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Gathering the Reagents is the fifth Dark Wood quest in Diablo Immortal. It follows on directly from The Horadric Bestiary, and leads directly into Between Two Evils.

Description[]

Enter the Arach's Den and Obtain the Eye.

The second component is a the thorns from one of the blood flowers within the fetid swamps. Obtain it, however you must.

Within the thickest part of the forest lies the fallen village. The branches scorched by flame within would create a wood of the blackest hue.

All three components are yours. Return to Hemlir so the druid can finally uncover the source of the Dark Wood's corruption.

Objectives[]

  • Enter the Arach's Den
  • Obtain the Eye (0/1)
  • Reach the Fetid Swamp
  • Investigate the Blood Flower
  • Take the Blood Flower's Thorns
  • Reach the Bonfire in the Fallen Village
  • Search for the Blackened Branch (0/1)
  • Take the Blackened Branch (0/1)
  • Give the three reagents to Hemlir

Transcript[]

  • Class: A cavern to the north...Yes, this looks exactly like the place a giant spider would hide.
  • Class
    • Standard: That's done, then. Next is the blood flower's thorn. Hemlir seemed to think it was close. Perhaps these wretched vines will lead me to it.
    • Blood Knight: That's done, then. Next is the blood flower's thorn. Hemlir seemed to think it was close. I'll follow the vines.
  • Class
    • Standard: The vines grow thicker to the west. I must be nearby.
    • Blood Knight: The vines grow thicker to the west. I must be near.
  • Class: There we are...where there is a blood flower of that size, there are surely thorns.
  • Bloodsworn Spearwoman: Feed the interloper to the Blood Rose! The mistress will be reborn!
  • Bloodsoaked Woman: So, the obedient hound of the usurpers barks at my door at last.
  • Bloodsoaked Woman: Vassarici, show this mongrel what it means to be sworn by blood. Go kill or die for me!
  • Bloodsoaked Woman: The blood obeys me.
  • Bloodsoaked Woman: You are beneath us, mortal.
  • Bloodsoaked Woman: Their blood returns to me...Do you see? Everything is mine. Even your victories hasten my return.
  • Bloodsoaked Woman: These "lives" you value are but a lie built upon the remains of my kingdom. The blood flowing in their veins is stolen. I will have it back.
  • Bloodsoaked Woman: Only suffering awaits you if you continue on this path. And you lack the strength to bear such loss.
  • Bloodsoaked Woman: Flee. Leave the Dark Wood...before I decide you no longer can.
  • Class
    • Standard: The thorn is mine, coated in the blood of the enemy.
    • Blood Knight: The thorn is mine. And the Bloodsworn have dyed it red for me.
  • Class: Hemlir spoke of a branch of dark wood. The largest trees are to the south...I should start there.
  • Class: That scent...a bonfire. That would be a source of blackened wood.
  • Class
    • Standard: That rumbling? Something's coming!
    • Blood Knight: Something massive is approaching. This should be fun.
  • Class
    • Standard: There, all three components. I pray the druid is well enough to perform his ritual.
    • Blood Knight: There, all three components the druid needs for his ritual. Hopefully he's recovered.
  • Hemlir: You've done it! Hahaha—ow! Ugh, rib's still a little too sore for that. Come, the campfire will be our catalyst. Let us see what darkness curses these woods.
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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