Gone and Forsaken is a dungeon contract in Diablo Immortal.

Contract intro
Description[]
Investigate the hideout and discover the fate of the Shadows. Save any you can, and punish those responsible.
Story[]
A number of Shadows sent to stake out an Immortal hideout in Ashwold haven't returned. It's not clear whether they've been captured or killed.
Steps[]
- Find the missing Shadows.
(Locate the missing shadows, including Daran's sister, Selby, and determine their fate.) - Search for Harvine.
(Find Harvine and learn how to free the trapped souls.) - Free the imprisoned.
(Kill the necromancer and set the shadows free.)
Objectives[]
- Talk to Daran.
- Enter the Immortal Hideout (0/1).
- Find Selby.
- Find Selby
- Defeat the Phantoms
- Talk to Selby
- Release Selby
- Search for Harvine in Mad King's Breach.
- Read Harvine's notes.
- Go to the Immortal Hideout (0/1).
- Free Selby's Soul.
- Defeat Harvine
- Talk to Selby
- Talk to Daran.
Transcript[]

Talk to Daran at the Wolf City Tavern
- Daran: You're investigating the Ashwold disappearances? Please, you have to go right now. My sister was in that group.
- Class: I'll find out what happened. Anything I should know?
- Daran: We're both new... we just came in with the last assembly. She really cares, really wants to help the poor people in this city. She's just... not much of a fighter.
- Start heading to Ashwold Cemetery
- Daran: (to self) I said she could make her mark in the field. I... Please be safe, Selby.
Ashwold Cemetery[]
- Go to the Immortal Hideout

Corpses of Immortals litter the entrance of the Hideout
- Class: The dead all look like Immortals. And there are a lot of them.
- Enter the Immortal Hideout
Immortal Hideout[]

The interior of the Hideout
- Class: The stench of these cages is awful. If this is the Immortals' doing, they're far gone.

At the center of the Hideout are 4 bound spirits
- Selby: Stay away! I... can't... do anything...
- Approach the Stage

Numerous phantoms ambush the player
- After killing the Phantoms
- Selby: I... can't do anything...
- Shade #1: Please...
- Shade #2: This... isn't how it was supposed to end...
- Shade #3: I can't see... or feel... anything.

Speak with Selby
- Selby: Please. No more. I don't know how to give you what you want.
- Class: Selby? I'm with the Shadows. Your brother asked me to help. What happened to you?
- Selby: We snuck in... we were going to take the Immortals' weapons. Then this... necromancer strolled in the front and killed the Immortals. She saw me hiding behind the bookshelf... and... she...
- Class: I'll try and free you.
- Attempt to free Selby

The attempt fails, and the backlash injures the player
- Class: I don't know how this runic circle might react. Selby, I don't want to make this worse. I should find the necromancer.
- Selby: Her name's Harvine. She said my soul... wasn't strong enough. And that she'd have to look for others. Maybe she's gone to one of the tombs?
- Search the Mad King's Breach—the only tomb nearby that is known to contain a powerful soul,[1] for Harvine
Mad King's Breach[]
- The Outer Hall
- Harvine: (from a distance) You are more tempered than the motes who interrupted me before. Intriguing.
- Follow the voice

Harvine stands safely behind a barrier with her skeleton minions
- Harvine: I see you've spoken to Selby. I'm surprised she hasn't faded yet. If you want her back, I'll accept you as a trade. Do stop by.

Harvine exits through a portal, and her minions advance
- Class: Running back to her lair. Coward.
- After destroying the Skeletons

Read Harvine's notes
- Harvine's Notes:
The best prison for souls twisted by their "Cycle" is magic that bends against attack. The harder they struggle, the more swiftly they'll fade—and the more readily I can consume their essence.
It is of no matter to the Balance. They live already in permanent opposition. - Class: Maybe they can still be freed. I have to get to the Immortals' hideout before she finishes her ritual.
- Return to the Immortal Hideout
Immortal Hideout[]
- Harvine: (from a distance) "Immortals". What a delightful name. I hope to absorb their sense of humor.
Each soul spent here is another lifetime for one who can use it wisely.

Harvine torments Selby's soul
- Harvine: You think an order that calls you "shadow" will come to your rescue? Poor Selby. Pay attention.
- Selby: I don't care, as long as they hunt you down!
- Harvine: (notices the player) The rare soul at last. I don't expect that you'll just surrender.
- Defeat Harvine
- Harvine: (upon defeat) I will watch the arrogance bleed from your spirit.

Harvine drains essence from the bound spirits to empower herself
- Harvine: Little lords of the underground. Your strength is wasted.
- A while into the battle
- Selby: (rushes to Harvine) You want my soul? Here.
- Selby possesses Harvine, but is unable to fully usurp control
- Selby: I can hold her! Stop her, now!
- Harvine is eventually killed, and Selby emerges from her corpse

Speak with Selby
- Selby: Thank you, <name>. I felt so helpless... I... I thought I'd be her prisoner forever.
- Class: Because of your help, everyone here is free now. Rest peacefully.
- Selby's soul moves on

Exit the hideout and return to Westmarch
Westmarch[]
- Meet Daran outside the Wolf City Tavern
- Daran: (as the player approaches) Where's Selby? Oh no...

Speak with Daran
- Class: I'm sorry, Daran. A necromancer took the Immortals' souls... and tried to take hers. But she fought back. Gave her life.
- Daran: This is... everything that happened to her is because of me. Did she was she in pain?
- Class: She's at peace now. And there's no telling how many more would have suffered if not for her. I couldn't have stopped it alone.
- Daran: Thank you... for giving her that. Thank you for everything. (departs)