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Tag: rte-source
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| gen = {{value|12}} [[Essence]] per enemy hit
 
| gen = {{value|12}} [[Essence]] per enemy hit
 
| cd =
 
| cd =
| level_required =
+
| level_required = {{value|3}}
 
| res = Active
 
| res = Active
 
| damage_type = Physical
 
| damage_type = Physical
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==In-game==
 
==In-game==
Grim Scythe summons a huge spectral scythe in a wide arc, dealing damage in front of the Necromancer and restoring [[Essence]] for each damaged enemy.<ref>2017-03-14, [https://us.battle.net/d3/en/blog/20597129/necromancer-update-the-meleemancer-3-14-2017 Necromancer Update: The Meleemancer]. ''Blizzard Entertainment'', accessed on 2017-03-16</ref>
+
Grim Scythe summons a huge spectral scythe in a wide arc, dealing damage in front of the Necromancer and restoring [[Essence]] for each damaged enemy.
   
 
===Runes===
 
===Runes===
*'''Blood Scythe''': Also heals the Necromancer for {{value|1%}} of maximum [[Life]] per enemy hit.
 
 
*'''Execution''': Non-[[Elites|Elite]] enemies below {{value|20%}} health have a {{value|5%}} chance to be decapitated and instantly killed on a damaging hit.
 
*'''Execution''': Non-[[Elites|Elite]] enemies below {{value|20%}} health have a {{value|5%}} chance to be decapitated and instantly killed on a damaging hit.
*'''Frost Scythe''': Damage type changes to [[Cold]], and each enemy hit increases the Necromancer's [[attack speed]] by {{value|1%}} for {{value|5}} seconds, stacking up to {{value|15}} times.
 
 
*'''Dual Scythes''': Slashes with two summoned Scythes instead of one, each dealing {{value|150%}} damage as Physical and pushing affected enemies together, pulling them directly to the front of the Necromancer (counts as [[Knockback]]). Radius is slightly reduced.
 
*'''Dual Scythes''': Slashes with two summoned Scythes instead of one, each dealing {{value|150%}} damage as Physical and pushing affected enemies together, pulling them directly to the front of the Necromancer (counts as [[Knockback]]). Radius is slightly reduced.
 
*'''Cursed Scythe''': Damage type changes to [[Poison]], and enemies hit by the scythe have a {{value|15%}} chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any. ''The actual skills are not cast; instead, an enemy simply suffers the respective effect. The curses will apply even if they are not a part of the current skill set, and each enemy can suffer more than one at a time.''
 
*'''Cursed Scythe''': Damage type changes to [[Poison]], and enemies hit by the scythe have a {{value|15%}} chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any. ''The actual skills are not cast; instead, an enemy simply suffers the respective effect. The curses will apply even if they are not a part of the current skill set, and each enemy can suffer more than one at a time.''
 
*'''Frost Scythe''': Damage type changes to [[Cold]], and each enemy hit increases the Necromancer's [[attack speed]] by {{value|1%}} for {{value|5}} seconds, stacking up to {{value|15}} times.
 
*'''Blood Scythe''': Also heals the Necromancer for {{value|1%}} of maximum [[Life]] per enemy hit.
   
 
===Non-rune enhancements===
 
===Non-rune enhancements===
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</gallery>
 
</gallery>
   
==References==
 
<references/>
 
 
{{D3NecroSkills}}
 
{{D3NecroSkills}}

Revision as of 20:01, 27 June 2017

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For the Diablo II weapon, see Grim Scythe.
Grim Scythe
Grim Scythe-icon

Class: Necromancer (Diablo III)
Required Level: 3
Skill Category: Primary
Active
Generate: 12 Essence per enemy hit

Slash with a summoned Scythe in front of the Necromancer dealing 150% damage as Physical.

Damage Type: Physical
Scythegrimskill

Grim Scythe is a Primary Necromancer skill in Diablo III.

In-game

Grim Scythe summons a huge spectral scythe in a wide arc, dealing damage in front of the Necromancer and restoring Essence for each damaged enemy.

Runes

  • Execution: Non-Elite enemies below 20% health have a 5% chance to be decapitated and instantly killed on a damaging hit.
  • Dual Scythes: Slashes with two summoned Scythes instead of one, each dealing 150% damage as Physical and pushing affected enemies together, pulling them directly to the front of the Necromancer (counts as Knockback). Radius is slightly reduced.
  • Cursed Scythe: Damage type changes to Poison, and enemies hit by the scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any. The actual skills are not cast; instead, an enemy simply suffers the respective effect. The curses will apply even if they are not a part of the current skill set, and each enemy can suffer more than one at a time.
  • Frost Scythe: Damage type changes to Cold, and each enemy hit increases the Necromancer's attack speed by 1% for 5 seconds, stacking up to 15 times.
  • Blood Scythe: Also heals the Necromancer for 1% of maximum Life per enemy hit.

Non-rune enhancements

  • Trag'oul's Corroded Fang: The Cursed Scythe rune has a 100% chance to apply a curse, and increases damage done against cursed enemies by 175-200%.
  • Leger's Disdain: Grim Scythe deals an additional 7-10% damage for each point of Essence it restores.
  • Trag'Oul's Avatar Set (Set Bonus for 4 items): while at full Life, healing from Blood Scythe is added to maximum Life for 45 seconds, up to 100% additional Life.
  • Trag'Oul's Avatar Set (Set Bonus for 6 items): Blood Scythe deals 3300% increased damage but costs twice as much Life to cast. Healing from skills is increased by 100%.
  • Simplicity's Strength (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
  • Boyarsky's Chip (Legendary Gem): Taunts the first enemy hit for 2 seconds (rank 25 bonus).

Passives