Gharbad the Weak is located on dungeon level four. At first, he will beg for mercy, promising to make something special for the hero if his life is spared. When the hero returns after leaving a sufficient distance (approximately 1 screen length away from Gharbad, this is not time-dependent), Gharbad will give the hero a magic item as proof that Gharbad will keep his end of the bargain. When the above condition is replicated, he will tell the hero that he is almost done creating the promised item. Finally, on the fourth visit, Gharbad will attack, claiming the item he made is too good for the hero to use. Defeating him will yield another magic item, and the completion of this quest. Probability seems to be exceptionally high that his 2nd drop (upon death) is a mace-type item (running the gamut from club to maul).
- "Pleease, no hurt, no kill. Keep alive and next time good bring to you."
- "Something for you I am making. Again, not kill Gharbad, live and give good.
You take this as proof I keep word..."
- "Nothing yet! Almost done.
Very powerful, very strong. Live! Live!
No pain and promise I keep!"
- "This too good for you. Very powerful! You want - you take!"
Character: (after killing Gharbad)
- "I'm NOT impressed!"
|Diablo and Hellfire quests|
|Diablo I quests|
|Anvil of Fury • Archbishop Lazarus • Arkaine's Valor • Black Mushroom • The Butcher • The Chamber of Bone • Diablo • Gharbad the Weak • Halls of the Blind • Lachdanan • The Magic Rock • Ogden's Sign • Poisoned Water Supply • Skeleton King • Warlord of Blood • Zhar the Mad|
|The Defiler • Farmer's Orchard • Grave Matters • The Jersey's Jersey • Little Girl • Na-Krul • Reconstructed Note|