(src)
The Hidden (lit. Metus Ocultus)[1] are a type of demonic enemy encountered in Diablo I.
Lore
- A rhyme in regards to the Hidden(src)
Hidden appear as sexless humanoids, sometimes glowing with infernal light.[2] They dwell at the edge of the physical realm and the Ether, where they remain unseen by mortal sight. They can quickly manifest and strike those that appear vulnerable. Hidden and others of their ilk feed upon the essence of fear.[1] Entire groups of Hidden often delight in gathering invisibly in a particuarly good ambush site, only to waylay hapless mortals as they walk into their trap. Hidden become visible when they attack, but for many of their victims, by then, it is too late.[2] When wounded, they will seek to retreat back into the Ether to heal themsleves. While invisible, Hidden exist partially within the physical realm, and can be affected by spells and weapons.[1]
History
The Hidden were given the curse of invisibility by the Prime Evils as a punishment for a simple crime. Only during conflict would the curse of their invisibility be broken, and so the Hidden seek it out whenever possible. Through the years, the Hidden learnt to use their curse as a weapon.[2] The Hidden have made a mark on human culture, haunting human dreams, and living in the nightmares of children.[1] Hidden were among the armies of Bartuc and Assur,[3] and were later sighted within the Tristram Cathedral centuries later.[1]
In-game
The Hidden are most commonly found in the Catacombs. They are most notable for being main enemies in the "Halls of the Blind" quest on Level 8.
As their name suggests, they are invisible; in terms of gameplay, it means that they only become visible when very close to the player (roughly 1-2 tiles), that is, at the distance where they can attack. In case of danger, they flee, becoming invisible again. However, while invisible, they are not invulnerable, so a well-placed (or lucky) ranged attack can still kill them. The Hidden are somewhat dangerous in groups, as they can surround a hero before she/he is even aware of their presence. Before they can attack, they have to materialize, however, and are vulnerable for a short period of time, allowing adventurers to attack the creatures before they have the chance to strike back.
Unlike all other types of monsters, Hidden can spawn near the exit/entrance of the level, potentially ambushing the character (and perfectly fitting their intended role).
Uniques
Variants
- Illusion Weaver
- Invisible One (quest only)
- Stalker
- Unseen
Stats
- Resistance: No resistances.
- Immunity: No immunities.
- Hit Points: 10-22
- Damage: 3-6
During the The Darkening of Tristram in Diablo III, Hidden are represented with Accursed models.
References
Variants — Hidden • Stalker • Unseen • Illusion Weaver
Hellfire — Felltwin