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The combat takes place in a relatively large room with four indestructible pillars. There are no objects in it, save for the Half-Eaten Guard which drops a lore book called Ghom's Log. After passing the iron gate, the combat starts after a short cutscene.
 
The combat takes place in a relatively large room with four indestructible pillars. There are no objects in it, save for the Half-Eaten Guard which drops a lore book called Ghom's Log. After passing the iron gate, the combat starts after a short cutscene.
   
  +
[[File:2117628-gsm_169_diablo3_the_larder_051812_4000_320.jpg|thumb|Ghom in [[the Larder]]]]
 
For his size, the Lord of Gluttony moves surprisingly quickly, but his attacks (except for Gas Cloud) are very slow. Ghom has a total of four attacks:
 
For his size, the Lord of Gluttony moves surprisingly quickly, but his attacks (except for Gas Cloud) are very slow. Ghom has a total of four attacks:
 
*Gas Cloud: the main weapon, and the one most likely to cause the player's death. This creates two clouds of gas (one at the player's location, and one above Ghom) dealing average Poison damage over time (though not overpowering; with good self-healing and Poison resistance, a hero can withstand this, even for a long time). The cloud, once placed, holds for 1 minute, does not move and does not grow in size. Multiple clouds intersecting with each other do not stack. If Ghom is not killed quickly, he can fill the entire room with his gas clouds, but with very careful positioning, one can make them despawn faster than they are filling the free room space. After Ghom's death, all clouds despawn shortly, but only in his canonical fight: his Uber appearance, Rift Guardian appearance, and Cursed Chest appearance all despawn their clouds normally, with no regard to whether he lives or dies.
 
*Gas Cloud: the main weapon, and the one most likely to cause the player's death. This creates two clouds of gas (one at the player's location, and one above Ghom) dealing average Poison damage over time (though not overpowering; with good self-healing and Poison resistance, a hero can withstand this, even for a long time). The cloud, once placed, holds for 1 minute, does not move and does not grow in size. Multiple clouds intersecting with each other do not stack. If Ghom is not killed quickly, he can fill the entire room with his gas clouds, but with very careful positioning, one can make them despawn faster than they are filling the free room space. After Ghom's death, all clouds despawn shortly, but only in his canonical fight: his Uber appearance, Rift Guardian appearance, and Cursed Chest appearance all despawn their clouds normally, with no regard to whether he lives or dies.

Revision as of 12:38, 9 June 2014

Boss-window-ghom-the-larder

Ghom, the Lord of Gluttony.

"Ghom is the largest of Azmodan's Sin Lieutenants, and he possesses no less than four mouths. Though his voracious appetite is certainly his greatest weapon, his bile and... well... other noxious excretions are equally lethal. When last seen in battle, the Lord of Gluttony swallowed half a dozen angels whole. Spears and all."
Deckard Cain[1]

Ghom, Lord of Gluttony (a.k.a. the "Ravening Beast") was a mighty demon and (literally) the largest of Azmodan's generals.

Biography

Ghom

Ghom

Ghom was a powerful demon in service of Azmodan. Like all demons, he fought the forces of Heaven in the Great Conflict. Ghom once devoured six angels in a single swallow - spears included.

On Sanctuary, Ghom was faced with a new enemy—humanity, specifically those serving at Bastion's Keep. He was among Azmodan's forces that laid siege to the fortress. When Azmodan's infernal siege engines breached the Keep's walls, Ghom was sent forth to spearhead the assault from within the Keep. However, a small band of heroes, under the command of Tyrael, defeated his minions on the way to the larder, and successfully dispatched the Lord of Gluttony, preventing Azmodan from achieving victory from below the keep.[1]

In-game

Ghom7687

In-game appearance

Ghom features as a minor boss in Act III of Diablo III. He is involved in the breaching quest. Players should be careful of his bite attack, the little slimes he spits forth and the gas attack.

The combat takes place in a relatively large room with four indestructible pillars. There are no objects in it, save for the Half-Eaten Guard which drops a lore book called Ghom's Log. After passing the iron gate, the combat starts after a short cutscene.

2117628-gsm 169 diablo3 the larder 051812 4000 320

Ghom in the Larder

For his size, the Lord of Gluttony moves surprisingly quickly, but his attacks (except for Gas Cloud) are very slow. Ghom has a total of four attacks:

  • Gas Cloud: the main weapon, and the one most likely to cause the player's death. This creates two clouds of gas (one at the player's location, and one above Ghom) dealing average Poison damage over time (though not overpowering; with good self-healing and Poison resistance, a hero can withstand this, even for a long time). The cloud, once placed, holds for 1 minute, does not move and does not grow in size. Multiple clouds intersecting with each other do not stack. If Ghom is not killed quickly, he can fill the entire room with his gas clouds, but with very careful positioning, one can make them despawn faster than they are filling the free room space. After Ghom's death, all clouds despawn shortly, but only in his canonical fight: his Uber appearance, Rift Guardian appearance, and Cursed Chest appearance all despawn their clouds normally, with no regard to whether he lives or dies.
  • Bile Spew: sprays players in a mid-range cone in front of Ghom with acid, dealing average Poison damage.
  • Slime: a long-range attack that deals slight Poison damage and spawns two Slimes that continuously attack the player. Once both are killed, they drop a guaranteed Health Globe. This attack is used, with no regards as to whether a foe is in melee range.
  • Bite: regular melee attack, deals slight to average Physical damage.

On Torment difficulty, Ghom has a soft enrage timer of 4 minutes. Once the time is up, he no longer has a cooldown on his Gas cloud, and existing clouds no longer despawn. However, for an adequately geared player, most of the room (if not the entire room) will be filled with gas long before that timer expires, so positioning and slow retreating from Ghom is advised if defenses are not up to par. However, since his damage does not increase, it is still possible to kill him after the enrage.[1]

Personality and Traits

"Lord of Gluttony" is a title Ghom lives up to. Ghom's hunger is his signature weapon. He has four mouths: one (largest) on his torso, two that act as a pair of spaulders and, apparently, one more under his helmet. Whenever he speaks, flatulences and licking of lips are heard. He attacks with a rather foul smelling gas, a putrid vomit attack and a bone crushing snap bite, but according to Deckard Cain, he also uses his bile and 'other substances' in combat. Ghom is also very sadistic, even for a demon, as he prefers eating his victims alive, tearing the flesh from their bones very slowly, and likes humans to be served to him purposefully overfed ('stuffed', as Ghom himself calls it) with the fresh meat of their dead comrades.[1]

Trivia

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This section contains facts and trivia relevant to this article.
  • Ghom's model was once used for Azmodan.[citation needed]
  • A message from the Lord of Gluttony can be found on the corpse of a dead soldier, detailing Ghom's dietary preferences and orders he gives to his personal retinue to keep him sated.[1]
  • When Ghom is defeated, random debris also appears in addition to loot. Each time this occurs, there is a 1% chance that a Louisiana license plate will fall out, in reference to the movie Jaws.[2]

References

Media

 	Monk_-_Hardcore_Nightmare_Ghom_Strat_and_Kill_-_Diablo_3