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Golem Mastery
Golemmastery

Class: Necromancer (Diablo II)
Required Level: 12
Skill Tree: Summoning Spells
Requires: Clay Golem
Passive

Enhances speed and life of Golems.

Damage Type: Physical
Synergies: Clay Golem, Blood Golem, Iron Golem, Fire Golem

Golem Mastery is a Necromancer Skill in Diablo II which is part of the Necromancer's Summoning Spells skill tree. It improves the Necromancer's Golems.

Lore[]

Developing this skill permits the Necromancer to divert more of his will and energies into his artificial creations. This allows the Necromancer to create more robust golems and control them with greater finesse.

General Information[]

Synergies[]

  • Gives synergy to:
Clay Golem: +20 Attack rating per level (see synergy details)
Blood Golem: +20 Attack rating per level (see synergy details)
Iron Golem: +20 Attack rating per level (see synergy details)
Fire Golem: +20 Attack rating per level (see synergy details)
  • Receives synergy from: None

Golem Mastery is a passive skill that increases the life and movement speed of all Golems that a Necromancer can summon. As a passive skill, its benefits are granted persistently and do not need be activated by use of the skill. It also grants a small bonus to all Golems' attack rating, but, notably, not their damage.

Although investing a lot of skill points into Golem Mastery grants the ability to produce extremely durable Golems, most Golems will still suffer from their greatest weakness: their inability to cause high damage, especially later in the game. In addition, while the speed bonus is welcome, it suffers from prominent diminishing returns and is usually not very necessary; Golems tend to keep up well and have few problems reaching enemies in time. A Necromancer who uses items with bonuses to skill levels may find it more prudent to invest a single point in Golem Mastery and spend other skill points elsewhere.

The extra life that each level of Golem Mastery grants Golems amounts to 20% of their base life:

  • Clay Golem: 20 bonus life per level of Golem Mastery
  • Blood Golem: 40 bonus life per level of Golem Mastery
  • Iron Golem: 60 bonus life per level of Golem Mastery
  • Fire Golem: 65 bonus life per level of Golem Mastery

Even if a Golem is frequently destroyed in combat, a Necromancer should first consider that simply replacing it is often less cumbersome than investing more points in Golem Mastery. Iron Golems are an obvious exception to this rule; a Necromancer who uses Iron Golems created from expensive items may choose to spend more points in Golem Mastery (as well as Summon Resist) to keep them worthwhile.

Skill Progression[]

Level 1 2 3 4 5 6 7 8 9 10 11
Bonus Life 20% 40% 60% 80% 100% 120% 140% 160% 180% 200% 220%
Bonus Velocity 6% 10% 14% 17% 20% 22% 23% 24% 26% 27% 28%
Attack Rating +25 +50 +75 +100 +125 +150 +175 +200 +225 +250 +275
Level 12 13 14 15 16 17 18 19 20 25
Bonus Life 240% 260% 280% 300% 320% 340% 360% 380% 400%
Bonus Velocity 29% 30% 30% 31% 32% 32% 32% 33% 33%
Attack Rating +300 +325 +350 +375 +400 +425 +450 +475 +500

Synergy Details[]

Note that this skill takes actual skill level including all skill modifiers from equipment, buffs and similar into account when granting synergy bonuses. This is different to how most synergies work, since usually the raw skill points placed, without any modifiers, are used.

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