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Golems are creatures that are animated from different elements. They were introduced in Diablo I, where they could be summoned by using the Golem spell or an item with golem charges, like the Rod of Onan. There was only one type of golem in Diablo I. It was used most often by Sorcerers as tanks and sometimes Rogues with high magic. The Golems could not follow you downstairs and therefore self-destructed into clumps of rock as soon as you hit the stairwell. To train a Golem at level 1 required 81 magic.

The Golems were revamped in Diablo II, in which they could be summoned by the Necromancer as one of his minions. There are four variations of the Golem in Diablo II. Low leveled necromancers can summon a Clay Golem, which is a well rounded monster who can take good damage before its destruction. The Blood Golem is the second variation, which is a literal mass of blood and organs who's life is tapped directly into his master's, allowing him to transfer 75% of all life stolen to him, but to transfer some of the damage back too.

The third version is the Iron Golem. This version is strong and tough, and the Iron Golem's strength lies in his Thorn Damage. This Golem is very powerful against Melee attackers. The final version is the Fire Golem, a entity of living flame. The Fire Golem causes massive fire splash damage similar to the Paladin's Holy Fire Aura, causing monsters in the area to become hit by fire.

Having a golem servant is seen as the ultimate symbol of wisdom, but mostly that of the necromantic arts. Being able to create a creature from inanimate substances shows that a person is indeed in charge of the cycle of life, being able to bend it to the user's will. This is something Necromancers are quite hubrisly proud of.

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