Diablo Wiki
Diablo Wiki
Advertisement

Free the Captives is the third Mount Zavain quest, immediately succeeding Khazra Aggression. It begins immediately after talking to Guard Parker outside Sentinel's Watch. It is succeeded by Devious Magic.

Objectives[]

  • Reach the Razed Village.
    (The village lies to the west of Sentinel's Watch. Khazra attacks are not uncommon in these lands, but aggression like this is far beyond the norm. Something has driven them inta a fury.)
  • Examine the corpse.
    (A fresh corpse greets you at the gates of the razed village. Verek's men are in dire trouble.)
  • Follow Ralvar into the village
  • Remove the Debris from the Well (0/1).
    (As you make your way through the flaming ruins, a voice suddenly calls out for aid. Someone is trapped!)
  • Talk to Guard Krynn.
    (One of Ralvar's compatriot's has been freed. Best learn whatever you can from them before heading further into the village.)

Transcript[]

Start heading to the Razed Village with Lieutenant Ralvar
  • Lieutenant Ralvar: It's been days since we fled the village. Stay alert; who knows what we'll find in there.
Free Captive

The entrance to the Razed Village

He inspects the corpse
  • Lieutenant Ralvar: Vaughn! This is a fresh wound. He must have tried to escape. Godsdamnit.
A voice sounds at a distance
  • Guard: That voice? Ralvar! Help! I'm pinned under some debris!
Remove the debris and free the guard
  • Lieutenant Ralvar: Take it slowly...
  • Guard: Alright, alright.
Exit Well

Krynn is freed from the well

  • Guard Krynn: Thank the blessed Light you two arrived. Vaughn he-he distracted them and I was able to take shelter, but the debris... I-I thought I was done for.
  • Lieutenant Ralvar: Krynn, is Weir still alive? How many others were taken?
  • Guard Krynn: Five. There were five of us. The khazra were dragging us towards some kind of sacrifice in the town square.
  • Guard Krynn: Vaughn managed to break us free but the others weren't as lucky. I haven't seen them since.
  • Lieutenant Ralvar: Then there's a chance they're still alive. Come, on adventurer. We need to get to the town square, immediately.
At the town square, kill the khazra and free Guard Weir
  • Lieutenant Ralvar: That's Weir! He's alive!
  • Guard Weir: Be careful! Th-the circle... it's... a summoning ring...
Blood Shaman

A Blood Clan Shaman is summoned. The shaman burns Weir

After killing the khazra inspect the ritual site
  • Lieutenant Ralvar: I don't understand how this is happening. The khazra are primitive. This should be beyond their capabilities.
  • Lieutenant Ralvar: I see no sign of the others. Whatever's going on we're not going to find answers here. Let's inform the captain. The fight isn't over yet.
  • Class: This terrible unblinking eye... It's as if it sees through me.

Locations[]

Monsters[]

Bosses[]

Trivia[]

  • The events of this quest likely occurs some days after the 3rd of Damhar, 1270.[3]

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
Advertisement