Diablo Wiki
Tag: rte-source
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{{future}}{{for|the [[Diablo II]] weapon|Grim Scythe}}
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{{for|the [[Diablo II]] weapon|Grim Scythe}}
 
{{New Skill Template
 
{{New Skill Template
 
| name = Grim Scythe
 
| name = Grim Scythe
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| gen = {{value|12}} [[Essence]] per enemy hit
 
| gen = {{value|12}} [[Essence]] per enemy hit
 
| cd =
 
| cd =
| level_required =
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| level_required = {{value|3}}
 
| res = Active
 
| res = Active
 
| damage_type = Physical
 
| damage_type = Physical
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==In-game==
 
==In-game==
Grim Scythe summons a huge spectral scythe in a wide arc, dealing damage in front of the Necromancer and restoring [[Essence]] for each damaged enemy.<ref>2017-03-14, [https://us.battle.net/d3/en/blog/20597129/necromancer-update-the-meleemancer-3-14-2017 Necromancer Update: The Meleemancer]. ''Blizzard Entertainment'', accessed on 2017-03-16</ref>
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Grim Scythe summons a huge spectral scythe in a wide arc (roughly 160 degrees), dealing damage in front of the Necromancer and restoring [[Essence]] for each damaged enemy.
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  +
Note that Essence is only generated if Grim Scythe actually deals damage.
   
 
===Runes===
 
===Runes===
*'''Blood Scythe''': Also heals the Necromancer for {{value|1%}} of maximum [[Life]] per enemy hit.
 
 
*'''Execution''': Non-[[Elites|Elite]] enemies below {{value|20%}} health have a {{value|5%}} chance to be decapitated and instantly killed on a damaging hit.
 
*'''Execution''': Non-[[Elites|Elite]] enemies below {{value|20%}} health have a {{value|5%}} chance to be decapitated and instantly killed on a damaging hit.
*'''Frost Scythe''': Damage type changes to [[Cold]], and each enemy hit increases the Necromancer's [[attack speed]] by {{value|1%}} for {{value|5}} seconds, stacking up to {{value|15}} times.
 
 
*'''Dual Scythes''': Slashes with two summoned Scythes instead of one, each dealing {{value|150%}} damage as Physical and pushing affected enemies together, pulling them directly to the front of the Necromancer (counts as [[Knockback]]). Radius is slightly reduced.
 
*'''Dual Scythes''': Slashes with two summoned Scythes instead of one, each dealing {{value|150%}} damage as Physical and pushing affected enemies together, pulling them directly to the front of the Necromancer (counts as [[Knockback]]). Radius is slightly reduced.
*'''Cursed Scythe''': Damage type changes to [[Poison]], and enemies hit by the scythe have a {{value|15%}} chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any. ''The actual skills are not cast; instead, an enemy simply suffers the respective effect. The curses will apply even if they are not a part of the current skill set, and each enemy can suffer more than one at a time.''
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*'''Cursed Scythe''': Damage type changes to [[Poison]], and enemies hit by the scythe have a {{value|15%}} chance to be inflicted with a random [[Curse]] of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any. ''The actual skills are not cast; instead, an enemy simply suffers the respective effect. The curses will apply even if they are not a part of the current skill set, and each enemy can suffer more than one at a time.''
 
*'''Frost Scythe''': Damage type changes to [[Cold]], and each enemy hit increases the Necromancer's [[attack speed]] by {{value|1%}} for {{value|5}} seconds, stacking up to {{value|15}} times.
 
*'''Blood Scythe''': Also heals the Necromancer for {{value|1%}} of maximum [[Life]] per enemy hit.
   
 
===Non-rune enhancements===
 
===Non-rune enhancements===
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*'''[[Depth Diggers]]''' (Legendary Pants): damage increases by 80-100%.
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*'''[[Trag'oul's Corroded Fang]]''' (Legendary Scythe): The Cursed Scythe rune has a 100% chance to apply a curse, and increases damage done against cursed enemies by 175-200%.
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*'''[[Leger's Disdain]]''' (Legendary Phylactery): Grim Scythe deals an additional 65-80% damage for each point of Essence it restores.
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*'''[[Trag'Oul's Avatar]] Set''' (Set Bonus for 4 items): while at full Life, healing from Blood Scythe is added to maximum Life for 45 seconds, up to 100% additional Life.
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*'''[[Trag'Oul's Avatar]] Set''' (Set Bonus for 6 items): Blood Scythe healing is increased by 100%.
 
*'''[[Simplicity's Strength]]''' (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
 
*'''[[Simplicity's Strength]]''' (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
 
*'''[[Boyarsky's Chip]]''' (Legendary Gem): [[Taunt]]s the first enemy hit for 2 seconds (rank 25 bonus).
 
*'''[[Boyarsky's Chip]]''' (Legendary Gem): [[Taunt]]s the first enemy hit for 2 seconds (rank 25 bonus).
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===Passives===
 
===Passives===
 
*'''[[Swift Harvesting]]''': increases [[attack speed]] by 15%.
 
*'''[[Swift Harvesting]]''': increases [[attack speed]] by 15%.
*'''[[Blood for Blood]]''': removes the Life cost of Blood Scythe rune when picking up a [[Health Globe]], storing up to 3 charges.
 
*'''[[Blood is Power]]''': every 100% of maximum Life drained by the Blood Scythe rune will reduce all remaining [[cooldown]]s by 20%.
 
*'''[[Rathma's Shield]]''': for 4 seconds after casting [[Land of the Dead]], [[Army of the Dead]] or [[Simulacrum]], Blood Scythe rune will drain no Life on cast.
 
   
 
<gallery>
 
<gallery>
 
D3_Necro_Press_1 (1).jpg|Grim Scythe as seen before it strikes
 
D3_Necro_Press_1 (1).jpg|Grim Scythe as seen before it strikes
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Diablo-III-Necromancer-2.png
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D3_Necro_Press_10.png
 
</gallery>
 
</gallery>
   
==References==
 
<references/>
 
 
{{D3NecroSkills}}
 
{{D3NecroSkills}}

Revision as of 18:53, 27 May 2018

For the Diablo II weapon, see Grim Scythe.
Grim Scythe
Grim Scythe-icon

Class: Necromancer (Diablo III)
Required Level: 3
Skill Category: Primary
Active
Generate: 12 Essence per enemy hit

Slash with a summoned Scythe in front of the Necromancer dealing 150% damage as Physical.

Damage Type: Physical
Scythegrimskill

Grim Scythe is a Primary Necromancer skill in Diablo III.

In-game

Grim Scythe summons a huge spectral scythe in a wide arc (roughly 160 degrees), dealing damage in front of the Necromancer and restoring Essence for each damaged enemy.

Note that Essence is only generated if Grim Scythe actually deals damage.

Runes

  • Execution: Non-Elite enemies below 20% health have a 5% chance to be decapitated and instantly killed on a damaging hit.
  • Dual Scythes: Slashes with two summoned Scythes instead of one, each dealing 150% damage as Physical and pushing affected enemies together, pulling them directly to the front of the Necromancer (counts as Knockback). Radius is slightly reduced.
  • Cursed Scythe: Damage type changes to Poison, and enemies hit by the scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any. The actual skills are not cast; instead, an enemy simply suffers the respective effect. The curses will apply even if they are not a part of the current skill set, and each enemy can suffer more than one at a time.
  • Frost Scythe: Damage type changes to Cold, and each enemy hit increases the Necromancer's attack speed by 1% for 5 seconds, stacking up to 15 times.
  • Blood Scythe: Also heals the Necromancer for 1% of maximum Life per enemy hit.

Non-rune enhancements

  • Depth Diggers (Legendary Pants): damage increases by 80-100%.
  • Trag'oul's Corroded Fang (Legendary Scythe): The Cursed Scythe rune has a 100% chance to apply a curse, and increases damage done against cursed enemies by 175-200%.
  • Leger's Disdain (Legendary Phylactery): Grim Scythe deals an additional 65-80% damage for each point of Essence it restores.
  • Trag'Oul's Avatar Set (Set Bonus for 4 items): while at full Life, healing from Blood Scythe is added to maximum Life for 45 seconds, up to 100% additional Life.
  • Trag'Oul's Avatar Set (Set Bonus for 6 items): Blood Scythe healing is increased by 100%.
  • Simplicity's Strength (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
  • Boyarsky's Chip (Legendary Gem): Taunts the first enemy hit for 2 seconds (rank 25 bonus).

Passives