Heal Other Requires: 17 Magic Active Cost: 8 Mana (-3 per Spell Level, +2 per Character Level) Instantly restores lost Life to an ally. Damage Type: Magic Other Stats: Cannot be cast on self |
Heal Other is a spell in Diablo I. It is a multiplayer-only equivalent of Healing, and cannot be used in single player game.
General Information[]
Like Healing, this spell uses Mana to restore health, but can only be used on another player, not on self. The amount healed is random, but average roll gets higher as spell level is increased. The Mana cost of this spell is unique in that it is reduced with spell level, but also increases with character level of the caster. The spell must be aimed with a cursor, even if there is only one available target.
Healing done: Class Multiplier* x [(Random 1-10) + Itt**(Character Level***, (Random 1-4)+1) + Itt(Spell Level, (Ramdom 1-6)+1) + 1]
- *Class Multipliers: depends on the target (not caster!) class, 3 for Monk, 2 for Warrior//Barbarian, 1.5 for Rogue/Bard, 1 for Sorcerer
- **Itt means Iterated function.
- ***Character Level of the caster (not target!)
Pepin will automatically cast this spell on player. In the Hellfire expansion, Pepin does this automatically if the character has taken any damage.
Video[]
Diablo 1 spells - Heal Other (by Decimius)
Class Skills — Identify • Item Repair • Rage • Search • Staff Recharge • Trap Disarm
Page 1 — Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 — Fire Wall • Flash • Lightning • Resurrect • Stone Curse • Telekinesis • Town Portal
Page 3 — Chain Lightning • Elemental • Fireball • Flame Wave • Guardian • Mana Shield • Phasing
Page 4 — Apocalypse • Blood Star • Bone Spirit • Golem • Teleport • Nova
Page 5 — Berserk • Ring of Fire • Immolation • Lightning Wall • Reflect • Search • Warp
Scroll and Staff Only — Infravision • Identify • Jester • Magi • Mana
Cut — Blood Boil • Blood Ritual • Doom Serpents • Etherealize • Invisibility • Mindmace • Sentinel