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− | '''Heavenly Strength''' is a passive |
+ | '''Heavenly Strength''' is a passive {{3|Crusader}} skill, unlocked at [[character level]] 10. |
Note that the damage debuff applies even if the Crusader wields a [[one-handed]] weapon, or a two-handed weapon with no [[shield]], as long as this skill is selected. The debuff is not multiplicative: 20% is deducted from the "damage increased by skills" stat. |
Note that the damage debuff applies even if the Crusader wields a [[one-handed]] weapon, or a two-handed weapon with no [[shield]], as long as this skill is selected. The debuff is not multiplicative: 20% is deducted from the "damage increased by skills" stat. |
Latest revision as of 07:00, 5 November 2018
Heavenly Strength Passive Allows wielding a two-handed weapon in the main hand while still bearing a shield in the off hand. However, no matter the circumstances, all damage done by the Crusader is reduced by 20%.
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Heavenly Strength is a passive Crusader skill, unlocked at character level 10.
Note that the damage debuff applies even if the Crusader wields a one-handed weapon, or a two-handed weapon with no shield, as long as this skill is selected. The debuff is not multiplicative: 20% is deducted from the "damage increased by skills" stat.
Holy Cause and Hellskull can be used to negate the damage loss completely.
Since Flail of the Charge is two-handed, the Norvald's Fervor set cannot be completed without this skill, making it the only set in game that cannot be equipped by characters without a specific build option.
Development
This page contains obsolete content This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. |
Originally, this skill also reduced the character's maximum movement speed, while the Hellskull was removing this penalty. In Patch 2.0.5., Heavenly Strength was changed to have no negative effects, and the above-mentioned shield was changed to increase damage of two-handed weapons instead. As of 2.1, following the two-handed weapons damage buff, the damage penalty has been bestowed upon this passive to keep the total damage roughly the same as before the patch.
Primary Skills
Punish • Slash • Smite • Justice
Secondary Skills
Shield Bash • Sweep Attack • Blessed Hammer • Blessed Shield • Fist of the Heavens
Defensive Skills
Shield Glare • Iron Skin • Consecration • Judgment
Utility
Provoke • Steed Charge • Condemn • Phalanx
Laws
Laws of Valor • Laws of Justice • Laws of Hope
Conviction
Falling Sword • Akarat's Champion • Heaven's Fury • Bombardment
Passive Skills
Heavenly Strength • Fervor • Vigilant • Righteousness • Insurmountable • Fanaticism
Indestructible • Holy Cause • Wrathful • Divine Fortress • Lord Commander • Hold Your Ground
Long Arm of the Law • Iron Maiden • Renewal • Finery • Blunt • Towering Shield
Removed
Nephalem Majesty
Cut
Laws of Fate