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Hidden Rot is the fifth of the storyline quests released with the Destruction's Wake update of Diablo Immortal. It begins immediately after Fraying Bonds, once the player finishes talking to Tarzoine about the nature of the Ancients' Cradle. Hidden Rot is immediately followed by An Elder's Hope.

Objectives[]

  • Find the Elders.
    (The Elders, deeper in the island, may have the power to help defend it — and stop the Bride of Hell. Seek them.)
  • Find a way through the Hall (0/1).
    (The dangerous force of the Fire has been activated. Look for a way to pass beyond it... carefully.)
  • Stop the Hall's Defenses.
    (Aided by the Pathstone, you should search for a way to deactivate the Hall's defenses.)
  • Use the Statues (0/2).
    (Nearby statues seem to harmonize with the Pathstone. Channel its power at each one.)
  • Inspect the Altar.
  • Place the Pathstone (0/1).
    (Open the barrier and proceed forward.)
  • Talk to Zatham.(1)
    (The barrier in the hall is down. Speak with Zatham.)
  • Proceed through the Hall.
    (With Zatham behind, continue through the Halls of Mutinous Concord.)
  • Kill the Sanctifiers (0/5).
    (Inari Sanctifiers are attempting to slay a villager suffering from the island's affliction. Defeat them.)
  • Talk to Isphas.
    (You saved the Inari, Isphas. Speak with him.)
  • Talk to the Inari Conservator.
    (Inari Conservators have arrived — too late to stop the battle. Speak with their leader.)
  • Talk to Zatham.
    (You're nearer to your destination. Before proceeding, speak with Zatham to get his perspective on the conflict wracking the island.)
  • Go to Exiles' Repose.
    (If Tarzoine and Zatham are correct, the Elders wait in Exiles' Repose. Find their gathering place.)
  • Place the Pathstone (0/1).
    (Use the Pathstone to make your way through the gate to the Elders' gathering place.)
  • Enter Exiles' Repose.
    (Step inside Exiles' Repose, the gathering place of Inari and Lilin Elders for millennia.)
    • Address Ymuthrus
    • Explore Ahead
    • Talk to Ymuthrus
    • Follow Geherit

Transcript[]

  • Tarzoine: Travel safely, outsider. May we meet again.
The player and Zatham start heading to the Elder's Meeting Hall
Q-Hidden Rot

Some Cultists, led by the Bride of Hell are ahead. They've captured an Inari

  • Bride of Hell: How obstinate.
    Open the barrier, and I will set you free. Or we can continue.
  • Inari Warden: I will die... before I give paradise to your kind.
Inari's Sacrifice

The Inari Warden sacrifices her life to activate the defense mechanisms

The Cultists, bar the Bride, are killed by the lightning
  • Bride of Hell: (swerves around) You've traded your life for a moment's delay.
BoH Flight

The Bride of Hell flies away

  • Zatham: Be careful. The land's fury is roused.
Inspect the Barrier at the end of the hall for a way to proceed
FoL Fury

The Fire's fury targets the duo, but the player is protected by the Pathstone

  • Zatham: The Pathstone... it is shielding you.
    Look for a way to stop this. Go!
Pathstone Harmony

The Pathstone harmonizes with nearby statues

  • Class: Those statues are responding to the Pathstone.
Use the Pathstone to activate the statues
Path Altar

An altar rises from the ground

  • Zatham: Good work. That should lower the barrier so that we can pass.
Place the Pathstone on the altar
PathS Forward

The barrier drops

  • Zatham: Keep the Pathstone hidden. Others may react with violence if they see it in our hands.
    We should be ahead of the fanatics. Let us go.
Further down the hall
Q-Hidden Rot1

Sanctifiers have captured an Inari

  • Isphas: How dare you threaten a son of Inarius? Unhand me!
  • Inari Sanctifier: You are plagued. Your life endangers the sanctity of the Cradle.
Q-Hidden Rot2

After defeating the Sanctifiers

  • Isphas: How... how did you.... Please... let me live!
  • Class: We won't hurt you. What happened?
  • Isphas: The Sanctifiers... we tried to tell them... we're not monsters, just... just changed. They hear nothing but the tolling of death-bells.
    The Lilin ripped the heart from our home. They deserve their punishment. But I've done nothing wrong!
Conservator Entrance

A group of Conservators teleport into the scene

  • Inari Conservator: What tragic discord.
  • Isphas: Please, brother, help me. The Sanctifiers... they killed everyone else. Had the outsider and Zatham not protected me...
  • Inari Conservator: We will hunt down these jackals. The Elders will not permit murder in defiance of our law. Come with me, brother.
  • Class: Where are you taking him?
  • Inari Conservator: A safe place for the Afflicted. He will be no threat to anyone, and be under no threat from anyone.
Conservator Exit

The Conservators teleport away with Isphas

Talk to Zatham
  • Class: If I'm breaking some sacred law of your homeland, I'd like to know about it.
  • Zatham: They all say, "outsiders bring destruction." But they have been the seeds of their own destruction since was a boy, If anyone can purge the darkness from this land, it will be an outsider.
    We will talk to the Elders, but we are not beholden to them.
Continue on to the Teeming Grounds
Q-Hidden Rot3

The path is blocked

  • Zatham: Go ahead. Open it.
    This will be where they gather.
Place the Pathstone on the Altar
Unlocked Repose

The way to the Exiles' Repose is opened

Proceed forward
Q-Hidden Rot4

The Elders pronounce judgement on a Lilin

  • Ymuthrus: I cannot. This is for the good of all.
A Conservator binds the Lilin
  • Ymuthrus: Your family will be cared for until you are cured. No harm will come to you at the colony.
  • Porolum: No... please!
  • Ymuthrus: Fear is controlling you. Open your heart to the guidance of Inarius.
The Conservator teleports away with Porolum
Q-Hidden Rot5

With Zatham and the player

  • Zatham: (runs ahead) Stay on your guard. Ymuthrus lies as much as he speaks.
As the duo approach the clearing
Q-Hidden Rot6

The Elders meeting

  • Ymuthrus: Guards!
  • Inari Archivist: More outsiders...
  • Inari Sanctifier: The Conflict has arrived.
The Sanctifiers and Archivists move to the edge of the area
Conservator Barrier

The Conservators protect the Elders with a barrier

  • Ymuthrus: So it is you who brings the outsiders. You who brings ruin.
  • Zatham: I bring salvation.
  • Class: The cultists are our enemies. If we guard the Husk of Creation together, we can push them back.
  • Ymuthrus: No. They poison our home... and now you lead them here?
The Conservators bind the player
  • Ymuthrus: (starts charging the Fire of Life in preparation for a spell) You defy our covenant. You spit on the Father's will.
Zatham vs Ymuthrus

Zatham kills some Conservators to get to Ymuthrus, but Ymuthrus stops his assault

  • Ymuthrus: The land will judge you for this outrage.
Q-Hidden Rot7

Zatham removes his blindfold, baring his scarred eyes

  • Zatham: (to the audience) Do none of you see what he has done? Are you so afraid to speak against him?
Ymuthrus blasts Zatham away
Q-Hidden Rot8

Another elder intervenes for Zatham

  • Geherit: Ymuthrus... Zatham is a child returned to this cradle. He deserves our mercy.
  • Ymuthrus: (to Zatham) I should never have permitted you to leave.[1] Their whispers have spoiled your soul, boy.
  • Geherit: Entrust them to me. I shall measure their claims. We must consider every option.
  • Ymuthrus: Whatever harm they bring is upon you tenfold.
  • Geherit: As you say, Ymuthrus.
Geherit starts walking out of the area
  • Geherit: (to Zatham and the player) Follow me, if you would.
Start following Geherit, together with Zatham
Q-Hidden Rot9

At a distance away from Ymuthrus' ears

  • Geherit: (to Zatham) Can you not hold your grievances inside?
  • Zatham: This is why the rot spreads. Unwillingness to speak its name.
At the border of the Exiles' Repose
  • Geherit: Stop. Right here.

Locations[]

Monsters[]

Quest Rewards[]

The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective
  1. Key and Lock

References[]

Cold Isles
The Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Open Revolt
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial) Quests
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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