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For other uses, see Heal.

Heal is a self-effecting spell cast by monsters such as Council Members and Cantors. As the name implies, Heal heals the caster for a portion of damage.

In past versions of the game, some monsters (especially Council Members) would flee to safety when at low health and frantically cast Heal. This allowed them to fully recover from their injuries, making quests as The Blackened Temple (quest) lengthy and arduous tasks.

In Diablo Immortal, Overseers found in Destruction's End use this skill when they are not being attacked and are far from the player. Vile Temptresses can create a pool of poison that deals damage but heals them and other monsters standing on it.

Nowadays Heal is no longer a real issue. Monsters don't heal as often as before and player characters should be able to out-damage the healing with relative ease.

Damaging Skills
FireApocalypseEruptionFire ArrowFireballFire BoltFire HitFirestormFire WallFlame CircleGrenadeHydraIncinerateIncineration NovaInfernoMeteorMinefield
IceArctic BlastBlizzardCold TouchFire Hit (Cold)Freezing ChargeFrost BoltGlacial SpikeHoarfrostIce Shards
PoisonPoison BoltPoison BreathPoison CloudPoison SpitPoison SprayPoison StingPoison Strike
LightningLightningLightning ArrowLightning GlobeLightning StormRed Lightning HoseShocking HitSpark DefenseThunderbolt
PhysicalBiteBlast WaveBlow DartCharge (Berserk Charge) • CleaveCorpse CannonDestructive StrikeDivebombGrabGround SpikesGround TentacleLeapJavelinLeech-life BallPummelQuakeQuill DartSlamSnatchSpine DartStrikeSwipeSweepWhirlwind
WindCycloneGustTornado
MagicBeamBlade BeamBlastBombBone SpiritCataclysmHellish ProjectileNovaSlow TimeTideTorrentUnholy BoltVolleyWave
Non-damaging Skills
Indirect Attack — Blood ManaCursesMana RiftMinion FrenzyPutrifySpin WebStunVortex
Spawning — Bone PrisonFestering AppendagesLay EggMinefieldMystifying GrowthReviveSummon MinionTotem
Self-effect — Bone ArmorBurrowEffigyFlyFrenzyHealShellTeleportVile Effigy

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