center" bgcolor="#7d0b0d"|Fire Damage + To Attack
+
!scope="row"|Fire Damage
  +
|1–3
| align="center"|6-18
 
  +
|1.5–3.5
| align="center"|10-22
 
  +
|2.5–4.5
| align="center"|15-27
 
  +
|3–5
| align="center"|19-31
 
  +
|4–6
| align="center"|24-36
 
  +
|4.5–6.5
| align="center"|28-40
 
  +
|5.5–7.5
| align="center"|33-45
 
  +
|6–8
| align="center"|37-49
 
  +
|7–9
| align="center"|43-55
 
  +
|8.5–10.5
| align="center"|49-61
 
 
|-
 
|-
  +
!scope="row"|Fire Damage + To Attack
| colspan="10"|
 
  +
|6–18
  +
|10–22
  +
|15–27
  +
|19–31
  +
|24–36
  +
|28–40
  +
|33–45
  +
|37–49
  +
|43–55
  +
|49–61
 
|}
 
|}
  +
{| class="dwtable"
 
  +
!scope="row"|Level
{|cellpadding="2" cellspacing="2" style="font-size:90%"
 
|
 
|-bgcolor="#7d0b0d"
 
!Level
 
 
!11
 
!11
 
!12
 
!12
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!25
 
!25
 
|-
 
|-
| align="center" bgcolor="#7d0b0d"|Radius(yards)
+
!scope="row"|Radius(yards)
| align="center"|10.6
+
|10.6
| align="center"|11.3
+
|11.3
  +
|12
| align="center"|12
 
| align="center"|12.6
+
|12.6
| align="center"|13.3
+
|13.3
  +
|14
| align="center"|14
 
| align="center"|14.6
+
|14.6
| align="center"|15.3
+
|15.3
  +
|16
| align="center"|16
 
| align="center"|16.6
+
|16.6
  +
|20
| align="center"|20
 
|-bgcolor="#20100a"
 
| align="center" bgcolor="#7d0b0d"|Fire Damage
 
| align="center"|9-11
 
| align="center"|10-12
 
| align="center"|11-13
 
| align="center"|12-14
 
| align="center"|13-15
 
| align="center"|14-16
 
| align="center"|15-17
 
| align="center"|16-18
 
| align="center"|17-20
 
| align="center"|18-21
 
| align="center"|?
 
 
|-
 
|-
| align="center" bgcolor="#7d0b0d"|Fire Damage + To Attack
+
!scope="row"|Fire Damage
  +
|9–11
| align="center"|55-67
 
  +
|10–12
| align="center"|61-73
 
  +
|11–13
| align="center"|67-79
 
  +
|12–14
| align="center"|73-85
 
  +
|13–15
| align="center"|79-91
 
  +
|14–16
| align="center"|85-97
 
  +
|15–17
| align="center"|91-105
 
  +
|16–18
| align="center"|97-112
 
  +
|17–20
| align="center"|103-120
 
  +
|18–21
| align="center"|109-127
 
  +
|?
| align="center"|
 
 
|-
 
|-
  +
!scope="row"|Fire Damage + To Attack
| colspan="11"|
 
  +
|55–67
  +
|61–73
  +
|67–79
  +
|73–85
  +
|79–91
  +
|85–97
  +
|91–105
  +
|97–112
  +
|103–120
  +
|109–127
 
|
 
|}
 
|}
   
 
{{Paladin Skills}}
 
{{Paladin Skills}}
[[Category:Paladin]]
 
[[Category:Skills]]
 
 
[[Category:Offensive Auras]]
 
[[Category:Offensive Auras]]
 
[[Category:Paladin Skills]]

Revision as of 01:27, 31 October 2019

Holy Fire
Holyfire

Class: Paladin
Required Level: 6
Skill Tree: Offensive Auras
Requires: Might
Active / Passive

Periodically does Fire Damage to nearby enemies.

Damage Type: Fire
Synergies: Resist Fire, Salvation
Other Stats: Only one Aura can be active at a time; Also adds Fire Damage to attacks
BurningBath

Holy Fire is a Paladin Skill in Diablo II.

Lore

With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!

General Information

Holyfire02

Holy Fire as seen in-game

Holy Fire is the first aura that adds Elemental Damage to the Paladin's attack and deals periodic damage to enemies near the Paladin. At high levels, this skill rapidly kills entire screens of Monsters in early Normal difficulty.

Holy Fire is rarely used elsewhere due to its low damage potential and it being generally outclassed by Holy Shock. It mainly finds use with niche builds like so-called Rangers, Paladins who use any Unique Bow which shoots Exploding Arrows as their main weapon. The Aura's Fire Damage is actually added to the area-effect explosions and can be quite high when fully synergized.

Necromancer's Fire Golem naturally has got this Aura.

Synergies

  • Receives Synergies from:

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10
Radius(yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10
Fire Damage 1–3 1.5–3.5 2.5–4.5 3–5 4–6 4.5–6.5 5.5–7.5 6–8 7–9 8.5–10.5
Fire Damage + To Attack 6–18 10–22 15–27 19–31 24–36 28–40 33–45 37–49 43–55 49–61
Level 11 12 13 14 15 16 17 18 19 20 25
Radius(yards) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 20
Fire Damage 9–11 10–12 11–13 12–14 13–15 14–16 15–17 16–18 17–20 18–21 ?
Fire Damage + To Attack 55–67 61–73 67–79 73–85 79–91 85–97 91–105 97–112 103–120 109–127