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Fraying Bonds is the fourth of the storyline quests released with the Destruction's Wake update of Diablo Immortal. It begins immediately after Thieves of the Shard, once the player finishes talking to Zatham after defeating the Limb Sower. Fraying Bonds is immediately followed by Hidden Rot.

Objectives[]

  • Talk to Rhyn.
    (The islander Rhyn could use your help in the midst of the awfulness sweeping his home. Speak with him.)
  • Look for Tarzoine.
    (Rhyn has harnessed the land's power to search for his mother. Follow her trail.)
  • Search the Granges.
    (The Cult of Terror has dominated some of the farmland Rhyn's trail sent you through. Could they have taken Tarzoine?)
  • Kill the Cultists (0/12).
    (The cultists have cornered an Inari on the cliffside. Defeat them and rescue him.)
  • Help the Inari (0/1).
    (Assist the Inari menaced by the Cult of Terror.)
  • Talk to Farraj.
    (The Inari you defended may have seen something of Tarzoine — speak with him.)
  • Look for Tarzoine.
    (The Inari was lost to madness. But Tarzoine must be nearby. Look for her trace.)
  • Kill the Cultists (0/10).
    (Cultists have captured Tarzoine. Slay them.)
  • Break the Binding Spell (0/1).
    (The cult was attempting to sap Tarzoine's life. Shatter their spell.)
  • Talk to Tarzoine.
    (At last, you've found Tarzoine. Speak with her and seek her aid.)
  • Follow Tarzoine.
    (You've earned a modicum of Tarzoine's trust, but she needs to see her son before she will aid you. Follow her.)
  • Talk to Tarzoine.
    (Tarzoine is reunited with Rhyn. She'll certainly have information to share.)
  • Examine the Scroll (0/1).
    (Tarzoine would share history with you — look at what she has to show.)
  • Talk to Tarzoine.(1)
    (The nature of the Ancients' Cradle — and the spreading curse — will be an obstacle. At least you are better prepared to face it.)

Transcript[]

Fray Bond
  • Rhyn: The Fire... it... plagued a lot of us. She... she got sick, and... and she changed. She fled into the wilds. I was trying to find her.
  • Class: Do you think she's alive?
  • Rhyn: I... hope so. The change... it doesn't affect everyone the same.
  • Zatham: There are few more connected to the land than Tarzoine. Only the Elders... and I would not depend on their assistance.
  • Class: Rhyn, do you have any idea where she might have gone?
Zatham and the player step aside for Rhyn to work his magic
  • Rhyn: Mother Lilith... guide me to your blood.
Kinfinder

Rhyn harnesses the land's power to reveal his mother's trail

  • Zatham: Find Tarzoine, if you can. I will protect him until you return.
Follow the trail to look for Tarzoine
Fray Bond1

The player arrives at a region that appears to have overtaken by the Cult

A little further ahead, some Cultists have backed an Inari to a cliff edge
Backed Farraj

Farraj is pushed off the cliff

After defeating the Cultists, save the Inari
Fray Bond2

Inquire about Tarzoine's location from the Inari

  • Farraj: Outsiders...everywhere upon the Cradle... this is truly the end.
    Rot upon our flesh... rot upon the land Mother and Father left us... the Conflict has found me...
  • Class: Have you seen a woman named Tarzoine nearby? I'm trying to find her, and —
  • Farraj: Tarzoine of the Lilin?
    (staggers away) This curse is their fault! All theirs! Begone from here, outsider! Keep your filth from our home!
End Farraj

Farraj is ambushed and killed by Terror Zealots

A little further ahead
  • Defamer: Give in, and this will end quickly.
Fray Bond3

Tarzoine is held captive by Cultists

  • Tarzoine: You will not take anything from me.
After defeating the Cultists
  • Tarzoine: Their vessel... break it.
Destroy the Binding Stone to free Tarzoine
  • Tarzoine: You... are not with them? Who are you stranger?
Fray Bond4

Talk to Tarzoine

  • Class: I am here to restore harmony, not worsen it. You must be Tarzoine.
  • Tarzoine: How do you know my name? If you want my blood, you will have to fight for it.
  • Class: I met your son. Rhyn. He thought you could help us protect the island. I couldn't have found you without him.
  • Tarzoine: Rhyn would not give his name to an outsider easily. Either you are born of lies, or we share this goal. Where is he?
  • Class: In the wilderness nearby. I'll go with you. And if there's anything more you can tell me about this curse, it might help. Provided you feel like sharing.
  • Tarzoine: The Children of Inarius were cruel to us — to all the Lilin. They kept food for themselves while we starved. Anyone who suggested leaving the island was punished.
    One of our Elders tired of their hypocrisy. Morwith stole the Pathstone from the others, and fled. Since then... the Fire of Life burns us all at its whim.
Start following Tarzoine to meet Rhyn
  • Tarzoine: Some of us are unaffected. Some... disfigured. Some turn into monsters.
    I did not support Morwith. But the Inari are to blame for what we have become.
Upon arriving
  • Tarzoine: (runs to Rhyn) Rhyn! Are you hurt? (attempts to hug him)
  • Rhyn: (slightly backs away) I... I'm fine now. Thank the Ancients you're alive.
Fray Bond5

Talk to Tarzoine

  • Tarzoine: You are true to your word, outsider. But how did you come to stand beside an Inari?
  • Zatham: I want what you want, Tarzoine. There is darkness here. We will need all our strength to banish it.
  • Class: Zatham is right. We need to keep the cult from anywhere on this island where they could "purify"[1] the Worldstone.
  • Tarzoine: The Worldstone. A relic of the first days. It once rested in the Husk of Creation.
    Father Inarius abandoned us. Took the stone away. At first, Inari and Lilin were equal. Then Inarius's favored children made themselves greater. Too slowly for us to recognize.
Lore Scroll

Tarzoine summons a scroll

  • Tarzoine I will show you.
Open the scroll
  • Tarzoine: (as the player reads the scroll) What began in harmony, ended in discord. After the war, the Father returned to us, forever changed. He had condemned his children, sealed away the Fire of Life. Only those with angelic blood were permitted to guard its embers. We watched as the light faded. Now at long last, the ancient fears of our ancestors are manifest. It begins in Terror... and ends in Destruction.[2]
Fray Bond6

Talk to Tarzoine

  • Tarzoine: It sits behind a great barrier. have only seen it opened or sealed with the Pathstone, by procession of the Elders.
  • Class: We... have the Pathstone with us. Your Elder... she was using it to ravage the seas closer to the mainland.[1]
  • Zatham: Her heart was as black as any, and her end was quick.[1]
  • Tarzoine: Enough from you. I do not grieve for her. But only a fool believes they know another's heart.
    Outsider, if you have the Pathstone, then you have a chance to guard the Husk of Creation. The Elders gather in the center of the island, in a wood teeming with great trees. But I would not count on their help. None of my people sit with them any longer.
  • Class: Perhaps they should. Will you speak to the Elders on our behalf?
  • Tarzoine: I am not permitted among them. My... condition. But my son knows of a home for the afflicted. We will travel there. Perhaps we can rally them to fight your cultists.
    As the Fire of Life benighted the land, it burned many of us. Some now hunt the afflicted. They believe it will stop the spread. Be wary of them.

Locations[]

Monsters[]

Quest Rewards[]

Note:The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective.
  1. Harmony and Discord

References[]

  1. 1.0 1.1 1.2 Diablo Immortal,Trail of Terror
  2. 13-6-2023; Diablo Immortal | Destruction's Wake.YouTube; accessed on 20-10-2023
Cold Isles
The Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Open Revolt
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial) Quests
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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