Required Level: 6
Skill Tree: Offensive Auras
Active / Passive
Periodically does Fire Damage to nearby enemies.
Damage Type: Fire
Synergies: Resist Fire, Salvation
Other Stats: Only one Aura can be active at a time; Also adds Fire Damage to attacks
With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!
Holy Fire is the first aura that adds Elemental Damage to the Paladin's attack and deals periodic damage to enemies near the Paladin. At high levels, this skill rapidly kills entire screens of Monsters in early Normal difficulty.
Holy Fire is rarely used elsewhere due to its low damage potential and it being generally outclassed by Holy Shock. It mainly finds use with niche builds like so-called Rangers, Paladins who use any missile weapon which shoots Exploding Arrows as their main weapon. The Aura's Fire Damage is actually added to the area-effect explosions and can be quite high when fully synergized.
- Receives Synergies from:
|Fire Damage + To Attack||6–18||10–22||15–27||19–31||24–36||28–40||33–45||37–49||43–55||49–61|
|Fire Damage + To Attack||55–67||61–73||67–79||73–85||79–91||85–97||91–105||97–112||103–120||109–127|